Sally Coolatta
0dc567973c
Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle
2020-11-16 01:29:09 -05:00
Sally Coolatta
0dc0ff8e6f
More finalized Chaos Emerald visuals
2020-11-15 15:11:13 -05:00
Sally Coolatta
4a9a438270
Dummy out wanted system
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- Remove WANTED hud item
- Person in 1st place is the bonus points giver
- Sort players by Emeralds > Bumpers > Points
2020-11-02 03:51:16 -05:00
Sally Coolatta
2745ea2938
Drop emeralds in front of the hurt player, instead of to their left
2020-11-02 01:22:41 -05:00
Sally Coolatta
7bff7931ed
Sort wanted players by bumpers & emeralds first
2020-11-02 01:09:14 -05:00
Sally Coolatta
961ff69241
You can drop Chaos Emeralds
2020-11-02 00:41:41 -05:00
Sally Coolatta
a011278dd4
Slight tweaks to item spawn location
2020-11-01 23:46:26 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
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Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Sally Coolatta
63c84567c5
Spawn an item right at 0:00.00, instead of at 0:04.00
2020-10-27 00:23:46 -04:00
Sally Coolatta
a2a947db62
bruh
...
thanks jart
2020-10-27 00:19:11 -04:00
Sally Coolatta
201f8365db
Merge branch 'battle-rethink' of https://git.do.srb2.org/KartKrew/Kart into battle-rethink
2020-10-26 22:20:25 -04:00
Sally Coolatta
62139f144a
Paper item spawners
...
Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
James R
6a2ace3067
Fix compiler warning
2020-10-25 13:12:08 -07:00
Sally Coolatta
0969ca1af9
Karma bombs rework
...
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Sally Coolatta
344acfece2
Make laser transparent before it's active
2020-10-22 17:51:18 -04:00
Sally Coolatta
9ad88cdfa9
Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks
2020-10-22 17:38:06 -04:00
Sally Coolatta
7430df5f4f
Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
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Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
dc4acfca93
Use args[1] for Battle capsules speed
2020-09-27 06:36:40 -04:00
Sally Coolatta
728d4a9435
Fixes to Battle Mode capsules
2020-09-27 04:51:08 -04:00
Sally Coolatta
857f295836
Fix instances of things still using (options >> ZSHIFT)
2020-09-27 04:22:09 -04:00
Sally Coolatta
9efdc98de6
Makes it through all kart files
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All that's left is SDL, OGL, maybe also Lua
2020-08-15 04:42:56 -04:00
Sally Coolatta
5a98c00405
NOW we make it past p_mobj
2020-08-14 22:28:49 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
6ef0af4ba5
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
643a63e1e6
Finish merge
2020-07-20 13:39:05 -04:00
Sally Coolatta
e2d95ae9c1
Fake results for bots that didn't get to finish in time
2020-05-09 23:08:11 -04:00
Sally Cochenour
53df47b4fe
toaster suggestions
2020-03-22 20:29:58 -04:00
Sally Cochenour
7f07fa9b2d
Move item box counter stuff into k_battle
2020-03-22 16:23:56 -04:00
Sally Cochenour
198b9770f7
Apply to any break the capsules, instead of only time attack
2020-03-22 16:14:53 -04:00
Sally Cochenour
b18df427dd
Break the Capsules ends when you lose bumpers
2020-03-22 16:07:25 -04:00
Sally Cochenour
601ab839f0
Set bumpers to 1 in Break the Capsules
2020-03-22 14:55:47 -04:00
Sally Cochenour
65e9aeec62
This was in the wrong place
2020-03-01 16:03:31 -05:00
Sally Cochenour
48ff9ddf85
Move overtime stuff to k_battle.c
2020-03-01 15:58:00 -05:00
TehRealSalt
dbb6f9ca11
use MF2_AMBUSH for backandforth
2019-09-27 04:20:09 -04:00
TehRealSalt
9cb834b004
Capsule counter, map change when spawning capsules mid-game
2019-09-24 11:24:01 -04:00
TehRealSalt
88578f0534
Moving capsules
2019-09-15 23:36:55 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
...
- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00