Controlled three things: Vintage SRB2 cutscenes, a certain type of reset on map commands, and whether to go to ceremony/evaluation/credits. All three should be controlled by grandprixinfo.gp instead, since that persists cross-gametype.
- Only show lap count and gamespeed on rankings if GTR_CIRCUIT
- Adjust offsets for speedometer/accessability icons with GTR_BUMPERS|GTR_SPHERES
- Only show Karma on Bumpers hud with GTR_KARMA
- Permit battle fullscreen without GTR_KARMA
- Make the Break The Capsules roulette show up with GTR_CAPSULES, not absence of GTR_CIRCUIT
- Don't push Break The Capsules roulette to the item list twice
- Make the special mode switching of int_battle happen for all instances of int_battle, not just GT_BATTLE
- New array of pointers to structures in memory (currently mixing static for base-game and Callocated for custom)
- Centralises a metric-ton of previously seperately handled properties into one struct
- Gametype_Names[]
- Gametype_ConstantNames[]
- gametypetol[]
- timelimits[]
- pointlimits[]
- gametypedefaultrules[]
- Don't attempt to guess custom gametype in Replay Hut (requires more work to make custom gametypes behave across the entire experience)
- I_Error if invalid gametype set
- gametyperules is deprecated since it will never be modified seperately from gametype (temporarily a #define, don't wanna bloat this commit too much)
New:
- GTR_POWERSTONES
- Handles spawning in Battle Emeralds (currently only works stacked with GTR_PAPERITEMS)
- GTR_ENCORE
- Codifies that Race can use Encore and Battle can't.
- GTR_CLOSERPLAYERS
- A gametype where players are encouraged/expected to be closer together. (All of the following was GT_BATTLE specific)
- Drafting/tether has increased strength/effective distance
- Spindashing is stronger
- Invincibility chaining has less effect
- Grow has a lower total duration
- Flame shield is more uncontrollable
Extra functionality
- GTR_CAPSULES
- Prevents usage of lives in Grand Prix (so Race, and the upcoming Special and Boss gametypes, can have 'em)
- GTR_CIRCUIT
- When not present, Flame Shield has perma-full meter
- When not present, overrides gamespeed with KARTSPEED_EASY
- Presence of Best Lap sticker in Time Attack menu
- Seperation between Time Attack and Break The Capsules modeattacking roulettes
- GTR_POINTLIMIT
- Handles the switch between a gametype recording/displaying Times and Scores in a few places
- Handles displaying "WANTED" players on the minimap
Missing simple substitutions
- A whole bunch of cases where player->bumpers was checked with gametype == GT_BATTLE rather than GTR_BUMPER
- GTR_OVERTIME handles the overtime special icon on the minimap
- GTR_BATTLESTARTS is honoured in K_DoIngamerespawn
- The Replay hut is closer to supporting custom gametypes
Removals
- GTR_LIVES
- GTR_SPECIALBOTS
- Given that grand prix persists between modes, these are special game-controlled features and not gametype-specific.
- GTR_WANTED
- WANTED as it existed is functionally dead
- Handle mismatched gametypes for client and server on voting screen
- I_Error when running out of gametypes
- Reduce gametype freeslots slightly to avoid colliding with VOTEMODIFIER_ENCORE
* The consensus has moved against gametype changes in voting, so strip it out
* Encorescramble already independently controls setting Encore, so don't keep the outdated randomisation method
Done in this branch because it uses gametype constants directly, both in a cvar and function, and I want to get rid of as many of those as possible
Lets it stay very long for 1v1 like we want, but not matter the closer it gets to 8 players. Tired of people spamming rings to compensate for this problem :V
* Prevents the dependency on a `levellist` global that could be corrupted
* Fixes the issue where cups that were not unlocked would not show up on the cup select (because `M_MapLocked` would make `M_CanShowLevelInList` fail).
* Shows both Race and Battle maps in the cup unlock preview.