Commit graph

9903 commits

Author SHA1 Message Date
James R
98fb3fca57 Only exit if base files fail to load 2020-01-11 15:40:18 -08:00
fickleheart
d5b0ba7659 Fix player shadows while on rope hangs etc 2020-01-11 17:39:53 -06:00
fickleheart
ad9bec06e6 Merge remote-tracking branch 'upstream/next' into software-dropshadows 2020-01-11 17:09:57 -06:00
Monster Iestyn
7eba91f839 whoops, forgot to do this 2020-01-11 20:24:43 +00:00
Monster Iestyn
9c1b15c986 Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff! 2020-01-11 18:48:47 +00:00
Monster Iestyn
54f1cd601e Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
toaster
862a4cce19 Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
3adedd5f8d Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????) 2020-01-11 16:40:42 +00:00
MascaraSnake
d0a3447f5c Merge branch 'udmf-next' into stringargs 2020-01-11 16:17:53 +01:00
MascaraSnake
4e3dcc70c3 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_slopes.c
2020-01-11 16:16:57 +01:00
MascaraSnake
ebe467a664 Merge branch 'udmf-next' into stringargs 2020-01-11 16:03:38 +01:00
MascaraSnake
331fe7201c Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support

See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake
23da73f5df Merge branch 'linedef-args' into 'udmf-next'
Add UDMF linedef arguments and make slope specials use them

See merge request STJr/SRB2!643
2020-01-11 10:00:07 -05:00
toaster
0a720e70c5 Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place. 2020-01-11 14:41:37 +00:00
MascaraSnake
897f6ee067 Adapt setup of linedef type 443 (Call Lua function) to UDMF 2020-01-11 15:38:50 +01:00
Zwip-Zwap Zapony
599d7a5345 Make >5 <10 emblem hints appear "symmetrical"-ish
With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
2020-01-11 14:59:10 +01:00
Nev3r
aa2184989c Clarify ambiguity regarding mapthing-based vertex slopes. 2020-01-11 08:53:29 +01:00
James R
013d4858e2 Merge branch 'unsigned-bruh' into 'next'
Fix incorrect cast

See merge request STJr/SRB2!669
2020-01-11 02:26:52 -05:00
MascaraSnake
07ec05a44b Fix incorrect cast 2020-01-10 23:32:31 +01:00
James R
3a7ee3e5b9 Merge branch 'brickblockbustin' into 'next'
Brick Block Bustin

See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
47af4f51ee Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera

See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a77acb349a Merge branch 'accurate-papersprites' into 'master'
Accurate papersprite projection

See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
3225affa98 Merge branch 'showconditionset' into 'next'
Showconditionset

See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
fc82e03600 Merge branch 'morehints' into 'next'
Allow for 10 emblem hints on a map by poking the drawer a bit.

See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
5d281ebfd3 Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook

See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
3868ca6cfb Menu option for 1upsound 2020-01-10 12:55:22 -08:00
James R
f2445b27b5 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
MascaraSnake
fac733331d Some minor cleanup 2020-01-10 19:56:29 +01:00
MascaraSnake
c5a7f6d6cb Merge branch 'stars-fix' into 'next'
Add MT_FLINGNIGHTSSTAR mobj type

See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
595537267a Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
MascaraSnake
000dbb2336 Merge branch 'extratextoffs' into 'next'
Fix snapping of extra multiplayer text. (Resolves #101)

See merge request STJr/SRB2!667
2020-01-10 13:31:57 -05:00
toaster
8926b8b324 Fix snapping of extra multiplayer text. (Resolves #101) 2020-01-10 12:50:58 +00:00
toaster
1adceb858c Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually. 2020-01-10 11:43:41 +00:00
James R
e76c98b2b7 Factor z distance into camera translucency 2020-01-10 00:04:17 -08:00
James R
3a9cc8db92 Let the console open in menus 2020-01-09 22:42:00 -08:00
James R
ed6a78fe05 Show Sonic's ass if con_backpic. No wait, I mean crop the backpic... 2020-01-09 22:39:01 -08:00
James R
cee3612dea Let Escape close the console 2020-01-09 22:16:46 -08:00
James R
4652e87948 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
7bb1d0a662 Merge branch 'orbital-disappearing' into 'master'
Don't clip player MD2 when looking straight down with the orbital camera

See merge request STJr/SRB2!658
2020-01-10 00:33:14 -05:00
James R
f1712f2cd8 Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency

See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
f267f7bb3e whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
2317cb4c04 Merge branch 'public_hexang' into 'next'
Hexafaceted sprite angle support.

See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
9c70ee2690 Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef

See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
Tatsuru
2fda026608 *bends over seductively to pick up whitespace* 2020-01-09 16:16:24 -03:00
Tatsuru
8d5153a595 This is stupid 2020-01-09 12:15:26 -03:00
Sally Cochenour
d6e15bd2cd Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
fickleheart
a21d664cd2 Fix shadows under hiresscale characters 2020-01-08 23:33:43 -06:00
fickleheart
52890deb59 Refactor shadow scale into an argument 2020-01-08 23:24:31 -06:00
fickleheart
9df5d1d0e3 Refactor shadow floor finding code a bit
I tried to fix ring shadows on polyobjects and got this in return:
https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
2020-01-08 23:19:52 -06:00
James R
adf76f6e78 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00