toaster
940785a665
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs).
2019-10-13 17:48:40 +01:00
sphere
f585b7c896
Fix for A_ConnectToGround on gravflipped objects, courtesy of toaster.
2019-10-13 14:41:17 +02:00
lachwright
9a6877715b
Allow rollout rock's splash sound delay reduction to occur above water
2019-10-12 04:41:50 +08:00
lachwright
561389dd9f
Don't spam splash sounds on the rollout rock
2019-10-12 04:35:51 +08:00
toaster
e9867c4bd7
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
lachwright
a3ecd3836e
Add sounds to rollout rock in lava
2019-10-09 15:06:50 +08:00
lachwright
54699398a0
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
2019-10-09 14:24:27 +08:00
toaster
ed304a5b19
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
lachwright
e8aea6da8a
Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability)
2019-10-07 22:51:13 +08:00
lachwright
90b867bf22
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
lachwright
b04180e5bf
Add Ambush and Flip flag behaviors
2019-10-07 20:55:58 +08:00
lachwright
2d4b2a66d0
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
toaster
70c0763840
Good catch by MS.
2019-10-06 16:17:11 +01:00
toaster
1db188ef70
* Fix Minus being intangible after launch.
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* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
4180bf9693
Fix Minus being intangible after it pops up.
2019-10-06 16:09:33 +01:00
toaster
4db78ba88a
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
cf4abf6b36
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
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# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
toaster
93a41f3653
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
MascaraSnake
581311d640
Added gravflip support to lavafall, Pyre Fly and Pterabyte
2019-10-05 22:20:48 +02:00
James R
675c896417
Nevermind the FixedMul
2019-10-05 12:46:24 -07:00
James R
f1e5f64e66
Use K_MatchGenericExtraFlags for reverse gravity rings
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Also corrected a mistaken usage of scale.
2019-10-05 12:38:44 -07:00
toaster
edc65a1a22
Fix Saloon doors.
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* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
9b795e56c4
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
MascaraSnake
12f555de25
Merge branch 'master' into acz-fixes
2019-09-30 20:50:33 +02:00
MascaraSnake
e75767ece8
Fix various minus carrying bugs
2019-09-30 20:35:47 +02:00
MascaraSnake
ca9fdd4f0e
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
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# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/p_map.c
# src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
309d26069f
Implemented the Pterabyte grabbing mechanic
2019-09-29 18:42:17 +02:00
lachwright
7cf2328e62
Remove unused locals
2019-09-29 21:29:37 +08:00
lachwright
949ef287b7
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
f67ef441b3
Hardcode pumice ball
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Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
017d29ff76
Don't make the Pterabyte radius adjustable (doesn't work correctly right now)
2019-09-29 11:58:33 +02:00
MascaraSnake
c4f1085f02
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
Jaime Passos
e2ce3988fb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
toaster
74efc0e1f4
Merge branch 'bossprovements' into 'master'
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ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
95f848d0ee
Merge branch 'dsz3shockwave' into 'master'
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Deep Sea Zone 3 hardcoding
Closes #185
See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
lachwright
7563e7be6f
P_SetTarget fixes, added SPR_SHCK to hw_light.c
2019-09-27 02:13:02 +08:00
toaster
85f50ef54b
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
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* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
4d31ebf47a
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
TehRealSalt
93e844ecd2
Merge master
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(We're still being haunted by whatever happened to make the entire k_kart.c file conflict every single time...)
2019-09-25 10:04:27 -04:00
toaster
de82d338bd
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
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If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
02746c0a7c
Dust devil fixes
2019-09-25 16:32:06 +08:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
toaster
1e11fe650f
Merge branch 'flippost' into 'master'
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Flippost
Closes #206 and #191
See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster
f523cb107e
Merge branch 'newegg' into 'master'
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Newegg dot blag
See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
09f7dc1350
* Store gravflip ( resolves #206 ) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
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* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191 ).
2019-09-07 22:12:47 +01:00
Monster Iestyn
86c72eb5e6
Merge branch 'musicfixes' into 'master'
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Minor musicplus-related fixes
See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
toaster
3eb4866a2d
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
2019-09-07 11:48:58 +01:00
Jaime Passos
412e368ef4
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-02 23:36:30 -03:00
toaster
b2d57e6045
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
MascaraSnake
0ed20a2a39
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00