James R
9bf1f11f91
Compiler errors: won't stop, can't stop
2020-05-13 17:21:18 -07:00
James R
8893243c78
Kill the old mserv, long live HMS!
2020-05-13 17:20:59 -07:00
James R
65ff8e2f00
The big bad HTTP master server
...
Cvars:
http_masterserver is the url to the master server's API.
masterserver_token may be an authentication token.
2020-05-13 17:18:26 -07:00
Louis-Antoine
70f4d12d38
Rename some file transfer functions
2020-05-12 19:06:40 +02:00
sphere
4d9d125a99
Fix some errors and add some comments. Also, actnum is not an INT32.
2020-05-12 17:20:28 +02:00
Louis-Antoine
9326d18dbd
Use W_CachePatchLongName in Snake minigame
2020-05-10 11:02:45 +02:00
Louis-Antoine
d4393925c7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake
2020-05-10 11:00:30 +02:00
Louis-Antoine
d3d01dd8eb
Fix compiler warning
2020-05-05 14:05:19 +02:00
Louis-Antoine
0540548a98
Update sound and closed captions in connection screen
2020-04-28 00:37:58 +02:00
Louis-Antoine
829bb84b5e
Minor adjustements in Snake minigame
2020-04-27 23:15:18 +02:00
Louis-Antoine
1c78e9cdfb
Add bonuses and maluses to Snake minigame
2020-04-27 23:10:13 +02:00
Louis-Antoine
3ab29047bd
Add pause and retry to Snake minigame
2020-04-27 22:06:32 +02:00
Louis-Antoine
0bdf93e48d
Add a background to Snake minigame
2020-04-27 15:31:38 +02:00
Louis-Antoine
3c43515cbd
Use sprites for snake and apple
2020-04-27 13:01:14 +02:00
Louis-Antoine
4b94ebd8fd
Lower the download progress bar
2020-04-26 21:57:17 +02:00
Louis-Antoine
472be36b87
Prevent edge warping in Snake minigame
2020-04-26 21:17:15 +02:00
Louis-Antoine
90ef711412
Fix compiler warnings
2020-04-24 22:19:05 +02:00
Louis-Antoine
151fe6be07
Improve controls handling in connection screen minigame
2020-04-24 19:27:42 +02:00
Louis-Antoine
0928375bc4
Add a Snake minigame to the downloading screen
2020-04-24 19:27:29 +02:00
Louis-Antoine
ccf4bbe194
Add a minimum delay between connections
2020-04-24 14:05:15 +02:00
Steel Titanium
c1aac7c06e
Merge branch 'master' into next
2020-03-31 20:46:54 -04:00
Louis-Antoine
dece2adbe6
Fix allowjoin off affecting single player
2020-03-30 22:11:48 +02:00
Louis-Antoine
b0b21aada6
Fix disconnected players being kicked for high ping
2020-03-28 15:23:15 +01:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
SteelT
2e25a5b56d
Merge branch 'viewpointswitch-fix' into 'next'
...
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
21cb05b1f7
Merge branch 'fix-playernode-crash' into 'next'
...
Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
8d7d0c4dc5
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
colette
e4a3fcea26
Fix resyncs never recovering if node and player mismatch
2020-03-08 13:09:39 -04:00
LJ Sonic
e0f3a5b8f5
Merge branch 'lua-io' into 'next'
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Support for Lua's I/O library
See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Jaime Passos
745a6bb0f0
Fix incorrect newdisplayplayer in forced ViewpointSwitch
2020-02-23 12:14:52 -03:00
Louis-Antoine
2857508dfc
Fix buffer overrun with nodeless players
2020-02-22 15:08:17 +01:00
James R
1a251ccee2
Fix NOMD5 compiling
2020-02-21 21:06:04 -08:00
Louis-Antoine
c785fc2132
Cleanup code a little
2020-02-22 02:21:27 +01:00
Louis-Antoine
59a53908e5
Improve join refusal handling
2020-02-22 02:17:21 +01:00
James R
168a1325f7
Fix NO_LUA compiling
2020-02-20 17:20:50 -08:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
a09d46a092
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io
2020-02-19 22:40:54 +01:00
Louis-Antoine
d2e9f0465a
Minor code cleanup
2020-02-19 22:37:30 +01:00
Louis-Antoine
4314d44d42
Fix dedicated servers not running gamelogic
...
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
James R
4415fb4c75
Merge remote-tracking branch 'origin/master' into next
2020-02-04 14:31:21 -08:00
James R
9192e1eade
Clean player name before joining!!!
2020-02-01 18:20:35 -08:00
Louis-Antoine
74b34ef340
Fix splitscreen player being unable to move
2020-02-01 20:19:39 +01:00
LJ Sonic
0beae26e9d
Merge branch 'keep-body' into 'next'
...
Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
MascaraSnake
383eccd630
Merge branch 'master' into next
2020-01-24 22:37:25 +01:00
Louis-Antoine
ba0a02d2b3
Be silent when "kicking" a disconnected player
...
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
6d42930c8e
Update Lua I/O support to 2.2
2020-01-22 23:08:57 +01:00
Louis-Antoine
93ac266be1
Fix missing declaration
2020-01-22 04:01:06 +01:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Confusion
db4cc87be7
Fix title screen broken when leaving during resynch
2020-01-19 17:55:22 +03:00