toaster
7eaf43810a
DON'T PUSH ALONE - first dregs of continue screen
2019-09-09 15:25:36 +01:00
toaster
8acf86cf10
Extend gameovertics again by two seconds.
2019-09-08 18:03:51 +01:00
toaster
abcf4f82ad
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-08 18:00:25 +01:00
toaster
5eb6b408a1
Fade time before Game Over track.
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Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Monster Iestyn
86c72eb5e6
Merge branch 'musicfixes' into 'master'
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Minor musicplus-related fixes
See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn
57cacd1b58
Merge branch 'stop-bullying-tails' into 'master'
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Ignore bots when looking for a player
Closes #190
See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn
818ccf02c5
Merge branch 'fix_skipintro' into 'master'
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Fix -skipintro in OpenGL
See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn
490f41543c
Merge branch 'devmode-toggletwod' into 'master'
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DEVMODE: 2D toggle command
See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster
135a6636a7
Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!)
2019-09-07 12:10:50 +01:00
toaster
5e4dec8dfc
* Comment out the notices that the two types of music are disabled (see issue #179 ; not a perfect fix, but good enough for now).
2019-09-07 11:49:13 +01:00
toaster
3eb4866a2d
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
2019-09-07 11:48:58 +01:00
Steel Titanium
16b17840d9
2D toggle command
2019-09-06 20:51:39 -04:00
Jaime Passos
7bc484206f
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-06 16:08:18 -03:00
toaster
7f69b52708
[slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter
2019-09-04 15:52:25 +01:00
toaster
ffec691023
Bunch of fixes for dying in MP special stages.
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* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
b5ddea4827
Seperate "Game" and "Over" assets, per Sev's request and design.
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https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Monster Iestyn
0b3975dff8
Merge branch 'public_next'
2019-09-03 19:07:57 +01:00
Jaime Passos
ee4bd8dbf2
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-02 23:36:15 -03:00
toaster
0700ad229f
Lots of death stuff.
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* Genesis-style love and attention to the death event.
* Only visibly decrement lives/rings when you're respawning (or game over, see below).
* Faster no-button-press respawn.
* Game Over specific love.
* Animation of Level Title font coming in from the sides.
* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
* Change gameovertics to 10 seconds instead of 15.
* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.
Also, two not-quite death things which nonetheless were relevant to change:
* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
Monster Iestyn
7f1e13b746
Merge branch 'ring-penalty-graphic' into 'master'
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Weapon ammo penalty indicator
See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
Alam Ed Arias
475e2fa981
Merge branch 'master' into next
2019-08-29 19:28:02 -04:00
Alam Ed Arias
d6a3f3f4d8
Warn on implicit fallthrough
2019-08-29 19:27:52 -04:00
Steel Titanium
e86484a64a
Ignore bots when looking for a player
2019-08-28 23:12:25 -04:00
Steel Titanium
3a08761a8f
Merge branch 'abpolish' into 'master'
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Autobrake polish
Closes #176
See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
James R
d51b516446
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Monster Iestyn
4416be5def
Merge branch 'candamagefix' into 'master'
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P_PlayerCanDamage fix
See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
Monster Iestyn
e5c46e9b18
Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively
2019-08-25 22:24:08 +01:00
Monster Iestyn
a7353a9835
Merge branch 'public_next'
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# Conflicts:
# src/d_netfil.c
2019-08-25 18:18:59 +01:00
Monster Iestyn
7a5263e1a0
Merge branch 'master' into next
2019-08-24 23:28:38 +01:00
Monster Iestyn
68c94ab194
Merge branch 'based-files' into 'master'
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Compare the file name only for real
See merge request STJr/SRB2!511
2019-08-24 15:51:11 -04:00
Monster Iestyn
59931b6bfd
Merge branch 'calling-all-lua-consvars' into 'next'
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Calling all Lua consvars
See merge request STJr/SRB2!509
2019-08-24 15:50:43 -04:00
James R
30d7cf0fb5
Compare the file name only for real
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CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
Monster Iestyn
5035443dc8
Merge branch 'gfz_boss_rework' into 'master'
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GFZ boss rework + boss explosion fun
See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster
c7ea762cf1
Autobrake polish!
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* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Jaime Passos
7a861b909a
Fix OpenGL renderer crash with -skipintro command line parameter.
2019-08-20 20:21:53 -03:00
Steel Titanium
c18ec4774e
true not TRUE
2019-08-20 15:43:59 -04:00
Monster Iestyn
7be7d86ff5
Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437)
2019-08-20 20:31:28 +01:00
Monster Iestyn
fa76579a1b
Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
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* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2019-08-20 18:18:29 +01:00
Monster Iestyn
ebfa40c004
Merge branch 'mi-cleanup-returns' into 'master'
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MI cleanup returns
See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn
6f9fbd0ddf
Merge branch 'landingbetter' into 'master'
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Fix all our landing woes. (For now.)
See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
31c5917347
Remove references to old console ports that slipped in from the 2.1 source code a while back
2019-08-20 14:13:38 +01:00
Monster Iestyn
0b6a463cff
Merge branch 'public_next'
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# Conflicts:
# src/config.h.in
# src/d_clisrv.c
# src/d_netcmd.c
# src/doomdef.h
# src/p_map.c
# src/p_maputl.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Monster Iestyn
4f12b4dfed
Merge branch '2.1.25-prep' into 'next'
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Update version to 2.1.25
See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn
42eaa1ed39
Merge branch 'netcode-exploits' into 'next'
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Fix an exploit where players could steal the final hash of a login
See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R
abf06098da
Include md5.h
2019-08-17 10:34:19 -07:00
James R
f335519007
Remove a printf
2019-08-17 10:33:33 -07:00
James R
f69983c010
Kart discrepancies
2019-08-17 10:33:14 -07:00
Monster Iestyn
361332b888
Update MD5 for patch.dta
2019-08-17 18:15:23 +01:00
Monster Iestyn
fcc2a8014c
Disable the level end music fade code for now, because we discovered it causes freezes sometimes.
2019-08-16 23:19:43 +01:00
Monster Iestyn
a20079e410
Update version to 2.1.25
2019-08-16 20:14:01 +01:00