Sally Coolatta
f6c42f70a7
Friction value is used, implemented DefaultTerrain
2022-02-14 14:24:21 +01:00
Sally Coolatta
57fb65077a
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
Sally Coolatta
fc8a7a6ca5
Scale gravity with map scale instead of object scale
2022-02-14 14:23:42 +01:00
Sally Coolatta
d959ce02be
Purple spark electricity UNCAPPED
2022-02-14 14:22:30 +01:00
Sally Coolatta
f04520f368
Apply the same fix for instashield overlay
2022-02-14 14:22:30 +01:00
Sally Coolatta
843f89cb76
Fix jawz reticule in uncapped
2022-02-14 14:22:30 +01:00
Sally Coolatta
74bac4028b
Hack to fix drift spark explosion while keeping its interpolation
2022-02-14 14:22:29 +01:00
Sally Coolatta
b9cc482c53
Rename PitchRoll stuff back
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I did a find+replace because I realized the functions I added were named too similar to other ones & to make the purpose more obvious ... but it ended up changing them too anyway! Gah!
2022-02-14 14:22:29 +01:00
Sally Coolatta
bfaefe4ee5
P_InitAngle, to fix angle interpolation on spawning objects
2022-02-14 14:22:29 +01:00
SteelT
a793af47c5
Merge branch 'grow-shrink-shoe-polish' into 'master'
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More extremely scaled grow & shrink players!
See merge request KartKrew/Kart!534
2022-01-23 18:59:39 +00:00
toaster
93dfbf382c
The "free" changes from framezero - the crash fixes that have no complexity and therefore no negative consequence to introduce
2022-01-20 19:27:02 +00:00
Sally Coolatta
38e741af76
Merge branch 'master' into grow-shrink-shoe-polish
2022-01-18 02:57:08 -05:00
Sally Coolatta
8acdbf7df8
Merge branch 'master' into grow-shrink-shoe-polish
2022-01-18 02:55:56 -05:00
James R
d06355018d
Track skybox within player struct
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TODO: Lua
Splitscreen and change viewpoint uses the proper skyboxes!
2022-01-17 22:46:01 -08:00
SteelT
d384d1b828
Merge branch 'precip-overflow' into 'master'
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Fix precip sector search deadlock
See merge request KartKrew/Kart!525
2022-01-16 23:42:33 +00:00
toaster
ef6ee928ac
After I experienced a few consistent crashes for invalid subsector references in P_BounceMove/P_SlideMove, add a few extra checks for whether the mobj is removed.
2022-01-16 22:03:27 +00:00
toaster
3eac1fed0f
Rewrote the fix to:
...
- be comprehensive (still allow rain to be heard against the topleft corner, not just the bottomright corner)
- not use volatile (now uses INT64)
- not perform this pointinsubsector search if the map has no rain/thunder (yes I tested EHZ with this check dummied out so this bug won't crop up again later)
2022-01-16 20:57:56 +00:00
James R
521f8eac3e
Fix overflow in precipitation sector search
2022-01-14 22:36:49 -08:00
Sally Coolatta
c606e1e96b
Force shrink can be toggled individually online
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In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
Sally Coolatta
23f9649fb9
More extremely scaled grow & shrink players!
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- Grow is x2 instead of x1.5.
- Shrink is x0.5 instead of x0.75.
- Physics were left ALONE!! This is purely a HITBOX / VISUAL change!! Grow isn't any faster, and Shrink isn't any slower!! The only potential worry is low ceilings in maps!!
2022-01-09 00:00:01 -05:00
Sally Coolatta
ef5a4f01d4
Merge branch 'master' into terrain-lump
2022-01-04 12:34:47 -05:00
Sal
20b1ddb4d3
Merge branch 'dont-scale-gravity' into 'master'
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Scale gravity with map scale instead of object scale
See merge request KartKrew/Kart!513
2022-01-04 04:22:42 +00:00
Sally Coolatta
c4385166e5
Scale gravity with map scale instead of object scale
2022-01-03 20:02:22 -05:00
Sally Coolatta
762ee92c06
Purple spark electricity UNCAPPED
2021-12-25 03:53:55 -05:00
Sally Coolatta
b87b00fcda
Apply the same fix for instashield overlay
2021-12-24 23:07:12 -05:00
Sally Coolatta
d63ce0c803
Fix jawz reticule in uncapped
2021-12-24 22:52:38 -05:00
Sally Coolatta
0a915a719b
Hack to fix drift spark explosion while keeping its interpolation
2021-12-24 13:17:57 -05:00
Sally Coolatta
6c13ddca01
Rename PitchRoll stuff back
...
I did a find+replace because I realized the functions I added were named too similar to other ones & to make the purpose more obvious ... but it ended up changing them too anyway! Gah!
2021-12-24 13:00:12 -05:00
Sally Coolatta
cc250afd45
P_InitAngle, to fix angle interpolation on spawning objects
2021-12-24 12:45:51 -05:00
Sally Coolatta
c203bbdce9
Merge branch 'master' into terrain-lump
2021-12-23 03:05:10 -05:00
SteelT
3ce3fd0366
Merge branch 'getmobjzmovement' into 'master'
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P_GetMobjZMovement
See merge request KartKrew/Kart!441
2021-12-21 07:07:10 +00:00
Sally Coolatta
21e868216e
Merge remote-tracking branch 'origin/getmobjzmovement' into terrain-lump
2021-12-18 21:25:20 -05:00
lachablock
e14af65d52
Merge remote-tracking branch 'origin/master' into getmobjzmovement
2021-12-19 13:22:59 +11:00
Sally Coolatta
0cd3efc76d
Merge branch 'master' into terrain-lump
2021-12-18 18:36:05 -05:00
James R
51941f5896
MF_NOSQUISH to disable K_Squish
2021-12-16 23:03:39 -08:00
Sal
809c766c99
Merge branch 'sphere-boxes' into 'master'
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Blue Sphere boxes in Battle
See merge request KartKrew/Kart!494
2021-12-16 10:09:03 +00:00
Sal
463cbcef62
Merge branch 'gasping-for-air' into 'master'
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Add gasp sound effect when emerging from water
See merge request KartKrew/Kart!484
2021-12-15 04:16:46 +00:00
James R
1140410e2c
Spawn SPHERE BOXES randomly in Battle
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They look like random item boxes (the ones in Race) but
have a blue sphere inside of them. One box is worth 10
blue spheres. More boxes spawn during Overtime.
New sprite: SBOX
2021-12-14 01:05:42 -08:00
James R
184a89db43
Always play splash sfx when entering/exiting water
2021-12-12 03:30:08 -08:00
James R
35238510e3
Use sfx_s3k38
2021-12-12 03:28:59 -08:00
Sally Coolatta
8d5cec5ebf
Move where PF_HITFINISHLINE is removed
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Also removes a few remaining instances of player->bot being checked to affect gameplay where it shouldn't from vanilla, but it's code that is rarely used / completely unused anyway.
2021-12-11 04:12:06 -05:00
James R
a617563bd8
Add gasp sfx when exiting water, but not with bubble shield
2021-12-09 17:44:23 -08:00
Sally Coolatta
bf4b47a2cf
Merge branch 'master' into terrain-lump
2021-12-09 03:46:01 -05:00
Sally Coolatta
d7a8ec9fbd
Liquid terrain functions
2021-12-09 02:37:44 -05:00
Sally Coolatta
53d777788a
Friction value is used, implemented DefaultTerrain
2021-12-09 01:21:34 -05:00
Sally Coolatta
150faf9de6
Add terrain pointer to mobj_t
2021-12-09 00:56:05 -05:00
James R
e07b296368
Merge branch 'waterrun' into 'master'
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Water running
See merge request KartKrew/Kart!476
2021-12-08 00:36:16 +00:00
James R
ce366099b0
Make horizontal versus vertical momentum more strict when deciding water-run
2021-12-06 21:07:34 -08:00
Sal
d05e781467
Merge branch 'uncapped' into 'master'
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Try fixing uncapped netgame camera jittering
See merge request KartKrew/Kart!472
2021-12-07 04:20:45 +00:00
James R
58446441fe
Don't water-run while in grow
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Also there was a typo lmao
2021-12-06 16:14:56 -08:00