MonsterIestyn
a1ebb61b0a
Merge pull request #252 from GoldenTails/patch-1
...
Fixed MD2 models not loading correctly on Linux
2018-07-06 19:12:21 +01:00
GoldenTails
cdaadc0037
Merge remote-tracking branch 'STJrSRB2/master' into patch-1
2018-07-05 16:44:34 -05:00
Monster Iestyn
2004a852a6
Merge branch 'lua-exploit-fix' into 'master'
...
Lua exploit fix
See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
MonsterIestyn
e536a5fb28
Merge pull request #264 from LJSonik/password-security-fix
...
Disable admin password by default
2018-07-05 20:16:19 +01:00
LJSonik
333a98fb59
Merge branch 'master' into password-security-fix
2018-07-05 20:58:00 +02:00
MonsterIestyn
b6881d75db
Merge pull request #232 from LJSonik/minor-net-command-fixes
...
Minor net command fixes
2018-07-05 19:56:17 +01:00
LJSonik
5c246dfcac
Merge branch 'master' into minor-net-command-fixes
2018-07-05 20:00:38 +02:00
LJSonik
48a1e4b63c
Merge branch 'master' into password-security-fix
2018-07-05 19:46:36 +02:00
Monster Iestyn
56ccf5ab7c
Fixed the Lua crash exploit.
2018-07-04 20:15:36 +01:00
Monster Iestyn
c5a82d22c9
Merge branch 'mp-menu-playername-fix' into 'master'
...
Multiplayer menu playername fix
See merge request STJr/SRB2!256
2018-06-27 10:01:39 -04:00
Monster Iestyn
4eb2ccfae9
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
2018-06-26 17:46:04 +01:00
Louis-Antoine
65e9bed30f
xd
2018-06-04 22:30:27 +02:00
Louis-Antoine
8aa92d5894
Disable admin password by default
2018-06-04 22:14:01 +02:00
Monster Iestyn
fac46adc20
Merge branch 'fixedmul-c-fix' into 'master'
...
Correct C FixedMul() off-by-one errors
See merge request STJr/SRB2!245
2018-06-03 15:14:06 -04:00
Monster Iestyn
2a61e0bc63
Merge branch 'f12-fix' into 'master'
...
F12 fix
See merge request STJr/SRB2!250
2018-06-03 15:11:20 -04:00
Monster Iestyn
f79c061ad0
Merge branch 'opengl-mappalette-fix' into 'master'
...
OpenGL: Map Specific Palette Fix
See merge request STJr/SRB2!247
2018-06-03 15:09:23 -04:00
Monster Iestyn
892bed87d9
Merge branch 'opengl-bigmap-fix' into 'master'
...
OpenGL: Very large map rendering issue fixed
See merge request STJr/SRB2!249
2018-06-03 15:08:10 -04:00
Monster Iestyn
c607abcfc1
Merge branch 'addfile-typo' into 'master'
...
Fix console typo
See merge request STJr/SRB2!246
2018-06-03 15:06:13 -04:00
Monster Iestyn
464201477e
Merge branch 'opengl-fullbrightsprite-fix' into 'master'
...
OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels
See merge request STJr/SRB2!244
2018-06-03 15:05:00 -04:00
Monster Iestyn
71fa00e423
Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
...
This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
Sryder
51606f675f
Very large map rendering issue fixed
...
Move old fix for too large maps having rendering issues from R_CheckBBox to OpenGL's HWR_CheckBBox
From what I know, this effects at least Aerial Garden and Seraphic Skylands
2018-05-26 13:13:37 +01:00
Tasos Sahanidis
2d3ae11d6f
Correct C FixedMul() off-by-one errors
...
The FixedMul() C implementation would produce off by one results,
causing constant desyncs on 64 bit builds and builds without an
ASM implementation of the function.
This is fixed by shifting instead of dividing, possibly avoiding
rounding errors.
2018-05-20 22:55:21 +03:00
Sryder
424b66d09b
OpenGL Map Specific palettes working
...
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
Steel Titanium
0c0d54c98c
Fix console typo
2018-05-17 13:57:19 -04:00
Sryder
85aff6fa6b
Fix FF_FULLBRIGHT not working in sectors with multiple light levels in OpenGL
2018-05-16 21:04:57 +01:00
LJSonik
c4f5896066
Merge branch 'master' into minor-net-command-fixes
2018-05-15 21:31:47 +02:00
GoldenTails
332ac72de4
Update hw_md2.c
2018-05-13 14:34:08 -05:00
GoldenTails
b0a21732f6
Update hw_md2.c
2018-05-13 14:32:33 -05:00
GoldenTails
468c56ee2d
Fixed MD2 models not loading correctly on Linux
2018-05-13 14:19:36 -05:00
Monster Iestyn
f677746603
Merge branch 'dedicated-nosoundinit' into 'master'
...
Don't init the sound system on dedicated servers
See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Monster Iestyn
ee85d2a974
Merge branch 'connect-empty-address-fix' into 'master'
...
Fixed "invalid pointer" error when passing "" to Command_connect().
See merge request STJr/SRB2!234
2018-04-21 17:32:50 -04:00
Monster Iestyn
fe529f26e4
Merge branch 'connect-server-fix' into 'master'
...
Removed contradictory `-connect` check
See merge request STJr/SRB2!236
2018-04-21 16:25:28 -04:00
Monster Iestyn
2ddd15333e
Merge branch 'findfile-rewrite' into 'master'
...
Rewrite of d_netfil.c's findfile
See merge request STJr/SRB2!240
2018-04-21 16:22:21 -04:00
Monster Iestyn
f2b3bac6a5
Merge branch 'dedicated-debug-hotfix' into 'master'
...
Dedicated debug hotfix
See merge request STJr/SRB2!239
2018-04-21 16:13:38 -04:00
Monster Iestyn
400c6698bd
Merge branch 'movie-spec-stage-fade-fix' into 'master'
...
Movie mode: special stage intro fade recording fix
See merge request STJr/SRB2!229
2018-04-21 16:12:46 -04:00
Monster Iestyn
df7c54d620
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
...
This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect.
Note: Untested as of writing
2018-04-15 22:00:31 +01:00
Monster Iestyn
a3b345f6b1
Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode
2018-04-15 19:59:57 +01:00
Steel Titanium
bd928ddb80
Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit
2018-04-03 16:16:20 -04:00
Steel Titanium
91d2ffd660
Indentation fixup
2018-04-03 16:11:07 -04:00
toaster
8924f40744
Merge branch 'openglquickfixes' into 'master'
...
Opengl Quick Fixes
See merge request STJr/SRB2!237
2018-04-03 15:34:24 -04:00
Sryder
347651ffb1
Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default
...
I wasn't aware of the cvar, this should do for now since I don't believe any maps use these software tricks, probably an old leftover from DOOM.
2018-03-30 23:12:44 +01:00
Sryder
8757f6b933
Warnings must die
2018-03-30 18:53:23 +01:00
Sryder
5981fb5efc
Start with lightnum on sector lightlevel
2018-03-30 18:13:52 +01:00
Sryder
7d1b45e390
Merge branch 'master' into openglquickfixes
2018-03-30 18:09:41 +01:00
Sryder
d27b10d5eb
static tempsec for R_FakeFlat
...
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
jameds
8623322bfc
Removed contradictory -connect check
2018-03-23 18:09:07 -07:00
Sryder
3898fbadf8
I've commented out the call to HWR_CorrectSWTricks.
...
I don't think it does anything for us anymore, and might even break things with slopes.
Someone let me know if I'm wrong and am breaking things horribly here.
2018-03-23 22:27:29 +00:00
jameds
0e788e8cfe
Fixed "invalid pointer" error when passing "" to Command_connect().
2018-03-22 21:21:26 -07:00
Sryder
fd64227e95
Stop squashing the screen vertically in non-green resolutions
2018-03-22 01:10:53 +00:00
Sryder
59c1488435
OpenGL Sprite Splitting
2018-03-22 00:52:14 +00:00