Commit graph

4708 commits

Author SHA1 Message Date
mazmazz
7f88e13492 Compile fix -- remove (void)alpha from DoScreenWipe 2019-01-07 04:34:17 -05:00
Arthur
f41951bfb1 Eliminate some old GL functions so we don't slide back into bad habits! 2019-01-07 04:34:16 -05:00
Arthur
d1b448f8d1 Fix screen transitions 2019-01-07 04:33:28 -05:00
mazmazz
89cdc1cbc2 Buildbot fixes 2019-01-07 04:33:27 -05:00
mazmazz
766fb9d836 Compile fixes -- specify GLubyte for pglColor4ubv 2019-01-07 04:33:25 -05:00
Arthur
2b8f49fd5e Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
f5562c47ec Removed unused PF_Md2 flag
More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
191f9454c3 boolean fix for VS
add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
dbcdacc8bb Ignored fread fix 2019-01-07 04:30:53 -05:00
mazmazz
c0547d56aa More mixed d&c fixes 2019-01-07 04:30:52 -05:00
mazmazz
3a2203018a byte -> char 2019-01-07 04:30:51 -05:00
mazmazz
d60b77b062 Mixed D&C fixes 2019-01-07 04:30:49 -05:00
mazmazz
6f70a07cb6 Fix floating point comparisons 2019-01-07 04:30:48 -05:00
Arthur
9617e604bb Removed all glBegin/glEnd references
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
8a4066486e Small Mixed D&C fix 2019-01-07 04:30:45 -05:00
AJ Freda
0adf6fea19 Fixed a few unnoticable mistakes [vanilla] 2019-01-07 04:30:42 -05:00
mazmazz
c8fd6f01b9 Ifdef nextFrame handling under USE_MODEL_NEXTFRAME 2019-01-07 04:30:40 -05:00
mazmazz
cb1dba7798 Interpolation fix attempt?
* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
71aa549a15 Adapt re-enabled DrawMD2 code block for meshes 2019-01-07 04:30:37 -05:00
mazmazz
2685af7331 Hide/add Kart FTransform mirror and anglez behind ifdef 2019-01-07 04:30:36 -05:00
mazmazz
4116ffb5e9 More hw_md2 merge errors; re-enable interpolation code block 2019-01-07 04:27:59 -05:00
mazmazz
a140fe9231 hw_md2 merge errors 2019-01-07 04:24:00 -05:00
mazmazz
1b2124b99b Add model sources to sdl1.2 VC project 2019-01-07 04:23:20 -05:00
mazmazz
b9b99cc6be Ignore fread return value (buildbot error) 2019-01-07 04:23:19 -05:00
mazmazz
3c496db7f5 Add new model files to CMake 2019-01-07 04:23:18 -05:00
mazmazz
6b9ddf47fb Buildbot fixes (changed byte types to char; mixed d&c) 2019-01-07 04:23:17 -05:00
mazmazz
43089535d5 GCC compile fixes 2019-01-07 04:23:15 -05:00
mazmazz
3f2208bda2 Add MD2/MD3 files to makefile 2019-01-07 04:21:46 -05:00
Arthur
ee2d105308 Remove CONS_Printf message that isn't even doing what it says it is! 2019-01-07 04:21:45 -05:00
Arthur
797023102b Support for 'tinyframes', and lots more optimization 2019-01-07 04:21:44 -05:00
Arthur
e67c1bee5d Common model format, with MD2/MD3 loading 2019-01-07 04:21:43 -05:00
Arthur
e5375e1d64 New fixed math functions - ClosestPointOnVector, and Strength.
Normal also returns length now, since it is free.
2019-01-07 04:19:24 -05:00
Sal
02f49b2b8b Merge branch 'kill-facefreed' into 'next'
Remove facefreed/iconfreed

See merge request KartKrew/Kart-Public!15
2019-01-06 02:02:54 -05:00
Sal
138c082de5 Merge branch 'load-order-adjustment' into 'next'
Load sounds.kart after patch.kart

See merge request KartKrew/Kart-Public!13
2019-01-06 01:51:41 -05:00
wolfy852
600cf37c88 Remove facefreed/iconfreed
Caused an issue where having more than 16 characters loaded would crash the game when compiled with MSVC.
2019-01-05 20:40:47 -06:00
SeventhSentinel
a595d0ba00 Load sounds.kart after patch.kart 2019-01-05 00:33:24 -05:00
Sal
09016c877d Merge branch 'mainwads-fix' into 'next'
Don't increment mainwads for sounds or music.kart

See merge request KartKrew/Kart-Public!12
2019-01-04 20:01:57 -05:00
Steel Titanium
a57626f828 Clean up the comments a bit 2019-01-04 19:55:05 -05:00
Steel Titanium
d2da1db6c8 Don't increment mainwads for sounds or music.kart 2019-01-04 00:32:01 -05:00
Sal
b69013a4f1 Merge branch 'bump-fixes' into 'next'
Push bouncing players backwards if they get stuck in a wall

See merge request KartKrew/Kart-Public!3
2019-01-03 12:27:14 -05:00
Sal
1b02805445 Merge branch 'map-palette-titlefix' into 'next'
Fix per-map palette not being reset properly when it should.

See merge request KartKrew/Kart-Public!9
2019-01-03 01:08:42 -05:00
Sal
5c1267d2e6 Merge branch 'waypoint-lap-option' into 'next'
Add waypoint lap field via Parameter field

See merge request KartKrew/Kart-Public!4
2019-01-03 00:58:09 -05:00
Steel Titanium
4e0f4ed709 Remove double brackets 2019-01-02 13:04:56 -05:00
Steel Titanium
b63f4a66e8 Comment this out again.
How did this even get reverted...
2018-12-31 18:34:04 -05:00
Steel Titanium
26a257eda7 Better attempt at fixing this 2018-12-31 18:19:18 -05:00
SeventhSentinel
199f71172d Merge remote-tracking branch 'kartinternal/master' into next 2018-12-31 15:16:39 -05:00
Steel Titanium
de6c2a84f3 Attempt 1 to properly fix 2018-12-31 14:18:00 -05:00
Steel Titanium
fddd6fb0d5 Revert "Fix per-map palette not being reset properly on title"
This reverts commit b63e6ab325.
2018-12-31 13:35:38 -05:00
Steel Titanium
b63e6ab325 Fix per-map palette not being reset properly on title 2018-12-30 23:38:38 -05:00
fickleheart
e5f2f39b46 Use waypoint extrainfo to determine lap it works on
This can be useful to improve waypoint tracking on sprint maps.
2018-12-27 17:11:16 -06:00