Commit graph

490 commits

Author SHA1 Message Date
Monster Iestyn
389e7d415d make savegamename in doomdef.h an extern, put the actual definition in d_main.c
(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
2020-05-15 09:52:16 -07:00
toaster
7c97218284 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
# Conflicts:
#	src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster
4c412d931a Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.

Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).

Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.

Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
Sally Coolatta
249fff87ad Merge branch 'new-cars-movie' into colorize-tweak 2020-05-12 22:46:46 -04:00
James R
47c72219e8 Identify this branch with VERSIONSTRING
This is temporary.
2020-05-12 19:27:54 -07:00
Monster Iestyn
62a640e282 make savegamename in doomdef.h an extern, put the actual definition in d_main.c 2020-05-12 18:37:15 +01:00
Sally Coolatta
15d18640de Merge remote-tracking branch 'public/master' into merge-12 2020-05-12 03:16:14 -04:00
Sally Coolatta
45e2f03846 New colors
- Removed Salmon, Robo-Hood, Caribbean, and Azure.
- Added Skunk, Robin, Blueberry, and Blossom.
- Updated Lime, Algae, Violet and Magenta.
- Renamed old Blueberry to Midnight.
2020-05-11 23:46:37 -04:00
James R
ffd88746da Update version names, SUBVERSION, MODVERSION 2020-05-11 14:41:36 -07:00
Monster Iestyn
f218920395 Update version number to 2.2.3 in all the usual files, also updated MODVERSION 2020-05-10 16:02:23 +01:00
MascaraSnake
8efec04051 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
James R
eb0ba37dce Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
James R
b8942a5e68 SRB2APPLICATION: this is jart! 2020-04-20 20:22:17 -07:00
James R
2111cc2be6 More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.

(cherry picked from commit 6bd383621eee92b215f86c9c4b483934d7e60daa)
2020-04-20 19:59:42 -07:00
wolfs
fb0e699aec Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
2.2 signal handler

See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
James R
28b1e8de1c Merge remote-tracking branch 'origin/master' into next 2020-04-18 17:20:33 -07:00
Sally Cochenour
53784f9940 No more modulo bullshit in VERSION
VERSION is the first number, SUBVERSION is the second number, and the third number burns in hell; we really don't need that precision

# Conflicts:
#	src/doomdef.h
2020-04-12 23:32:15 -05:00
Sally Cochenour
da953c9dae No more modulo bullshit in VERSION
VERSION is the first number, SUBVERSION is the second number, and the third number burns in hell; we really don't need that precision
2020-04-12 23:51:00 -04:00
Wolfy
e1ab32a459 oops 2020-04-12 22:47:22 -05:00
Wolfy
30f5e928dd Prep stuff
pending asset hash changes
2020-04-12 20:48:11 -05:00
Sal
eb9144338a Merge branch 'logs-port' into 'master'
2.2 directory structure and log files port

See merge request KartKrew/Kart!224
2020-03-28 22:16:50 -04:00
James R
10a9a05cd8 symlink latest-log.txt on nix, copy to the real log file everywhere else
(cherry picked from commit 25525a6aae84581ac03ca3089950ad4ff25b8512)
2020-03-24 15:49:08 -07:00
Louis-Antoine
f6cbf71df2 Remove unused define 2020-03-22 17:29:15 +01:00
James R
310a9cd09c Merge remote-tracking branch 'origin/master' into parties 2020-03-21 17:22:57 -07:00
fickleheart
ee754b211f Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
James R
46ac563eaf Implement big bad parties (splitscreen with network players)
Use the 'invite' command to invite another player to your party.

If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.

Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00
SwitchKaze
99a1840101 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
Steel Titanium
4f5694fa14 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium
c7778af7d6 Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
James Hale
51137837c4 Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Steel Titanium
f1204a80aa Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
Jaime Passos
043057532c Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-17 12:28:16 -03:00
Steel Titanium
299d8b2772 Merge branch 'next' into the-colors-feel-so-right 2020-02-16 22:56:27 -05:00
fickleheart
51ef6b3684 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
Steel Titanium
08533debe6 Add six new skin colors 2020-02-14 22:30:37 -05:00
Monster Iestyn
0a4a879b96 Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
Jaime Passos
9b927e7600 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Sally Cochenour
3b18f17f16 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
fickleheart
b74ff9eb73 Add DBG_VIEWMORPH to view pre-transformed view 2020-01-17 20:39:15 -06:00
Alam Ed Arias
54c778b18c Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
James R
1de00bc6bb Merge branch 'word' into 'master'
Word jumping

See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
Sally Cochenour
d2cff9ec11 ??
did not commit??
2020-01-16 14:56:11 -05:00
Alam Ed Arias
282abfd4ac Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
Monster Iestyn
7eba91f839 whoops, forgot to do this 2020-01-11 20:24:43 +00:00
Monster Iestyn
9c1b15c986 Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff! 2020-01-11 18:48:47 +00:00
James R
0f4ef9a354 Put the word jumping code in functions 2020-01-08 12:58:19 -08:00