Nev3r
bb083f20b4
Dynamic slopes now use thinkers.
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* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
25ff05fdd0
Add demo rewinding
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Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
Monster Iestyn
3b3a37daad
level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed!
2019-04-03 19:51:36 +01:00
Monster Iestyn
07e8ef6627
Split off part of P_SpawnSpecials into a new function called P_InitSpecials
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This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values
# Conflicts:
# src/p_spec.c
2019-04-03 19:46:10 +01:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
ab0bb33d6e
Self-reminder...
2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e
Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays
2019-03-19 23:44:39 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
mazmazz
378106ad73
Fix MIDI crash bug when changing music between levels
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This happened when the old music was ERZ2 native midi, then warping to any other level.
2019-03-15 10:02:50 -04:00
mazmazz
5c308c5597
Fade out music upon dying or level change: 2.1 frontport
2019-03-15 04:21:17 -04:00
mazmazz
822b4d12bf
Merge branch 'public_next'
2019-03-15 01:43:03 -04:00
mazmazz
9d32ea8b5a
Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel
2019-03-15 01:09:12 -04:00
mazmazz
1381343a2e
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
c427ccbec5
Merge remote-tracking branch 'public-gl/next' into public-musicplus-feature-endoflevel
2019-03-15 00:39:26 -04:00
mazmazz
83e89ba62c
Merge branch 'public_next'
2019-03-15 00:33:06 -04:00
mazmazz
2eb04ab17d
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
TehRealSalt
6aa55bdbe2
Merge remote-tracking branch 'kartpublic/next' into fortnite
2019-03-11 13:49:12 -04:00
wolfy852
2dc5dde769
Merge remote-tracking branch 'remotes/origin/master' into waypoints
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# Conflicts:
# src/k_kart.c
2019-03-08 12:24:03 -06:00
wolfy852
b19d9f69f1
Merge remote-tracking branch 'remotes/pub/next' into followme
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# Conflicts:
# src/dehacked.c
# src/info.c
# src/info.h
2019-03-08 02:34:04 -06:00
Latapostrophe
e2c72c08cd
Fix map load crash and other additions / clean ups
2019-03-07 23:10:07 +01:00
James R
6949781ca2
Do not record replays when dedicated
2019-03-04 22:26:05 -08:00
fickleheart
843bc6bc1b
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
2019-03-03 20:24:39 -06:00
Sally Cochenour
75125b726e
Merge branch 'next' into minor-item-tweaks
2019-02-27 01:22:38 -05:00
fickleheart
b085355bdd
Move fov cvar out of OGL-specific code
2019-02-23 10:18:20 -06:00
James
4f9109501e
Hyu b gone
2019-02-19 23:15:31 -05:00
fickleheart
4f8ef7c3aa
Fix compile warnings
2019-02-06 21:03:05 -06:00
fickleheart
1c6046ac43
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
Sally Cochenour
b2d2d64323
Merge branch 'master' into fortnite
2019-02-04 20:01:20 -05:00
Sryder
10af9db31b
P_NetKeepAlive should also be here because it potentially pauses mid-game!
2019-02-04 21:54:10 +00:00
fickleheart
5836b0818a
Record net replays to replay/online/
2019-02-03 14:29:54 -06:00
MascaraSnake
3c0cb14a29
In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC
2019-02-03 14:32:07 +01:00
MascaraSnake
3ea09d4ffe
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
2019-02-03 11:05:22 +01:00
Sryder
5fba15a58b
Make waypoints setup on map load
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Refactor some things to make slightly clearer code
Change comments to use completely tabs
Add extra error checks to methods for helpful debugging and safety
Use a heap of waypoints during creation to be able to search for them to make links, to not freeze the game
Add a way to clear waypoints so that the methods don't error after more than one map load
Flip the ambush flag so that adding it will make the waypoint unable to be respawned at when the feature happens
Temporarily disable K_UpdateKartPosition so that it doesn't crash on map load
2019-02-02 13:50:22 +00:00
fickleheart
37b500a75d
Tack on a timestamp to replay filenames
2019-02-01 01:01:14 -06:00
fickleheart
5b4b5ec302
Move where multiplayer replays are started
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This particularly allows a server to record the
first map after startup as a replay. Players
joining mid-map can no longer record replays tho
2019-01-27 15:45:08 -06:00
toaster
004cde8a57
Code cleanup as requested by Sal and Sryder.
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* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
toaster
4a87838f06
* Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
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* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
3246ca6b33
More finished power level
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broken, can't finish
2019-01-16 14:49:42 -05:00
toaster
0037f5c91d
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master.
2019-01-15 19:01:55 +00:00
TehRealSalt
a1daaf339b
Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way
2019-01-10 01:03:53 -05:00
TehRealSalt
5be9f9e2d4
Add MUSICDEF lump for defining custom songs & replacing existing songs
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Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
TehRealSalt
301477f212
Misc level init fixes
2019-01-08 20:14:58 -05:00
TehRealSalt
f8a1cf849f
Merge branch 'master' into fortnite
2019-01-08 18:17:09 -05:00
Monster Iestyn
74cb384be2
revert to LF_SAVEGAME system code, removing all traces of saveoverride
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(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz
4f40d2abdb
Merge errors for compile
2019-01-07 17:05:20 -05:00
Nev3r
6acdc428f7
Solved conflicts related to PK3s
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-01-07 19:00:31 +01:00
mazmazz
c4fcdbf687
Resolve p_setup and d_netcmd conflicts (20190101 public merge)
2019-01-07 03:07:24 -05:00