- TehRealSalt and Lat` are currently preoccupied, so handle their credits
- Correct some accidential copypastes of existing boilerplate into new files
- Add a handful more of mine
- Consistency for Kaito Sinclaire's online handle
- Fix GS_INTRO not being Title Screen
- Fix GS_EVALUATION not being Credits
- Use Watching Replays while browsing Egg TV menu
- Use GP difficulty names instead of speed names during GP
- After inputting an incorrect password on Goner, guarantee the "are you online" line doesn't play
- When using either GDQ password, don't allow re-entry
- Menu string for server count
- Thin string for server name
- Gear instead of difficulty (renamed to keep the old assets just in case online GP)
- Pwr fixes
- Handle -1 case as "No Pwr"
- Adjust draw coords a little
- Custom gametype support
- Shows name as net-communicated instead of Pwr
- Affects d_clisrv side a little bit too
- All custom gametypes MUST show up on the Modded room, no exceptions
- Cache gametype info instead of constant strcmp
Stays with you after you leave the Challenges screen.
Also remove the duplicate-effort attempt-to-pre-optimise considersealedswapalert that only considered SECRET_SPECIALATTACK - it should also report here under other unlockable progressions, if relevant.
- Going back to it on the menus picks up where you left off
- Going back to it after earning ONLY a Chao Key(s)
Possibly useful for full-game 9-hour speedruns, where unlock tile identification/breakage could genuinely be a part of routing.
Game design solution to the problem of multiple Challenges being unlocked at once not being clear enough.
Uses the `unlockpending` array for gamedata save purposes, which I was always intending to use for this purpose but never quite got around to.
Fixes two bugs:
- Attract mode carrying over to gameplay if an attract
demo is allowed to finish without interrupting it
- Credits ending after the first replay ends
- This was causing Aquatic Cathedral and Aqua Tunnel staff
replays to get confused for one another
- Because for both RR_AQUATICCATHEDRAL and
RR_AQUATUNNEL, the first 8 chars are RR_AQUAT
- Now uses the lump id directly instead of the name, which
entirely circumvents the problem
- Fixed:
- Time Attack menu "Replay Staff" option
- Attract mode
- Credits
- If you viewed a map with multiple staff ghosts and moved
the selector
- Then viewed a map with only one staff ghost
- Then went back and viewed a map with multiple
- The selector would get stuck on only the first option