Commit graph

5633 commits

Author SHA1 Message Date
Monster Iestyn
2a307f4524 Make switch case for stplyr->textvar in ST_drawNightsRecords 2018-08-23 20:27:40 +01:00
Monster Iestyn
dc6b52a449 Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Monster Iestyn
785ba3abdd Merge branch 'master' into tutorial-time 2018-08-22 21:30:29 +01:00
Monster Iestyn
dbec486af1 Merge branch 'cez-bramble-hardcode' into 'master'
CEZ Bramble Hardcode

See merge request STJr/SRB2Internal!169
2018-08-22 14:47:04 -04:00
Monster Iestyn
fa637475ae Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125 2018-08-22 17:16:11 +01:00
Monster Iestyn
0d4fba77a6 Merge branch 'master' into tutorial-time 2018-08-21 15:41:35 +01:00
Monster Iestyn
3cce0b8a33 Merge branch 'public_next'
# Conflicts:
#	src/sdl12/i_cdmus.c
#	src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Monster Iestyn
36080cc49a Merge branch 'master' into next 2018-08-21 15:36:36 +01:00
Monster Iestyn
eb5b5300ab Merge branch 'XPMupdate' into 'master'
update XPM icon

See merge request STJr/SRB2!267
2018-08-21 10:31:25 -04:00
Monster Iestyn
9639c510a4 Merge branch 'defaultsoundvol' into 'master'
Change default sound volume

See merge request STJr/SRB2!238
2018-08-20 09:41:04 -04:00
Latapostrophe
a00b03b765 Fix capslock being wonky. 2018-08-19 11:25:20 +02:00
Latapostrophe
fe0b6dc600 Fix old chat detection. 2018-08-19 11:12:21 +02:00
Latapostrophe
da3fb0913b Changed chat position,
Added chat back tint
Fixed word wrapping glitches
2018-08-19 10:58:29 +02:00
Monster Iestyn
04b4e1d93b Fix glitches with flats visible when looking up/down in 1st person 2018-08-18 23:31:20 +01:00
mazmazz
3488501b03 Add "finalize" flag to Type 453 Stop Fade 2018-08-18 06:04:11 -04:00
mazmazz
de559a4e30 Merge branch 'le-fadefof' of https://git.magicalgirl.moe/STJr/SRB2Internal into le-fadefof 2018-08-18 05:35:55 -04:00
mazmazz
95a6299ff6 P_ResetFakeFloorFader: Unclamp rover->alpha from software levels 2018-08-18 05:31:41 -04:00
mazmazz
1307508314 Merge branch 'le-fadefof-ffloorthinker' into le-fadefof
# Conflicts:
#	src/p_saveg.c
#	src/p_spec.c
2018-08-17 17:12:49 -04:00
mazmazz
ccf5a0a810 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz
81d7039f8e Cleanup fade fake floor code 2018-08-17 15:59:34 -04:00
mazmazz
5a3499f833 Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz
9b88c25fda Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
2018-08-17 14:49:33 -04:00
Digiku
20bb759ff6 Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku
9b0e9a58fe Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 4aade072ef
2018-08-17 09:09:10 -04:00
mazmazz
1f51c8e076 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
52f7b009f0 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
c56dc6d0c7 Checkpoint: Move fadingdata to line_t (or ffloor_t?) 2018-08-17 00:32:20 -04:00
mazmazz
d92fca91d1 Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof 2018-08-16 23:38:03 -04:00
mazmazz
9f9bf86d2b Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz
6dd64bccbc Place backwards Bumpers with the correct Thing angle 2018-08-16 22:07:53 -04:00
Monster Iestyn
004fd77b41 Merge branch 'master' into next 2018-08-16 22:04:00 +01:00
Monster Iestyn
0792e78254 Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix

See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
6797976531 Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes

Closes #31

See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
5fdece424a Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace 2018-08-16 16:51:48 -04:00
mazmazz
4aade072ef Checkpoint (unfinished): player->totalsphere 2018-08-16 13:11:32 -04:00
mazmazz
32939a11f1 Change SETRINGS to support player->spheres in NiGHTS 2018-08-16 12:13:57 -04:00
mazmazz
ed9e74c15a Line from revert 2018-08-16 11:35:35 -04:00
mazmazz
4b8fd01bc0 Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 9e8784a376.
2018-08-16 11:34:57 -04:00
mazmazz
2fcb94d408 Make Ideya Anchor use parameter # instead of angle for Ideya ID 2018-08-16 11:25:35 -04:00
mazmazz
675ed7ecf0 Don't apply autobrake on NiGHTS bumpers 2018-08-15 23:40:42 -04:00
mazmazz
c7b914c2ce Force non-nights player into rolling animation when destructing capsule 2018-08-15 23:11:32 -04:00
mazmazz
2b5dd97446 Reconcile spheres at end of destruct if you somehow gained or lost an unexpected # after timing calculations 2018-08-15 22:35:09 -04:00
mazmazz
baa4c30e99 Also center non-NiGHTS players on NiGHTS bumpers 2018-08-15 19:09:54 -04:00
mazmazz
6010822c84 Use more efficient position setting. For Z, also adjust for bumper mobj scale. 2018-08-15 18:50:28 -04:00
mazmazz
1381ffc3e6 Fix NiGHTS Bumper player positioning 2018-08-15 18:42:20 -04:00
mazmazz
22e95a58da Recalc capsule timing when leaving the capsule during destruct sequence (somehow)
* Would be nice to have more sophisticated behavior, e.g., resume the old timing; or drop out the capsule entirely. But how often is this case really going to happen?
2018-08-15 13:59:27 -04:00
mazmazz
8a348794a3 Fix issue where capsule immediately re-triggers if player gains rings during destruct 2018-08-15 13:49:03 -04:00
mazmazz
c072b15e4f Fixed capsule timing logic
* Force a total time, stretch out sphere deduction within that time
* Make it more readable
2018-08-15 13:38:15 -04:00
mazmazz
3288b73ad0 Make camera further if on-foot and destroying the Egg Capsule 2018-08-15 12:29:06 -04:00
mazmazz
513a0a54ec Counter fix 2018-08-15 12:22:46 -04:00