- capsuletest off - default behavior.
- capsuletest multiplayer - always spawn non time attack
capsules, even in FREE PLAY.
- capsuletest timeattack - always spawn time attack
capsules, even in multiplayer.
Sounds are not started if the window is unfocused,
regardless of sound_disabled.
Fixes -nosound not working (sounds would always be
reenabled if window comes into focus).
* CL_ClearPlayer (player departing server)
- In GS_LEVEL, decrement refcount for all relevant pointer
- Clearer comments
* G_PlayerReborn (initialisation before any player spawn)
- Preserve skybox data and hoverhyudoro (except between maps)
- Clean up follower handling
* Cross-codebase: use P_SetTarget for setting skybox-specific pointers, to match p_saveg.c
This corrects the issue where bots have the same time on exit as the last human player, and therefore tie with them, with disastrous consequences for GP.
- src/menu contains files for each menu's definitions.
- src/menu/transient contains menus which are reused in
many places or are separate from Main Menu entirely.
File names ending in "-1" are menus which contain
a submenu. The suffix is added so that the parent menu
sorts before all its children in directory lists.
It's also done so Tab completion doesn't stop such that
a hyphen (-) would need to be typed.
For example (this is how I auto complete file names):
"ex" <TAB> completes to "extras" because the choices are
"extras.c" or "extras-addons.c" etc. Now you need to reach
away from the home row of a keyboard to type a "-" in
order to complete any of the submenu file names.
VS
"ex" <TAB> completes to "extras-". You only need to reach
to type a "1" for one menu. There may be more than one
submenu and submenu names start with letters, which are
closer to the home row.
This action has apparently always applied the carry scroll factor to both the carrying thinker and the scrolling thinker, so using this means that the conveyor's visual speed is significantly slower than intended and reversed.
Just ran into on a whim when working on the ACS example map
"default" preset
- build with Ninja
- enables GCC color diagonstics under Ninja
- uses /build dir
- enables DEVELOP build
- compiles with optimizations and debug symbols
"debug" preset
- compiles without optimizations
- enables further debug info