James R
131d592bbf
Do not factor height into sprite thickseg sorting
2020-11-05 04:55:01 -08:00
James R
648f1f0958
Revert "Do not sort sprite in front of plane if plane should render in front of sprite's plane"
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This reverts commit 0d6f329b1d .
2020-11-05 00:20:14 -08:00
Jaime Passos
928ea1abc9
R_DrawSplatSprite -> R_DrawFloorSprite
2020-11-04 21:43:16 -03:00
James R
0d6f329b1d
Do not sort sprite in front of plane if plane should render in front of sprite's plane
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Say you have a higher plane in the foreground and a lower one behind. And then
insert a sprite above the plane in the background, the top of which is higher
than the height in the foreground. Should the sprite be drawn in front of the
foreground plane? I think not. Sprites drawing in front of a plane if only part
of them is above the plane is a rendering trick that allows sprites to extend
into the floor. This doesn't make sense if the plane they extend into would be
obscured anyway, or if they don't extend into the plane at all.
2020-11-02 17:54:51 -08:00
James R
263a11e62f
Remove unused stuff
2020-11-02 03:37:16 -08:00
James R
9abdb855f9
Check that top of sprite is above plane or bottom is below
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This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-02 03:37:00 -08:00
Sally Coolatta
fed0ed98de
Add R_SpriteRotationAngle function
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Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2020-10-30 15:54:58 -04:00
Jaime Passos
d2c000b252
Implement an "ignore colormaps" sprite rendering flag
2020-10-27 19:54:50 -03:00
Jaime Passos
ab3f4960cb
Bug fixes
2020-10-27 17:02:35 -03:00
Jaime Passos
cdc4a6d86e
Implement blend modes
2020-10-27 00:03:41 -03:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Jaime Passos
018b826e1b
Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c
2020-10-19 17:36:29 -03:00
Jaime Passos
b84a7ebd53
Remove FLOORSPLATS define
2020-10-19 17:33:16 -03:00
Jaime Passos
f2e09eb2f6
Change vis->transmap statement
2020-10-15 14:05:18 -03:00
Jaime Passos
1aa324add0
Remove unnecessarily duplicated code in R_GetSpriteTranslation
2020-10-15 11:32:21 -03:00
Jaime Passos
5c2f487fbe
Don't project if rot_y is less than a single fracunit
2020-10-14 21:26:23 -03:00
Jaime Passos
578600156d
Simplify the floor splat clipping code a bit
2020-10-14 21:20:37 -03:00
Jaime Passos
96fa912bae
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
3a76f04ac2
[Software] Use the light at the bottom of the object for splats
2020-10-13 23:14:05 -03:00
Jaime Passos
f93e050569
Implement sloped floor sprites
2020-10-13 22:42:07 -03:00
Jaime Passos
a6f2e8b9c6
Implement relative and absolute sprite offsets for objects (mobjs)
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Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
e8dd79e5e2
Improve sorting between sprites and floor sprites
2020-10-13 02:24:18 -03:00
Jaime Passos
ecd3ef99fc
Improve splat sorting:
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Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
2020-10-13 01:45:18 -03:00
Jaime Passos
cd87c6a5fb
Fix splat sorting
2020-10-13 01:09:17 -03:00
Jaime Passos
3849b4ac6c
Fix other uninitialized variable warnings
2020-10-13 00:14:27 -03:00
Jaime Passos
9bb09cdc8c
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
Jaime Passos
37ed2a6b26
Support spritexscale and spriteyscale in OpenGL
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Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
c40f2b3f2b
Add r_patchrotation.h
2020-10-10 18:53:05 -03:00
Jaime Passos
e23929a899
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
24ff748c58
Performance stats
2020-10-10 22:12:34 +03:00
Jaime Passos
9ad15fd556
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
James R
997d142cb5
SPLITSCREEN FOV
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Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
98c6b54994
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
d18d12fdea
Introduce Doom patch format into picture formats
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Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Sally Coolatta
dfd733eb80
Up to screen.o
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Lots of renderer files I didn't need to touch at all here :)
2020-08-15 00:55:30 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
lachwright
db39196dab
Merge r_things.c
2020-08-10 12:45:31 +08:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
3f1d58754e
Merge r_things.c/h
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Includes r_skins, obviously, but also a little bit of m_cond to make availabilities better for kart's purposes
2020-08-08 19:08:19 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
lachwright
b132a6d3ec
Hide Metal Sonic's jet fume in first person
2020-08-03 20:09:35 +08:00
Sally Coolatta
3dc2f4804f
Angle & scale now impact how long you're in hitlag
2020-08-02 10:26:29 -04:00
Sally Coolatta
0cb123f74e
Apply to more things, make the timing more reasonable
2020-07-31 00:07:24 -04:00
Sally Coolatta
f3d832e71f
Merge branch 'master' into hitlag-retry
2020-07-30 19:44:37 -04:00
Sally Coolatta
1008dcce36
Vertical flip for shadows
2020-07-29 23:55:36 -04:00