Jaime Passos
9c5a3b637c
GTR_ALLOWEXIT
2019-12-18 16:52:05 -03:00
Jaime Passos
79f7bf2276
TOL stuff
2019-12-18 16:00:02 -03:00
Jaime Passos
968d1bb875
Fix warnings
2019-12-18 15:41:03 -03:00
Jaime Passos
0323205a9a
How did I mess this up?
2019-12-18 15:23:41 -03:00
Jaime Passos
78f4997164
GTR_EMERALDHUNT and GTR_SPAWNENEMIES
2019-12-18 14:57:42 -03:00
Jaime Passos
a82a5e664c
SOC stuff
2019-12-18 14:37:48 -03:00
Jaime Passos
9b900e6fc7
TOL/Level platter stuff
2019-12-18 13:24:10 -03:00
Jaime Passos
30be9e29e5
NUMGAMETYPES vs gametypecount
2019-12-18 12:30:01 -03:00
Jaime Passos
c11865e7e9
G_NewGametype
2019-12-18 12:23:42 -03:00
Jaime Passos
31f3299bc2
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
29d316fd74
GTR_PITYSHIELD
2019-12-18 12:09:44 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
d7cb14d38e
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
MascaraSnake
fffd385151
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Jaime Passos
4f0c201e20
Merge branch 'lt-extraneous-parameters' into 'master'
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Remove unnecessary function parameters from title card code
See merge request STJr/SRB2Internal!603
2019-12-06 14:22:39 -05:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
2e4cf3f5b6
Fix #457 and another bug I just realised in one fell swoop.
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That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
Jaime Passos
0fa1525749
Remove unnecessary function parameters from title card code
2019-12-05 01:58:19 -03:00
toaster
76eae5c237
Fix screen buffer not being cleared if a map command is used during the intermission.
2019-11-29 15:25:55 +00:00
Louis-Antoine
41a6cf5d26
Keep counting players as finished even after dying
2019-11-27 17:32:02 +01:00
toaster
d61cf9a938
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
2019-11-26 12:30:32 +00:00
MascaraSnake
2f1b6a1700
Merge branch 'speclook' into 'master'
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Speclook (resolves #340 ).
Closes #340
See merge request STJr/SRB2Internal!529
2019-11-25 13:20:00 -05:00
LJ Sonic
e725b34c5c
Merge branch 'join-bug-fix' into 'master'
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Fix for the join bug
Closes #302 , #338 , and #347
See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
toaster
4c276b86de
Fix a bunch of shit with MP special stages!
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* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347 ).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
Louis-Antoine
7977a344c7
Account for exiting but non-finished players in G_EnoughPlayersFinished
2019-11-24 23:40:40 +01:00
toaster
53fee8e428
Make mouselook follow the first-person option when a spectator, even when other variables assume you're in third person ( resolves #340 ).
2019-11-24 13:30:49 +00:00
Jaime Passos
4d18646881
fix RA fade
2019-11-23 18:15:09 -03:00
Jaime Passos
476e6cc6ed
Fix crossfades
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Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00
MascaraSnake
2a27fb7676
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
MascaraSnake
7c10bb0bfd
Merge branch 'followghost' into 'master'
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Followmobj Record Attack fix (resolves #322 ).
Closes #322
See merge request STJr/SRB2Internal!510
2019-11-22 14:10:59 -05:00
MascaraSnake
b276366816
Merge branch 'remove-unused-levelwipes' into 'master'
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(Cleanup) Remove unused levelwipes
See merge request STJr/SRB2Internal!507
2019-11-22 09:21:17 -05:00
toaster
897409242e
Move all the visitation/emblems/record attack update stuff into a single function, and call that function in two different places depending on whether the tally screen is visited or not.
2019-11-21 23:38:33 +00:00
toaster
3e750a4cbe
Correct location of followmobj scale write to match read ( resolves #322 ).
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Requires deleting all of RC1's Record Attack replays with followmobj characters, but I think you'll agree that's a reasonable price to pay.
2019-11-21 22:50:04 +00:00
toaster
342fe570e7
Do a whole bunch of cleanup for mapvisited and intermission related things.
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* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
Jaime Passos
3a7342e06d
Remove D_ProcessEvents call in G_PreLevelTitleCard
2019-11-21 02:16:09 -03:00
Jaime Passos
3ed8470b58
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
925940b44e
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
Jaime Passos
8ce00492c2
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-18 17:55:47 -03:00
MascaraSnake
abdfc2d237
Merge branch 'exit-move-lj' into 'master'
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Post-exit movement
See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
MascaraSnake
59af56480e
Merge branch 'titlecard-lowercase-support' into 'master'
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Lowercase support in titlecards
See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
Jaime Passos
75468a1d5d
map header option
2019-11-18 14:08:47 -03:00
Jaime Passos
23a5801a09
lua
2019-11-18 13:50:44 -03:00
Jaime Passos
8ad20c1108
Organize
2019-11-18 12:56:41 -03:00
Jaime Passos
f37e0de8c5
stuff
2019-11-18 11:39:54 -03:00
Nev3r
e3e93016cd
Mapname lowercase support ( #146 )
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* Moved levelname parsing to before where uppercase conversion occurs.
* Extended titlecard font range.
* Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
* Don't convert to uppercase when rendering the titlecard name.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00
Louis-Antoine
d3b113c84a
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
Louis-Antoine
28b0b7c404
Let players move after completing the level
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This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
toaster
9d26ce23ec
Fix Metal Sonic not correctly flipping with gravity. (Doesn't require a new Metal recording.)
2019-11-15 13:10:41 +00:00
MascaraSnake
910a39ee32
Merge branch 'titleflash' into 'master'
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Improved title screen flashes
See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00