Commit graph

1304 commits

Author SHA1 Message Date
James R
a511d9358a Terrible code to show the ping counter for honest servers 2020-02-23 23:07:57 -08:00
James R
352d576979 Don't turn off lagless at map start; draw LAGLESS in intermission 2020-02-23 23:07:57 -08:00
James R
56f6b058d0 Make host lag optional with "lagless", lag by default (lagless off) 2020-02-23 23:07:57 -08:00
James R
5f26312a0a Drop frames as the host according to the lowest ping among clients 2020-02-23 23:07:57 -08:00
Jaime Passos
745a6bb0f0 Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Louis-Antoine
2857508dfc Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
1a251ccee2 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
Louis-Antoine
c785fc2132 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
59a53908e5 Improve join refusal handling 2020-02-22 02:17:21 +01:00
James R
168a1325f7 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
a09d46a092 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
d2e9f0465a Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine
4314d44d42 Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
James R
4415fb4c75 Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
James R
9192e1eade Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
Louis-Antoine
74b34ef340 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
Louis-Antoine
5eae1ca914 Add "resendgamestate" command 2020-01-31 15:57:04 +01:00
Louis-Antoine
7c22d0957e Store most data in gamestate instead of server config packet 2020-01-31 15:29:22 +01:00
LJ Sonic
0beae26e9d Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
MascaraSnake
383eccd630 Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Louis-Antoine
ba0a02d2b3 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
6d42930c8e Update Lua I/O support to 2.2 2020-01-22 23:08:57 +01:00
Louis-Antoine
93ac266be1 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine
a997683d1c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6 Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Confusion
db4cc87be7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
Alam Ed Arias
282abfd4ac Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
James R
ca723c84f4 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
7daf24fcb8 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
LJ Sonic
fd18f1cb7f Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
LJ Sonic
e9002a15c4 Merge branch 'fix-node-player-mixups' into 'master'
Fix node numbers being used in place of player numbers

See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
Louis-Antoine
85ff92cff2 Disable title map when entering a netgame 2020-01-12 20:08:41 +01:00
Louis-Antoine
82876c2eff Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
ad38ba1f39 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
fickleheart
067b132eb1 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
ce0c42a767 Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
992ead1c85 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Alam Ed Arias
caa7f52f7f Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Louis-Antoine
ff47e36b43 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
6d042c4d3f Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
James R
0408572380 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
fickleheart
be9384ddd9 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Jaime Passos
070adb4191 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
14fed1f644 More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
c832d26ee9 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
Jaime Passos
100144d4db Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
James R
8368449e6c Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
b6b98cd464 Rankings tweaks 2019-12-18 12:36:02 -03:00