fickleheart
a54a7de02d
Start on the replay hut menu!
2019-03-30 20:57:53 -05:00
fickleheart
93e07ae745
Move menu options around
...
1 Player now goes directly to Time Attack, and Extras
is now a submenu with Unlockables, Statistics, and a
currently-dummied option for Replay Hut.
2019-03-30 17:25:54 -05:00
James R
714b4068ca
Grab mouse on window focus
...
Window focus does not necessarily imply mouse movement.
2019-03-29 22:00:47 -07:00
Steel Titanium
e47854880a
Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name
2019-03-27 19:18:51 -04:00
Lachlan Wright
40f351debb
Add missing entry for SKINCOLOR_BUBBLEGUM in ColorOpposite()
2019-03-27 03:23:32 -04:00
James R
7ebf19fd00
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
841daf940f
Don't close console when changing map
2019-03-26 13:04:11 -07:00
James R
d7ad7a4f40
Remove redundant CON_ClearHUD calls
2019-03-26 12:59:13 -07:00
James R
f995e8c241
Resize console upon resolution change
...
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds
a8aea17469
Keep color across wrapped lines
...
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds
f6143dafb0
Scroll console immediately upon pressing PageUp
2019-03-26 12:05:23 -07:00
Alam Arias
ef10d08db3
Merge commit 'upstream/master~1'
2019-03-26 09:48:13 -04:00
Monster Iestyn
7ef12f7dd7
Merge branch 'master' into next
2019-03-26 13:46:15 +00:00
Monster Iestyn
0194922509
Merge branch 'buildbot' into 'master'
...
Buildbot changes
See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn
a1c30e3b6a
Merge branch 'dedicated-server-credits-fix' into 'master'
...
Dedicated server credits fix
See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn
e0ae13306a
Merge branch 'gametype-strings-backport' into 'next'
...
Gametype strings backport
See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
Monster Iestyn
9da1033467
Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way
2019-03-25 21:35:04 +00:00
Alam Ed Arias
17768854e0
P_SuperDamage() is too big for inlining
2019-03-25 15:30:25 -04:00
Monster Iestyn
fa3349a117
R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them.
2019-03-25 18:54:47 +00:00
Monster Iestyn
7c36a2a99e
Merge branch 'master' into next
2019-03-25 18:08:36 +00:00
fickleheart
91868fc3a4
Allow entering a title for replays on save
2019-03-24 22:40:52 -05:00
fickleheart
8d9462d4aa
Refactor replay saving handler for later use
2019-03-24 21:55:08 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
f162dc0270
Use demo title as filename for multiplayer replays
2019-03-24 20:36:22 -05:00
fickleheart
557ac6f0d3
Move save replay prompt into the upper-right corner
2019-03-24 19:57:11 -05:00
fickleheart
1941ba09b0
Use skin with closest stats if the expected one wasn't found
...
This allows people to watch replays without the characters loaded,
without making everyone be Sonic.
2019-03-24 19:41:25 -05:00
fickleheart
b922c2289e
Add some checks against invalid replays
2019-03-24 19:19:57 -05:00
fickleheart
77aea850ba
Clean up demo header read/write code
2019-03-24 19:14:34 -05:00
fickleheart
0c6c401d88
Add title to netreplays and do some format cleanup
2019-03-24 18:48:14 -05:00
fickleheart
d13134bae2
Prepare for a demo format upgrade!
2019-03-24 17:47:24 -05:00
fickleheart
d22601e979
Clear P3 and P4 controls too when clearing all controls
2019-03-24 17:31:04 -05:00
fickleheart
4870ea582e
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
2019-03-24 17:23:49 -05:00
Alam Arias
212a2ecf5b
Merge remote-tracking branch 'upstream/master'
2019-03-23 15:08:45 -04:00
Alam Arias
d6da0b1b7f
Merge commit 'upstream/master~1'
2019-03-22 10:18:10 -04:00
wolfy852
9518939a9d
Fix Visual Studio compiling
2019-03-21 00:32:27 -05:00
James R
6939dca52a
Actually allow connecting to "localhost"
...
Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R
25bd4a0876
Let localhost connections
2019-03-20 20:37:00 -07:00
wolfy852
963cbf4671
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Monster Iestyn
ce37e4c9c8
Merge branch 'sdl-noxinput-nohidapi' into 'master'
...
-noxinput and -nohidapi command line parameters.
See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
fickleheart
ab0bb33d6e
Self-reminder...
2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e
Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays
2019-03-19 23:44:39 -05:00
fickleheart
cfe78569d9
Merge remote-tracking branch 'remotes/james/netreplays-resetview-sigsegv-fix' into new_netreplays
2019-03-19 23:44:22 -05:00
fickleheart
fa28feb8db
Add command to lower netreplay sync frequency
...
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
62281de40a
Fix MAXMOM being above the max value GZT_MOM* could store
...
This caused a lot of """desyncs""" when players were moving
between 128-255 FU/T, which was exacerbated by this next commit...
2019-03-19 23:38:26 -05:00
fickleheart
3a96ee70af
Rename recordmultiplayerdemos to netdemo_record
...
Begins the process of namespacing demo recording commands.
2019-03-19 23:08:32 -05:00
fickleheart
d6167ef35a
Keep record attack replays base-game-compatible for now
2019-03-19 23:02:17 -05:00
fickleheart
4be82dc30f
Don't resync position until off for two tics in a row
...
This patches over a few trouble spots, like Misty Maze, causing
consistent resyncs and screwing up playback.
2019-03-19 22:59:27 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
fickleheart
5c6f142da1
LAT
2019-03-17 21:44:11 -05:00