Jaime Passos
a3612f8765
Update f_wipe.c
2019-12-11 13:09:27 -03:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
Nev3r
9ab9373084
Treat warnings as errors; comment out unused function.
2019-12-11 16:37:41 +01:00
Jaime Passos
a337ed749c
Update r_plane.c
2019-12-11 12:36:54 -03:00
Nev3r
935a1d182c
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Jaime Passos
463e2567fe
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Nev3r
6b5889386c
Oversight, do not free the data yet vres_Free() does it already at the end.
2019-12-11 15:16:56 +01:00
Nev3r
4fcdf23bc6
Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
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# Conflicts:
# src/p_setup.c
2019-12-11 14:44:42 +01:00
Nev3r
576ad30c24
Remove wrappers and dupes for map lump reading, as they are no longer used.
2019-12-11 14:40:31 +01:00
Nev3r
b9f99792db
P_MakeMapMD5() now uses virtres.
2019-12-11 14:20:08 +01:00
Nev3r
22392eaa5f
Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
2019-12-11 14:04:09 +01:00
Nev3r
ea6becb876
'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
2019-12-11 13:54:15 +01:00
Nev3r
03dab2ae5e
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 13:22:07 +01:00
Nev3r
ffb11a6bed
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 12:48:41 +01:00
Nev3r
23c0c8f68e
Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
2019-12-11 11:44:46 +01:00
Nev3r
a57ead226e
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
2019-12-11 11:10:31 +01:00
Nev3r
be3234a4e8
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
2019-12-11 10:13:52 +01:00
GoldenTails
5b61af47b0
Stop characters from being able to activate their abilities when doing a shield ability!
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Fixes #61 .
2019-12-10 23:55:52 -06:00
Jaime Passos
bd51f26807
Tilted water
2019-12-10 17:01:19 -03:00
Nev3r
3214ad0b3a
Fix NiGHTS bumpers height.
2019-12-10 18:53:49 +01:00
Steel Titanium
ab50f1255d
appveyor: Forgot to change version to 2.2.0
2019-12-10 12:53:15 -05:00
Nev3r
842afa8d67
Move mobj spawn Z calculating to a separate function.
2019-12-10 18:03:15 +01:00
Nev3r
940c36ef24
Separate Emerald Hunt emerald spawning into another function.
2019-12-10 14:21:08 +01:00
James R
7553046a52
Cvar and menu option to let user increase turn speed
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cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Nev3r
3e9e57b3b3
Removed seemingly redundant (and incorrect) mapthing Z load code.
...
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r
d27a5d7992
Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
2019-12-09 13:26:31 +01:00
Jaime Passos
af292bc2c5
Die, Apple!
2019-12-08 22:31:59 -03:00
Jaime Passos
042f14236b
Speed up level loading
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Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
4ccc854a90
Die
2019-12-08 22:12:56 -03:00
Jaime Passos
768293fb0b
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
4bb8532714
Translate the French
2019-12-08 21:10:14 -03:00
Alam Ed Arias
409e938735
Merge branch 'public_next' into private
2019-12-08 12:56:37 -05:00
Alam Ed Arias
c17d52e5a8
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
f7abc7c30f
Merge branch 'buildbot' into 'master'
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Fix All the buidlbot issues
See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias
3bcc16be11
Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
2019-12-08 12:36:23 -05:00
Alam Ed Arias
86ef0d5e55
P_AddWadFile: the PK3 may not have folders
2019-12-08 12:35:21 -05:00
Alam Ed Arias
7e5c8d81e4
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
a3857301cd
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
4a593ed92d
HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
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(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
33f9ce9d1c
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
2019-12-08 04:32:25 -03:00
Jaime Passos
ed5373c3e8
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
5d2bbb53fc
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
2c53951f7f
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
7e2d980183
Delete md2_transform
2019-12-08 02:25:53 -03:00
Jaime Passos
4765062db7
Make some things clearer here.
2019-12-08 01:54:03 -03:00
Jaime Passos
85cde87ae1
Just in case?
2019-12-07 23:55:28 -03:00
Jaime Passos
e0c5bb649a
Cleanup FreeMipmapColormap
2019-12-07 23:46:05 -03:00
James R
3482e147c2
Use a third variable of XOR nonsense
2019-12-07 17:36:45 -08:00
mazmazz
3bbefcfbe5
Debian libopenmpt0 name fix
2019-12-07 20:32:04 -05:00
James R
ee07656120
memset this or the stupid masterserver (used to) show garbage bytes
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Also for security I guess...
2019-12-07 15:47:18 -08:00