Sally Coolatta
87e3dd518b
Don't set hitlag for punted mines multiple times
2020-11-10 23:42:30 -05:00
Sally Coolatta
c86d496fef
Removed fixed length hit lag
2020-11-10 23:02:58 -05:00
Sally Coolatta
8b5a78114e
Hitlag occurs on registered damage instead of being before damage calls
2020-11-09 21:35:08 -05:00
Sally Coolatta
470e399abe
Merge master, add support for hitlag jitter in OpenGL
2020-11-08 01:56:27 -05:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
9863171879
Remove MF_BOUNCE, use MF_SLIDEME to enable P_SlideMove for an object
2020-08-16 03:03:04 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
bb988d1dd3
Minor fixes to g_demo
2020-08-12 18:45:55 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
3dc2f4804f
Angle & scale now impact how long you're in hitlag
2020-08-02 10:26:29 -04:00
Sally Coolatta
a8908d22cf
K_SetHitlagForObjects, sets hitlag based on speed
2020-08-01 01:14:18 -04:00
Sally Coolatta
0db881d058
Allow hitting players who are flashing, but are still in hitlag
2020-07-31 22:29:08 -04:00
Sally Coolatta
0cb123f74e
Apply to more things, make the timing more reasonable
2020-07-31 00:07:24 -04:00
Sally Coolatta
c9b17c456d
Re-attempt at hitlag
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I remember when I tried to fix wolfs' branch I was having issues, but this ended up working pretty much fine? Don't remember why the old branch was messed up though (it was simply too old & not substantial enough to try and work off of imo)
2020-07-29 09:30:29 -04:00
Sally Coolatta
c9b2396efb
Fix items vs springs crash
2020-05-03 20:12:01 -04:00
Sally Cochenour
b6c282ec12
Move Eggman item code to k_collide
2020-03-26 00:47:30 -04:00
Sally Cochenour
985aa44c95
Flame shield destroys items while being used
2020-03-26 00:47:03 -04:00
Sally Cochenour
88709aafaa
Fix eggman items having no collision
2020-03-24 12:55:48 -04:00
TehRealSalt
cd65381abc
Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
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Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.
As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00