TehRealSalt
81af98fd91
Forgot this
2018-09-06 16:09:17 -04:00
TehRealSalt
50f8186651
Player arrows can show x10
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Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt
0d5aaa65c6
More Jawz tweaking
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- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt
8866bd9818
Sink bug fix
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Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
2018-09-06 15:52:27 -04:00
TehRealSalt
84d4efe5f1
Boost tweaks
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Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
4a597b7ef4
Wrote a new function for MT_SOLID object bumping
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A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.
Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00
TehRealSalt
8f11dca314
Boost cam
2018-09-05 11:19:00 -04:00
TehRealSalt
9514d51684
Change a few cvar defaults
2018-09-04 21:18:20 -04:00
TehRealSalt
b53bdc9e67
Lowest speed happens slower
2018-09-04 21:14:42 -04:00
TehRealSalt
4a7399b62d
Heavy as shit now
2018-09-04 20:51:16 -04:00
TehRealSalt
1ecb8c5c8b
If the game would normally end in a bomb kill, then always switch their places
2018-09-04 20:16:42 -04:00
TehRealSalt
147f4520ec
Addressed some of Chrome's thoughts
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- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
7012d94f15
Ghost sink "shield"
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Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
c46bf86bf3
Jawz ignores targets too high/low
2018-09-04 18:47:30 -04:00
TehRealSalt
be92535dba
Splitscreen fix
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Just changed order of operations
2018-09-04 18:27:36 -04:00
TehRealSalt
3d16179524
Alternate demo replay camera
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Not good, but less bad than before :V
2018-09-04 18:21:55 -04:00
TehRealSalt
23efd60910
Revert a few of the changes from last commit
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Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt
25410d82bf
Misc camera fixes
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- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt
cb126527be
Camera panning for drifts
2018-09-04 16:08:37 -04:00
TehRealSalt
2864c4b272
Camera outrunning
2018-09-04 15:11:14 -04:00
TehRealSalt
f7f70e5f10
Z pos smoothing
2018-09-04 02:51:00 -04:00
TehRealSalt
95d9725ade
This was not meant to be commited
2018-09-03 21:21:40 -04:00
TehRealSalt
e758f611a5
Camera now sticks close behind you, only the angle is lagged
2018-09-03 20:40:46 -04:00
TehRealSalt
8fa9fef15d
Redone stat graph
2018-09-03 00:06:17 -04:00
TehRealSalt
e4a4ef83c1
Vote screen uses the font's intended character spacing
2018-09-02 22:53:40 -04:00
TehRealSalt
79c49550c1
Move wall sector type to from Section1:14 to Section1:12
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The SMK maps will probably need an update
2018-09-02 20:57:40 -04:00
TehRealSalt
5c73357dee
Remove an #ifdef here
2018-09-02 20:50:22 -04:00
TehRealSalt
b26c30156b
Toggle All option
2018-08-31 14:41:37 -04:00
TehRealSalt
27f7e5bb4a
Small fix
2018-08-31 13:23:05 -04:00
TehRealSalt
af0035aaba
Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on
2018-08-31 13:18:19 -04:00
TehRealSalt
1be9b16f3a
Scale the speed of SA dash pads with higher scales
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Also, added a define for GROWNEVERMISSES, which fixes every single jump with Grow but with feels terrible.
2018-08-31 00:05:46 -04:00
TehRealSalt
2e809548e4
separate var for dashpad cooldown
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- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
5c9e1a7d68
Grow no longer sets flashing tics
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Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
9f6c132629
Karma players can bump again
2018-08-30 21:32:24 -04:00
TehRealSalt
5fa2ffd26e
Jawz reticule
2018-08-30 19:24:22 -04:00
TehRealSalt
2f7563a5b0
Ignore texture on horizon lines when in OGL
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Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png
Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt
4018301434
Remove use of a duplicated sound
2018-08-30 17:50:47 -04:00
TehRealSalt
f549205721
Halved radius of MT_CHOMPER
2018-08-30 17:12:35 -04:00
TehRealSalt
bd3b346f32
Apply to bananas, eggmen, and mines also
2018-08-30 16:36:46 -04:00
TehRealSalt
4b38c3e48e
Put on player's center during this animation
2018-08-30 16:28:01 -04:00
TehRealSalt
85ee66f64a
Held Orbinaut & Jawz radius+scaling animation on spawn
2018-08-30 16:10:25 -04:00
TehRealSalt
56e74678af
More fundamental Jawz changes.
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1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
TehRealSalt
0fb69a859a
Foolish
2018-08-29 18:12:18 -04:00
TehRealSalt
3bf3d6df33
- Revamped Jawz targetting for Battle Mode
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- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
TehRealSalt
79eb4feb74
Lower capped spring pad max speed even harder, to properly fix BC3
2018-08-29 14:46:42 -04:00
TehRealSalt
d443650c26
Item distribution debugger, and oversight pointed out by this
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Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
TehRealSalt
20cfe7e4a1
Make the low player count distributions slightly more extreme
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Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt
b4f2a03e28
Merge branch 'sonicitems' into sal-misc
2018-08-27 21:08:39 -04:00
TehRealSalt
8f790957f1
Last touches for smk maps
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- different min/max on capped spring pads
- turn the normally almost-useless "non-ramp sector" type into "wall sector", which disables both stepup AND stepdown instead of just stepdown
2018-08-27 18:09:32 -04:00
toaster
3e1d365091
Fix that thing where item boxes just wouldn't respawn in battle if you nabbed them all too quickly (which is very likely to happen in large netgames where we have the great fortune of playing on battal bowl).
2018-08-27 17:25:22 +01:00