Commit graph

3330 commits

Author SHA1 Message Date
Antonio Martinez
c4fc86b668 Margin Boost 2024-09-05 00:36:24 -07:00
AJ Martinez
2f164cf1b8 Revert "WIP: Timer Duel"
This reverts commit 1d83dddab8.
2024-09-04 21:19:27 -07:00
Oni
2de94c94c8 Merge branch 'defensive-overdrive-leniency' into 'master'
Extend defensive Overdrive until you leave painstate

Closes #1452

See merge request KartKrew/Kart!2430
2024-09-05 02:46:13 +00:00
Antonio Martinez
1d83dddab8 WIP: Timer Duel 2024-09-03 01:08:59 -07:00
Antonio Martinez
4f1a49c0fb WIP: Duel infinite laps in circuit 2024-09-02 21:52:46 -07:00
Antonio Martinez
d2b2178143 WIP: Duel ruleset 2024-09-02 20:56:42 -07:00
Antonio Martinez
c6a9228b2b Bot-aware 2.4 mechanics 2024-08-29 20:22:31 -07:00
Sally Coolatta
158d8ac5d3 Fix compile warnings 2024-08-28 17:56:11 -04:00
Sally Coolatta
d33b123e32 Implement reticule gfx, fix FOFs/walls/scale 2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374 New Ballhog design
Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Antonio Martinez
c0bc1cc245 Restore intended sneaker-lift top speed values 2024-08-27 22:18:37 -07:00
Antonio Martinez
640053cd66 More superring tweaks 2024-08-27 21:54:32 -07:00
Antonio Martinez
e1aab0133a Use momentum angle for super ring thrust 2024-08-27 21:19:17 -07:00
Antonio Martinez
57c4fccd03 gameplay prototyping lightning round 2024-08-27 19:42:56 -07:00
Ashnal
70ad221aa0 Sneaker Lift 2024-08-25 23:50:10 +00:00
Antonio Martinez
716ba4cabb Extend defensive Overdrive until you leave painstate 2024-08-24 20:20:30 -07:00
Oni
5c9cc631c4 Merge branch 'ice-pull' into 'master'
New ice slope physics

See merge request KartKrew/Kart!2377
2024-08-25 03:00:50 +00:00
Sally Coolatta
87a223d5e2 New ice slope physics
Make them stronger by the same factor as acceleration is weakened. This feels a lot more natural, since your top speed tends to be higher on ice, which was making them feel strangely easier to climb ... even though driving on ice is hard mode (even in real life)

Also fixes an oversight where P_SpawnFriction was using the outdated movefactor constants from SRB2 instead of the ones from SRB2Kart that the rest of the codebase was using, by unifying it into one function.
2024-08-24 22:19:08 -04:00
Antonio Martinez
01dcfafe5c Negative edge Overdrive 2024-08-24 18:37:57 -07:00
Ashnal
ee74b747ac Exp hud math for target 500 at 1.0 exp 2024-08-24 23:27:20 +00:00
Antonio Martinez
0a8e6fe15c WHOOPS debug print in master again 2024-08-24 01:32:58 -07:00
Antonio Martinez
e6db4e4d9b Backshots resurrection 2024-08-23 21:02:43 -07:00
AJ Martinez
3670695df6 Merge remote-tracking branch 'origin/race-checkpoint' 2024-08-22 22:49:49 -07:00
AJ Martinez
e5e3f5b6da Merge branch 'dynamic-roulette' into 'race-checkpoint'
Dynamic Roulette

See merge request KartKrew/Kart!2420
2024-08-23 05:48:32 +00:00
Antonio Martinez
a19b323d36 Amps readjustment 2024-08-22 22:45:29 -07:00
Antonio Martinez
36db256633 stronger exp in small games 2024-08-22 22:29:21 -07:00
Antonio Martinez
92220fcf6b shitass sneaker buff gameplay proto 2024-08-22 22:28:22 -07:00
Antonio Martinez
9e90cb80dd Restore some Battle stuff 2024-08-20 23:28:27 -07:00
Antonio Martinez
b51f4d28a9 WIP - Dynamic roulette 2024-08-20 04:22:00 -07:00
Ashnal
8cd1f83a70 Merge branch 'race-checkpoint' of https://git.do.srb2.org/KartKrew/Kart into race-checkpoint 2024-08-19 21:49:23 -04:00
Ashnal
6287ee485a cap ring award exp penalty 2024-08-19 21:49:18 -04:00
Antonio Martinez
0dfdf563f3 That's not how fixed math works, idiot 2024-08-19 16:57:56 -07:00
Ashnal
1696893087 Ringbox award fix
oops
2024-08-19 07:49:26 -04:00
Antonio Martinez
a8211b980f WIP: more EXP math 2024-08-18 22:19:46 -07:00
Ashnal
9cfa67dae6 WIP Exp math
temp changes to distribution debugger
2024-08-19 00:10:45 -04:00
Sally Coolatta
9c2144c340 Give Battle mode item spawners their own RNG class
PR_ITEM_ROULETTE is explicitly meant only for K_FillItemRouletteData, and nothing else is ever meant to use it.

May possibly be the cause of the dedicated overtime desync, but I am not convinced it is.
2024-08-18 18:49:47 -04:00
toaster
1e502da748 Merge branch 'master' of https://git.do.srb2.org/KartKrew/RingRacers 2024-08-17 20:16:27 +01:00
Antonio Martinez
89544772b3 Amps for checkpoints (and small amp fixes) 2024-08-13 17:54:31 -07:00
Antonio Martinez
f4e3cf1555 Digital-friendly sliptide extensions 2024-08-13 16:12:03 -07:00
Oni
4bf99e7f16 Merge branch 'amps' into 'master'
Overdrive!

See merge request KartKrew/Kart!2414
2024-08-13 02:46:56 +00:00
Antonio Martinez
90fdd26690 Topinfirst timer decays instead of resetting 2024-08-04 22:15:40 -07:00
Antonio Martinez
4fc8681e37 Top throw forces fastfall 2024-08-04 21:44:13 -07:00
Antonio Martinez
83be26cd76 Defensive Overdrive when hit into debt 2024-08-04 00:09:16 -07:00
Antonio Martinez
ed1dde5788 WIP: Separate Overdrive shield 2024-07-23 17:32:10 -07:00
Antonio Martinez
81e9441218 WIP: Overdrive polish 2 2024-07-22 21:51:33 -07:00
Antonio Martinez
2b61497536 WIP - Overdrive polish 2024-07-22 20:35:28 -07:00
Antonio Martinez
199a92ebb2 WIP: Overdrive 2024-07-22 02:14:11 -07:00
Antonio Martinez
1b19cd6a38 Power item scam removal mk.2 2024-07-21 16:18:47 -07:00
JugadorXEI
4c7ec4bae0 Fix shield objects not being properly flipped 2024-05-22 21:54:45 +02:00
JugadorXEI
c275f9b3cb Fix tricks fail threshold when under gravflip, fix Charge Aura's visuals not being flipped 2024-05-22 21:54:45 +02:00