Commit graph

6162 commits

Author SHA1 Message Date
fickleheart
a54a7de02d Start on the replay hut menu! 2019-03-30 20:57:53 -05:00
fickleheart
93e07ae745 Move menu options around
1 Player now goes directly to Time Attack, and Extras
is now a submenu with Unlockables, Statistics, and a
currently-dummied option for Replay Hut.
2019-03-30 17:25:54 -05:00
James R
714b4068ca Grab mouse on window focus
Window focus does not necessarily imply mouse movement.
2019-03-29 22:00:47 -07:00
Steel Titanium
e47854880a Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name 2019-03-27 19:18:51 -04:00
Lachlan Wright
40f351debb Add missing entry for SKINCOLOR_BUBBLEGUM in ColorOpposite() 2019-03-27 03:23:32 -04:00
James R
7ebf19fd00 Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R
841daf940f Don't close console when changing map 2019-03-26 13:04:11 -07:00
James R
d7ad7a4f40 Remove redundant CON_ClearHUD calls 2019-03-26 12:59:13 -07:00
James R
f995e8c241 Resize console upon resolution change
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds
a8aea17469 Keep color across wrapped lines
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds
f6143dafb0 Scroll console immediately upon pressing PageUp 2019-03-26 12:05:23 -07:00
Alam Arias
ef10d08db3 Merge commit 'upstream/master~1' 2019-03-26 09:48:13 -04:00
Monster Iestyn
7ef12f7dd7 Merge branch 'master' into next 2019-03-26 13:46:15 +00:00
Monster Iestyn
0194922509 Merge branch 'buildbot' into 'master'
Buildbot changes

See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn
a1c30e3b6a Merge branch 'dedicated-server-credits-fix' into 'master'
Dedicated server credits fix

See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn
e0ae13306a Merge branch 'gametype-strings-backport' into 'next'
Gametype strings backport

See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
Monster Iestyn
9da1033467 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00
Alam Ed Arias
17768854e0 P_SuperDamage() is too big for inlining 2019-03-25 15:30:25 -04:00
Monster Iestyn
fa3349a117 R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them. 2019-03-25 18:54:47 +00:00
Monster Iestyn
7c36a2a99e Merge branch 'master' into next 2019-03-25 18:08:36 +00:00
fickleheart
91868fc3a4 Allow entering a title for replays on save 2019-03-24 22:40:52 -05:00
fickleheart
8d9462d4aa Refactor replay saving handler for later use 2019-03-24 21:55:08 -05:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
f162dc0270 Use demo title as filename for multiplayer replays 2019-03-24 20:36:22 -05:00
fickleheart
557ac6f0d3 Move save replay prompt into the upper-right corner 2019-03-24 19:57:11 -05:00
fickleheart
1941ba09b0 Use skin with closest stats if the expected one wasn't found
This allows people to watch replays without the characters loaded,
without making everyone be Sonic.
2019-03-24 19:41:25 -05:00
fickleheart
b922c2289e Add some checks against invalid replays 2019-03-24 19:19:57 -05:00
fickleheart
77aea850ba Clean up demo header read/write code 2019-03-24 19:14:34 -05:00
fickleheart
0c6c401d88 Add title to netreplays and do some format cleanup 2019-03-24 18:48:14 -05:00
fickleheart
d13134bae2 Prepare for a demo format upgrade! 2019-03-24 17:47:24 -05:00
fickleheart
d22601e979 Clear P3 and P4 controls too when clearing all controls 2019-03-24 17:31:04 -05:00
fickleheart
4870ea582e Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays 2019-03-24 17:23:49 -05:00
Alam Arias
212a2ecf5b Merge remote-tracking branch 'upstream/master' 2019-03-23 15:08:45 -04:00
Alam Arias
d6da0b1b7f Merge commit 'upstream/master~1' 2019-03-22 10:18:10 -04:00
wolfy852
9518939a9d Fix Visual Studio compiling 2019-03-21 00:32:27 -05:00
James R
6939dca52a Actually allow connecting to "localhost"
Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R
25bd4a0876 Let localhost connections 2019-03-20 20:37:00 -07:00
wolfy852
963cbf4671 Merge branch 'next' into md3-vanilla-kart
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Monster Iestyn
ce37e4c9c8 Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.

See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
fickleheart
ab0bb33d6e Self-reminder... 2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays 2019-03-19 23:44:39 -05:00
fickleheart
cfe78569d9 Merge remote-tracking branch 'remotes/james/netreplays-resetview-sigsegv-fix' into new_netreplays 2019-03-19 23:44:22 -05:00
fickleheart
fa28feb8db Add command to lower netreplay sync frequency
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
62281de40a Fix MAXMOM being above the max value GZT_MOM* could store
This caused a lot of """desyncs""" when players were moving
between 128-255 FU/T, which was exacerbated by this next commit...
2019-03-19 23:38:26 -05:00
fickleheart
3a96ee70af Rename recordmultiplayerdemos to netdemo_record
Begins the process of namespacing demo recording commands.
2019-03-19 23:08:32 -05:00
fickleheart
d6167ef35a Keep record attack replays base-game-compatible for now 2019-03-19 23:02:17 -05:00
fickleheart
4be82dc30f Don't resync position until off for two tics in a row
This patches over a few trouble spots, like Misty Maze, causing
consistent resyncs and screwing up playback.
2019-03-19 22:59:27 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
fickleheart
5c6f142da1 LAT 2019-03-17 21:44:11 -05:00