TehRealSalt
9f6c132629
Karma players can bump again
2018-08-30 21:32:24 -04:00
TehRealSalt
5fa2ffd26e
Jawz reticule
2018-08-30 19:24:22 -04:00
Steel Titanium
277bec55c2
Only do this if the admin player isn't the server host also.
2018-08-30 18:32:26 -04:00
TehRealSalt
2f7563a5b0
Ignore texture on horizon lines when in OGL
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Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png
Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt
4018301434
Remove use of a duplicated sound
2018-08-30 17:50:47 -04:00
Digiku
b24a04989e
Merge branch 'nights-nofastattract' into 'master'
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NiGHTS: Dummy out faster item attract
See merge request STJr/SRB2Internal!183
2018-08-30 17:26:42 -04:00
TehRealSalt
f549205721
Halved radius of MT_CHOMPER
2018-08-30 17:12:35 -04:00
TehRealSalt
bd3b346f32
Apply to bananas, eggmen, and mines also
2018-08-30 16:36:46 -04:00
TehRealSalt
4b38c3e48e
Put on player's center during this animation
2018-08-30 16:28:01 -04:00
TehRealSalt
85ee66f64a
Held Orbinaut & Jawz radius+scaling animation on spawn
2018-08-30 16:10:25 -04:00
TehRealSalt
56e74678af
More fundamental Jawz changes.
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1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
Monster Iestyn
9d8d239eab
Apparently I am blind and missed that splitscreen only CC offset that overrides the code for the other offset below
2018-08-30 20:08:17 +01:00
mazmazz
dcca56bc04
Dummy out NiGHTS item faster attract
2018-08-30 10:50:03 -04:00
Digiku
2b18908fe4
Merge branch 'nights-inufixes' into 'master'
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NiGHTS Minor Fixes: Snappier paraloop attract; drill mash penalty; configurable link timer
See merge request STJr/SRB2Internal!156
2018-08-30 09:12:55 -04:00
mazmazz
f8588739b8
Drill mash penalty fix
2018-08-30 09:09:19 -04:00
mazmazz
631a053e92
Merge remote-tracking branch 'origin/master' into nights-inufixes
2018-08-30 08:13:34 -04:00
toaster
5a1e52ba33
Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
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... :V
2018-08-30 13:13:25 +01:00
TehRealSalt
0fb69a859a
Foolish
2018-08-29 18:12:18 -04:00
TehRealSalt
3bf3d6df33
- Revamped Jawz targetting for Battle Mode
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- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
Monster Iestyn
46be411454
Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts
2018-08-29 22:07:38 +01:00
toaster
c95e6f01d3
disable encore ruby/flip on record attack menu with kartencore on
2018-08-29 22:02:42 +01:00
toaster
1b1f057e82
* Prettier record attack screen!
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* Uses the in-game timer element to draw its times.
* This includes showing them time emblems-to-get!
* good night sweet prince
* Make the emblem time use the same ' and " as the normal time.
2018-08-29 21:37:47 +01:00
Monster Iestyn
d9440f419c
Use INFLIVES macro in place of 0x7f for infinite lives check
2018-08-29 21:31:15 +01:00
Monster Iestyn
d60ade9f95
Merge branch 'master' into hud-n-menu-tidbits
2018-08-29 21:28:11 +01:00
Monster Iestyn
ede540a259
Merge branch 'hud-cleaning' into 'master'
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Hud cleaning
See merge request STJr/SRB2Internal!170
2018-08-29 16:22:48 -04:00
Monster Iestyn
a9882bfda4
Merge branch 'master' into hud-cleaning
2018-08-29 20:46:35 +01:00
Monster Iestyn
d130c48787
Fix typo introduced by changes to the setrings command
2018-08-29 20:46:08 +01:00
mazmazz
2c38ecadd1
Add mapmusposition placeholder to LE 413 change music
2018-08-29 15:21:17 -04:00
toaster
2a17839c24
Merge branch 'sonicitems' into encore
2018-08-29 19:56:52 +01:00
TehRealSalt
79eb4feb74
Lower capped spring pad max speed even harder, to properly fix BC3
2018-08-29 14:46:42 -04:00
TehRealSalt
d443650c26
Item distribution debugger, and oversight pointed out by this
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Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
Monster Iestyn
3c65251bb6
Merge branch 'master' into hud-cleaning
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# Conflicts:
# src/y_inter.c
2018-08-29 16:39:02 +01:00
mazmazz
c43c15ff10
Merge remote-tracking branch 'origin/master' into nightsplus-le
2018-08-29 11:06:00 -04:00
Digiku
cc828ce709
Merge branch 'nightsplus-laplogic' into 'master'
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NiGHTS: Track player mare lap variables
See merge request STJr/SRB2Internal!143
2018-08-29 10:58:05 -04:00
mazmazz
2ee3228ee4
Merge remote-tracking branch 'origin/master' into nightsplus-laplogic
2018-08-29 10:16:49 -04:00
toaster
c15fcaf51d
* Add support for .kart files.
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* Wrap behind-the-scenes `addfile/exec` contents in quotation marks to allow for files with spaces in them.
2018-08-29 14:19:08 +01:00
toaster
dfe1f865fc
* Make some minor performance improvements.
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* Make the I_Errors in filesrch.c more descriptive.
* Fix up the loading of sounds.kart such that it has SOME protection against being loaded with game-modifying lumps.
* SERIOUSLY fix up the MD5/mainwads++ section in D_SRB2Main, since 1) I broke it and 2) it was already a little broken in the first place but we just didn't notice it because #ifndef DEVELOP.
2018-08-29 12:50:25 +01:00
Digiku
ce1127e5c9
Merge branch 'nights-bumper-fix' into 'master'
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NiGHTS: Fix player positioning when touching Bumper
See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku
66b4d0f929
Merge branch 'op-nights-bumper' into 'master'
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Objectplace: Place NiGHTS Bumpers with the player's fly angle
See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku
8389cb9f03
Merge branch 'nights-nightserizeangle' into 'master'
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NiGHTS: Reset player another/flyangle on De/Nightserize
See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Digiku
e5a1db2870
Merge branch 'intermission-bonuslivesmax' into 'master'
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Intermission: MaxBonusLives level header option for # of lives in score tally
See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku
33ba87fea1
Merge branch 'le-ringspheres' into 'master'
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Line Execs: Make Ring triggers accept spheres in NiGHTS levels
See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku
3c43ce46c6
Merge branch 'sphere-ring-concurrence' into 'master'
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Change SETSPHERES console command to SETRINGS to handle player->spheres transparently
See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
TehRealSalt
20cfe7e4a1
Make the low player count distributions slightly more extreme
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Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt
e124604d61
This doesn't work
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1.) I mixed it up, so opponent win/lose quotes would play globally instead of your own
2.) You can't even play skin-specific sounds globally, so it'd always be Sonic
2018-08-28 22:50:53 -04:00
TehRealSalt
7505fb72a8
Wrong order here
2018-08-28 18:50:59 -04:00
mazmazz
f4e80bb0b0
Fix music fade out when MUSICPOSTBOSS is not specified or doesn't exist
2018-08-28 18:46:30 -04:00
TehRealSalt
9ff5e2d2e2
New voices
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- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?)
- Win/lose quotes are played at full volume for the person who said it.
- A new sound effect plays when you hit someone with voices disabled.
- Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions
- Added our skin sound constants to the dehacked list.
- Unrelated: finish line sfx plays in splitscreen
2018-08-28 16:29:50 -04:00
toaster
530983e435
Addons menu.
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Bitch.
2018-08-28 21:08:47 +01:00
Monster Iestyn
edf9c4ebc5
At toaster's suggestion, have 2p control whether closed captioning is moved up if the powerup display is 1st person only
2018-08-28 20:57:43 +01:00