MascaraSnake
720d84f87f
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
01adbfc495
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
MascaraSnake
67c3d87190
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
MascaraSnake
db6b94e7a7
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
MascaraSnake
b8aac236f2
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
91ecf9c380
Hardcoded train dust and steam spawner
2019-06-09 17:16:07 +02:00
MascaraSnake
6f7b77f650
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
4910c213b2
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
3653d5b46e
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
65d804e77d
Hardcoded oil lamp
2019-06-08 15:50:01 +02:00
MascaraSnake
80f09c35bb
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
36415b0050
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
a2e0c1998a
Update hw_light.c
...
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn
dc5d13da46
Merge branch 'steelt-acz-things-hardcode' into 'master'
...
Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
5e87ab4fa7
Merge branch 'public_flatsprite'
2019-05-16 16:00:24 +01:00
Monster Iestyn
04a8c9a283
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
Steel Titanium
ed6bd64014
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
Sryder
70ff9be419
No sprite billboarding on papersprites
2019-05-06 20:24:26 +01:00
Sryder
7792b48ea3
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
...
# Conflicts:
# src/p_user.c
2019-05-06 20:20:57 +01:00
Sryder
64fb7f90f0
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
Sryder
913d5dd595
OpenGL sprite billboarding
...
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Monster Iestyn
3d719a5fc3
added support for both horizontal and vertical flipping (not sure if complete or not atm, but I've done enough for tonight I think)
2019-02-13 22:40:48 +00:00
Monster Iestyn
f378ef1451
some more mucking about with function arguments (preparing for alpha/flip support adding particularly), also fixed a slipup I made when I first made HWR_DrawColumnInCache
2019-02-13 20:56:59 +00:00
Monster Iestyn
d097af50a1
split HWR_DrawPatchInCache into two functions: one for texture patches and one for everything else
2019-02-13 20:12:10 +00:00
Monster Iestyn
6da3914eca
Turns out the consts ARE needed after all, also fix some other errors the compiler reported
2019-02-13 18:20:26 +00:00
Monster Iestyn
04d1313a8d
blockmodulo and bpp do not need to be args of HWR_DrawPatchInCache
2019-02-13 17:27:20 +00:00
Monster Iestyn
65add2dc60
whoops, removed some variables I shouldn't have, so I've added them back
2019-02-13 16:52:51 +00:00
Monster Iestyn
01fd861deb
Split the column caching code of HWR_DrawPatchInCache into a new function, HWR_DrawColumnInCache. This should make modifying the OpenGL caching code look a little less daunting, hopefully.
...
I also removed some "const"s for now, since I wasn't sure if they were needed or even correct to use or not here... if they're fine I could add them back later though.
(Note: I have not tested if this compiles yet)
2019-02-13 16:39:37 +00:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Digiku
1517c16c4d
Merge branch 'MSVC-ARM' into 'master'
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ARM and ARM64 support with MSVC toolchain
See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Latapostrophe
1b8be7f1a4
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
Alam Ed Arias
e6cf509a84
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
Alam Arias
5765b3e034
Added ARM/ARM64 to whole vc10 sln
...
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
c4939212dc
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
Digiku
7920dbe4a8
Merge branch 'float_equal' into 'master'
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Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Digiku
91bed58e6a
Merge branch 'ogl-zfighting-fix' into 'master'
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OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
mazmazz
7c5e508f40
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
ae590779f9
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
Jimita
97cc111f3e
Merge branch 'master' into automap_fix
2018-12-17 17:46:29 -02:00
Alam Ed Arias
8742596a05
Merge branch 'master' into float_equal
2018-12-16 13:52:45 -05:00
Latapostrophe
34f13e9f20
merge conflict
2018-12-16 16:48:15 +01:00
Alam Ed Arias
facba6c04d
fix compiling for clang
2018-12-14 21:31:37 -05:00
Alam Ed Arias
386f9d4e54
fix compiling for MSVC
2018-12-14 20:42:37 -05:00
Alam Ed Arias
261e1e623c
Clear float equal warnings
2018-12-14 20:34:06 -05:00
Monster Iestyn
8ff705eff0
remove NearVertice (which was unused anyway), clean up maz's changes
2018-12-14 23:28:07 +00:00
mazmazz
a91e84c9ef
SameVertice floating point match; fixes 64-bit OGL holes
2018-12-14 16:47:24 -05:00
Monster Iestyn
f2acd58af3
copy doom legacy's replacement for the den == 0.0 calc in fracdivline
2018-12-14 21:22:13 +00:00
Monster Iestyn
ad87418a1e
minor cleanup
2018-12-14 21:00:53 +00:00
Monster Iestyn
c787353df2
remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway
2018-12-14 18:14:08 +00:00
Monster Iestyn
2ab24111ba
split loading status code into a separate function
2018-12-14 18:11:30 +00:00