Commit graph

7044 commits

Author SHA1 Message Date
lachwright
49f9d830ed Attempt to make splitscreen's camtilt better 2020-03-12 01:23:09 +08:00
lachwright
e2c95a0060 Visibility improvement 2020-03-10 19:30:02 +08:00
lachwright
f0c98697dc Add camera pitching when driving on downhill slopes 2020-03-10 05:18:05 +08:00
Sally Cochenour
5d2f380a13 Lightsnake scales
(The comment about scale not working was actually just paper sprite projection mucking it up)
2020-03-08 17:33:07 -04:00
Sally Cochenour
b4933bacb3 Didn't work, let's try this
objectSpeed was getting scaled with the spring's size, when only the spring's base speed should be scaled
2020-03-08 01:37:48 -05:00
Sally Cochenour
8c1aec3713 Fix springs having weird launch speeds in mobjscale maps
Same issue as lobbing -- scale being double-applied
2020-03-08 01:12:53 -05:00
Sally Cochenour
fecb2cdebd Fix item lobbing in mobjscale maps
This happened when I was trying to fix several mobjscale issues at once for v1 -- I either didn't notice the P_SetObjectMomZ, or didn't realize that this function already handles scale changes for you.
2020-03-08 00:48:56 -05:00
Sally Cochenour
7174b707a1 Draw distance uses object scale 2020-03-08 00:39:21 -05:00
Sally Cochenour
d8e0bf61f6 Scale item distances with map scale 2020-03-08 00:26:33 -05:00
Sal
b3a1bb6064 Merge branch 'fullbright-boosters' into 'master'
Fullbright boosters

See merge request KartKrew/Kart!205
2020-03-07 14:37:36 -05:00
Sally Cochenour
558f8607c9 Merge branch 'master' into fullbright-boosters 2020-03-06 12:56:36 -05:00
Sally Cochenour
83c74af696 Fix bad master merge 2020-03-06 12:56:12 -05:00
Sally Cochenour
76188e89fb Fullbright boosters
We no longer have to maintain this standard manually. I actually suggest making booster sectors use the lightlevel of their surrounding sectors so that only the booster itself glows.

(OGL support is commented out, since it conflicts with sal-lighting and should probably be done there)
2020-03-06 12:54:54 -05:00
James R
5847d519d7 Merge branch 'parties-only' into parties 2020-03-05 21:41:28 -08:00
James R
18aa2972e5 Merge remote-tracking branch 'origin/master' into parties-only 2020-03-05 21:41:23 -08:00
Sal
5852b40482 Merge branch '22shadows' into 'master'
2.2 shadows port

See merge request KartKrew/Kart!203
2020-03-06 00:37:41 -05:00
James R
253ab49c07 Merge remote-tracking branch 'origin/master' into 22shadows 2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15 Merge branch 'special-sector-tweak' into 'master'
Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)

See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
9392282b23 Merge branch 'exists-fix' into 'master'
Prevent LF2_EXISTSHACK from ever getting removed

See merge request KartKrew/Kart!196
2020-03-06 00:10:20 -05:00
Sal
4b5b2462b5 Merge branch 'gentlemen' into 'master'
Gentlemen's ping agreement

See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sal
10fe9434f6 Merge branch 'blizzard' into 'master'
Weather system refactor, Blizzard weather type

See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sal
2448ab34e9 Merge branch 'no-charge' into 'master'
Disable charging drift sparks in bounce pad state

See merge request KartKrew/Kart!190
2020-03-06 00:09:27 -05:00
Sal
a0c1c68f5c Merge branch 'paper-signs' into 'master'
3D level end signposts

See merge request KartKrew/Kart!199
2020-03-06 00:08:35 -05:00
Latapostrophe
ee7ae2e5ca Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart into v2-master 2020-03-05 21:03:29 +01:00
James R
11930b41bf Use tic_t 2020-03-03 20:11:03 -08:00
James R
70d46ebb0a Merge branch 'parties-only' into parties 2020-03-03 20:05:30 -08:00
James R
74f47f83f2 Party yourself with ALL party members when being added to a party 2020-03-03 19:22:32 -08:00
James R
dd29a44ecc cancelinvite command to rescind a party invitation 2020-03-03 19:17:27 -08:00
James R
b3ef79953a Merge branch 'parties-only' into parties 2020-03-03 18:52:14 -08:00
James R
9b239e8252 Set extra displayplayers to displayplayers[0] instead of splitscreen for parties
This fixes P2's HUD drawing in P4's area in a 3P party, when the first local
player was P2.
2020-03-03 18:49:26 -08:00
James R
ac75b30400 r_splitscreen for opengl 2020-03-03 18:48:47 -08:00
Sally Cochenour
2b6ca4a384 Increase SPB speed & turn 2020-03-03 20:56:57 -05:00
Sally Cochenour
721fb369fd Move changes to K_GetBestWaypointForMobj so that K_GetClosestWaypointToMobj can stay the same 2020-03-03 18:34:17 -05:00
Sally Cochenour
d459407866 Forgotten player check here 2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88 Fix unsigned/signed comparison 2020-03-03 17:05:04 -05:00
Sally Cochenour
7fff21acd4 Instead of vertical cap, quadruple z axis distance
Far more natural results!
2020-03-03 16:58:09 -05:00
Sally Cochenour
ac1d40d6c5 Sight check for player waypoints 2020-03-03 16:14:19 -05:00
Sally Cochenour
f068539bad Don't sight check through transparent FOFs
Maybe this should be a option somehow, like a distinction between "sight" and "ray-tracing", but I'm not sure how to go about that
2020-03-03 16:12:21 -05:00
Sally Cochenour
04b443d58c 2.2 sight checks backport 2020-03-03 15:49:10 -05:00
Sally Cochenour
1cbb4bea6b Limited vertical range on player waypoints 2020-03-03 15:47:02 -05:00
Sally Cochenour
8a19f6f208 Wrong sign here 2020-03-03 15:41:03 -05:00
Sally Cochenour
597e6820b6 Let's try out going back to closest check again 2020-03-03 14:47:41 -05:00
Sally Cochenour
d91e8205dc Don't update respawn point when mid-air 2020-03-03 14:22:52 -05:00
Sally Cochenour
18637b9eb2 2.2 shadow port 2020-03-01 22:12:50 -05:00
Sally Cochenour
834225c597 One more... I swear it's the last... 2020-03-01 17:50:58 -05:00
Sally Cochenour
7a3733d75c More remenants 2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2 FINISH removing the shadows... 2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15 Remove our shadows 2020-03-01 17:07:52 -05:00
Sally Cochenour
65e9aeec62 This was in the wrong place 2020-03-01 16:03:31 -05:00
Sally Cochenour
48ff9ddf85 Move overtime stuff to k_battle.c 2020-03-01 15:58:00 -05:00