toaster
e0ac6b6044
Music credits show up in more contexts
...
- Drawn over the top of basically everything when enabled.
- Update song credit on
- Menu music update (can sometimes clear it)
- Intermission begin
- Vote begin
- Return to title (by clearing it)
2023-02-25 22:54:36 +00:00
AJ Martinez
6b3d6ed406
Fix incorrect visual angle changes at race start
...
Old ticcmds were trying to set angle, and didn't care whether the player was actually able to steer. The bug is always in your code.
2023-02-25 15:54:06 -07:00
toaster
e87d4b88ec
PR_SaveProfiles: Do not attempt to save if Guest profile data hasn't been initialised yet.
...
- This only happens at the very end of PR_LoadProfiles, so it marks the clear point data is good.
- Resolves #451
2023-02-25 14:42:40 +00:00
toaster
ea8c583cce
MISC_ChallengeDef: Move challenges grid up by 2 pixels
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Helps the feng shui
2023-02-25 14:17:11 +00:00
toaster
6d0409e33d
M_DrawChallenges: Adjust drawing order so all underlays are drawn before any actual content
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Prevents reticule on bottom row getting slightly cut off
2023-02-25 14:16:43 +00:00
toaster
500e951e59
M_DrawChallengeTile: Faded outline for locked tiles
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- Additive for hint-available
- Subtractive for completely locked
2023-02-25 13:59:22 +00:00
toaster
91fa244dec
Challenges Menu: Adjust ticker behaviour for flipping panels
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- Handle beginning a flip in M_ChallengesTick
- Removes set in M_ChallengesInput
- Reduces complexity of set in M_ChallengesAutoFocus
- Fixes an issue where starting the menu would have the tiles partly compacted during the intro wipe
2023-02-25 13:28:11 +00:00
AJ Martinez
3e2d7ff7e7
Correctly apply steering for easing purposes, fix sign on undershots
2023-02-25 04:52:22 -07:00
AJ Martinez
d9051b3dd1
Fix demo sync for Magicican UFO hits
2023-02-25 03:38:57 -07:00
AJ Martinez
17af9463ac
Merge remote-tracking branch 'origin/master' into special-stage-magician
2023-02-25 03:23:14 -07:00
AJ Martinez
69d100ac53
We are no longer out of ziptics
2023-02-25 03:16:27 -07:00
AJ Martinez
a3831ccf48
Disable local driftend snap for testing
2023-02-25 00:55:25 -07:00
James R
afbea1ccc4
Merge branch 'clang-format-long-stuff' into 'master'
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Adjustments to clang-format for long member initializer lists and long function prototypes
See merge request KartKrew/Kart!916
2023-02-25 07:46:06 +00:00
James R
67062bb920
Merge branch 'refactor-pointlimit' into 'master'
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Refactor pointlimit to be delayed until next round, just like timelimit
See merge request KartKrew/Kart!966
2023-02-25 07:33:25 +00:00
James R
ea4890b4b3
Simplify bumper death code flow
2023-02-24 23:21:47 -08:00
James R
01227814b9
Refactor Battle points cap to use g_pointlimit
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Fixes players leaving mid-game lowering the point limit
and instantly ending the match.
see 94c811b55
2023-02-24 23:21:47 -08:00
James R
368116bc59
Restrict HUD tracking on players
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- Gametyperules include both GTR_BUMPERS and
GTR_CLOSERPLAYERS.
- Break the Capsules or Boss modes must not be active.
2023-02-24 23:21:47 -08:00
James R
ec8e81ddb6
Always HUD track players in Duel mode
2023-02-24 23:21:47 -08:00
James R
e6da831e36
HUD target player with most points
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- Replace battlewanted global with g_hiscore, keeps track
of the current highest number of points.
- Adds HUD tracking for player(s) with the hiscore.
- Should target both players in a tie.
2023-02-24 23:21:47 -08:00
James R
9147a17bf3
Battle: change rankings priority
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Highest to lowest:
1. points
2. emeralds
3. bumpers
2023-02-24 23:21:47 -08:00
James R
deac3a373f
Battle: replace Karma Bomb with death
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- Lose 2 points when you die.
- Respawn with 3 bumpers.
2023-02-24 23:21:47 -08:00
James R
87a6743c0f
Battle: replace bumper elimination win condition with points cap
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- Points cap is 3 * player count. E.g. for 3 players, the
cap is 9 points.
- Once a player gets enough points, they win!
2023-02-24 23:21:47 -08:00
James R
8ba2155d89
Refactor timelimit and pointlimit to use "Default" option
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- "Default" automatically updates the time/point limit
according to the rules of the gametype.
- This fixes the bug where if you set timelimit at all,
the default 2 minute limit will never be set again for
Battle mode.
2023-02-24 23:19:07 -08:00
Oni
dba41a6de8
Merge branch 'avrecorder' into 'master'
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WebM Encoder
See merge request KartKrew/Kart!908
2023-02-25 05:59:52 +00:00
Oni
8db6c02950
Merge branch 'avrecorder-libs' into 'master'
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Add libwebm, libvpx, libyuv, libvorbis dependencies
See merge request KartKrew/Kart!906
2023-02-25 05:58:24 +00:00
AJ Martinez
e2cc6abacc
Merge remote-tracking branch 'origin/master' into local-camera-fudge
2023-02-24 22:36:06 -07:00
Oni
e1fd7bce99
Merge branch 'challenges-continued' into 'master'
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Updated Challenges Menu
See merge request KartKrew/Kart!971
2023-02-25 04:37:02 +00:00
AJ Martinez
c17f5c22ff
Suspend local camera during DRIFTEND kickout
2023-02-24 21:16:53 -07:00
AJ Martinez
e3e567f303
Don't use localangle aim for bots
2023-02-24 20:38:36 -07:00
James R
cea8a10007
media: fix incorrect usage of SRB2_ASSERT on functions with side effects
2023-02-24 19:21:01 -08:00
James R
bf8d90af8c
Don't use C++20 designated initializer (since we target C++17)
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growl
2023-02-24 19:21:01 -08:00
James R
aefc12e40e
media/options: refactor cvar factory completely, ensure correct MIN/MAX order
2023-02-24 19:21:01 -08:00
James R
02fe7ec744
media: fix undefined behavior with options initialization order
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Cvar vector was not guaranteed to initialize before
options for each encoder, potentially leading to no
encoder cvars being registered.
2023-02-24 19:21:01 -08:00
James R
860693936f
media/avrecorder: bias size limit by 1% to account for muxing overhead
2023-02-24 19:21:01 -08:00
James R
304e57cbf0
Add user feedback for AVRecorder
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- real time monitoring of duration and esimated file size
- estimated frame rate of final video (encoder speed)
- print brief details of audio and video tracks upon
starting recording
- print exact file size and duration once recording is
finished
2023-02-24 19:21:01 -08:00
James R
840c11577e
Implement Software mode paletted screen conversion for AVRecorder
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This is only necessary since HWR2's framebuffer is window
size (monitor resolution in fullscreen mode).
Once the framebuffer is changed to be native game
resolution, this commit should be reverted and a new
interface should be implemented to directly copy the
framebuffer's pixels into video frames.
2023-02-24 19:21:01 -08:00
James R
fa0071e785
sdl/new_sound.cpp: record audio with AVRecorder
2023-02-24 19:21:01 -08:00
James R
c65f4ff893
Add AVRecorder movie mode
2023-02-24 19:21:01 -08:00
James R
79b1a8fd63
Add C game interface to construct and destroy global AVRecorder instance
2023-02-24 19:21:00 -08:00
James R
82251f6fb6
media: add core AVRecorder
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Generic interface to audio and video encoders.
2023-02-24 19:21:00 -08:00
James R
654f97fa72
media: add WebM Vorbis and VP8 encoders
2023-02-24 19:21:00 -08:00
James R
60899133c1
media: add libwebm container
2023-02-24 19:21:00 -08:00
James R
b8015b4ad2
media: add libvpx VP8 encoder
2023-02-24 19:21:00 -08:00
James R
1415254131
media: add YUV420p module
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Converts RGBA image to YUV420p, useful for most video
codecs.
2023-02-24 19:21:00 -08:00
James R
650264ea86
media: add libvorbis encoder
2023-02-24 19:21:00 -08:00
James R
e9f5a75d4a
media: add "options" cvar abstraction
2023-02-24 19:21:00 -08:00
James R
3b5245f974
Add basic multimedia container and encoder interfaces
...
Adds the media subdirectory.
2023-02-24 19:21:00 -08:00
James R
8ee785bb7e
cpm-ogg.cmake: fix libvorbis cross-build
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Vorbis couldn't find ogg so tell it explicitly where it
is.
2023-02-24 19:20:43 -08:00
James R
61198a46e7
Add libvorbis (and ogg) dependency
2023-02-24 19:20:43 -08:00
James R
3741ab1c91
Add libwebm, libvpx, libyuv dependencies
...
Libvpx is built with configure script and make.
Unfortunate but the configure script is very dense and I'm
not sure if it's worth translating into CMake, since it
apparently does CPU detection for optimizations.
2023-02-24 19:20:43 -08:00