Sally Coolatta
20e2c78331
Delete seenames code
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We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
LJ Sonic
85cd429d1d
Revert "Replace all instances of P_AproxDistance with FixedHypot"
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This reverts commit 498ff708bb .
2021-02-13 17:45:20 +01:00
Sally Coolatta
a14cf1f029
Merge branch 'master' into new-menus
2021-01-10 21:31:09 -05:00
James R
498ff708bb
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
41f1b3b97c
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
d6ed2f4ac8
Merge branch 'spritestuff2-fixes' into 'next'
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Some fixes for spritestuff2
See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
Jaime Ita Passos
490758eac2
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
James R
1021c51614
Merge branch 'uncap-palettes' into 'next'
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Uncap palette lump palettes & allow flashpal palettes to display during pause
See merge request STJr/SRB2!1255
2020-11-22 17:16:21 -05:00
lachwright
6f315c7bb1
Uncap palette lump palettes & allow flashpal palettes to display during pause
2020-11-16 17:37:12 +11:00
Sally Coolatta
0db31e0fcd
HUD polish
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- Emeralds have background & white flashing
- Blue sphere meter has shading
- V_SLIDEIN works off of lt_exitticker instead of introtime
2020-11-16 00:17:40 -05:00
Sally Coolatta
e6a9e5a68e
Merge branch 'master' into new-menus
2020-11-08 02:49:28 -05:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
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* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
toaster
87c10047a5
A bunch of serious heavy lifting to fix title cards and closely related.
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* Fix the title card fade's one-frame invalid memory read.
* Disable a redundant gamestate-activated wipe, which A) horribly broke Encore wipes, B) made normal map transitions take longer than they should, and C) held on the one glitchy title card wipe frame to make the game look more broken than it was.
* Fix Encore wipes being broken by the merge.
* Disable (not remove; may want to use later) the :nick: patch draw attempts from the title card drawer.
* Re-add zonettl support to the title card drawer.
* Move the title card drawer in front of the fade (Looks better for if we showcase 2.2 merge footage before creating a better title card).
2020-09-22 18:27:47 +01:00
James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
Jaime Passos
98c6b54994
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Sally Coolatta
26295bb793
Ask to join is a menu option, rather than trying to replace your menu temporarily.
2020-08-22 07:16:52 -04:00
Sally Coolatta
1899b31fa7
Add envelope icon, add sounds
2020-08-22 04:54:08 -04:00
Zwip-Zwap Zapony
12b4b7f708
Fix Ringslinger weapon ring penalty missnapment
2020-08-18 11:42:35 +02:00
Sally Coolatta
1d5251e1f1
Fix ZONE being all caps, standardize the function comments
2020-08-17 06:13:32 -04:00
Sally Coolatta
3a94a2db44
enum for the different face icon types
2020-08-16 03:45:09 -04:00
Sally Coolatta
873474ac87
Make it to s_sound
2020-08-15 01:54:45 -04:00
Sally Coolatta
2f2e813e52
m_anigif, m_cheat, m_cond, m_fixed
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Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
1500d682d2
hu_stuff & y_inter
2020-08-14 01:06:55 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
135e9b9797
f_finale now compiles
2020-08-11 23:13:25 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
9a5f6f2dcd
Vanilla level title draw functions
2020-08-10 20:12:02 -04:00
SteelT
84a4c7ba62
Fix some more ifdefs
2020-08-10 18:57:58 -04:00
Sally Coolatta
263bc682d2
Merge st_stuff.c
2020-08-10 15:09:58 -04:00
James R
0a85046b22
Merge branch 'bt_spin' into 'next'
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Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
SteelT
a5313e34fe
Merge st_stuff.c/h
2020-08-09 20:23:09 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
Sally Coolatta
3d53adaa2b
Sliding HUD
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- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
GoldenTails
14b9028b9c
Remove 2 characters of whitespace
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This is what I get for using find+replace I guess lol
2020-07-11 21:59:54 -05:00
GoldenTails
36e1c30e19
Replace all occurances of BT_USE with BT_SPIN (2.3?)
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I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
sphere
421541a8bb
Comment out unused border patch variables, so GFZFLR01 isn't required anymore.
2020-07-11 12:11:26 +02:00
LJ Sonic
5c61f059e8
Merge branch 'sf_nosupersprites' into 'next'
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Add SF_NOSUPERSPRITES
See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
James R
34eeb98cc4
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
SteelT
dbd5198ac2
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
lachwright
ab7b4a29e5
Add SF_NOSUPERSPRITES
2020-06-17 04:53:42 +08:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
SwitchKaze
afe56667b8
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Sally Coolatta
0dd19f4f50
Merge branch 'master' into new-menus
2020-05-16 04:37:44 -04:00
Sally Coolatta
bdb871325f
Merge remote-tracking branch 'public/next'
2020-05-16 00:05:55 -04:00
Sal
135c9598a8
Merge branch 'hud-is-fucked' into 'next'
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HUD inconsistency in Record Attack
See merge request KartKrew/Kart-Public!164
2020-05-15 19:26:26 -04:00
toaster
7c97218284
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
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# Conflicts:
# src/doomdef.h
2020-05-15 13:23:37 +01:00