mazmazz
e2a3bd18a1
More debian 2.1.21 tweaks; update some copyright info to STJr
2018-11-26 14:40:59 -05:00
MonsterIestyn
d158d7e011
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
TehRealSalt
1d80f9d637
Merge branch 'master' into 102-gameplay
2018-11-26 10:14:41 -05:00
TehRealSalt
2e50f2a6a4
Update version to v1.0.2
2018-11-26 09:34:15 -05:00
mazmazz
3dc435bea4
Debian control syntax fix
2018-11-26 09:08:39 -05:00
mazmazz
844e44f6e2
Debian package version to 2.1.21-beta~1
2018-11-26 09:07:21 -05:00
mazmazz
bbae5738a6
LibGME debian rules hack
2018-11-26 09:06:53 -05:00
Monster Iestyn
3750e41347
Merge branch 'fof-slope-skew-backport' into 'master'
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FOF wall slope skewing backport
See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
Sal
33fceb1c32
Merge branch 'deadtweaks' into 'master'
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Update HUD anim counters when dead.
Closes #49
See merge request KartKrew/Kart!106
2018-11-26 08:03:17 -05:00
Sal
41e04a4fff
Merge branch 'sounddistfix' into 'master'
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Sound volume distance indication now scales with mapheader scale.
See merge request KartKrew/Kart!105
2018-11-26 08:02:26 -05:00
TehRealSalt
1c02dd8213
Slow down animation
2018-11-26 07:43:05 -05:00
TehRealSalt
55a5d55022
Find bestrank for 7 sec limit enforcement
2018-11-26 07:18:21 -05:00
mazmazz
b63a17a9ca
Debian packaging adjustments
2018-11-26 07:11:10 -05:00
TehRealSalt
303bcbcdc6
Flush map buffer early, again
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Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
5afc783c78
Calculate buffer size manually
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(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
8aab227709
Accidental removal
2018-11-26 04:42:14 -05:00
TehRealSalt
bbf37e1e95
Mistakes
2018-11-26 04:28:39 -05:00
TehRealSalt
4f0c74e1dc
Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
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I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V
(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
TehRealSalt
9a25d4e988
This sound doesn't exist yet, but I'm defining it anyway
2018-11-26 03:19:31 -05:00
TehRealSalt
27a8284bbf
Merge branch 'master' into 102-gameplay
2018-11-26 03:13:17 -05:00
TehRealSalt
f020441049
Add confirmation to reset controls
2018-11-26 03:12:22 -05:00
TehRealSalt
1419eef5db
Karma fireworks
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Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
Steel Titanium
c971171cd2
Last minute changes.
2018-11-26 00:24:11 -05:00
Steel Titanium
77d12473ae
Take the command line params into account
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Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
mazmazz
e6be735a08
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
TehRealSalt
2f79e65144
Make sure spbplace is set better during SEEKING
2018-11-25 20:24:47 -05:00
TehRealSalt
49d653adea
Make the WAIT phase work better with SPB rush
2018-11-25 20:23:09 -05:00
TehRealSalt
e4e70835c6
Shrink no longer causes old-style wipeout, getting squished reduces the timer on it.
...
Maybe this might help some of the desyncing, too! Mainly done for gameplay reasons, though :p
2018-11-25 20:14:01 -05:00
Sryder
fa24e37526
Rotate All MD2s to match their standing slopes
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Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
Monster Iestyn
a47ba390cc
Merge branch 'ms-sqlexample' into 'master'
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Add example SQL file.
See merge request STJr/SRB2!330
2018-11-25 15:59:17 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
Steel Titanium
c031801daa
Add newline to end of file
2018-11-25 14:24:50 -05:00
Steel Titanium
157502310f
Save sound toggles to config
2018-11-25 14:22:52 -05:00
Monster Iestyn
72fc63eb8a
Merge branch 'ms-cvars-fix' into 'master'
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Update server name insantly
See merge request STJr/SRB2!344
2018-11-25 14:04:12 -05:00
Monster Iestyn
358e84f56d
Merge branch 'mpc-software-yslope-fix' into 'master'
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Fix glitches with flats visible when looking up/down in 1st person (software renderer fix)
See merge request STJr/SRB2!282
2018-11-25 11:51:54 -05:00
Monster Iestyn
235c23ded8
Merge branch '21-copyright-followup' into 'master'
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Print copyright notice in stdout console on program start
See merge request STJr/SRB2!347
2018-11-25 11:07:34 -05:00
Monster Iestyn
1983f3bfde
Merge branch 'last-min-cleanup' into 'master'
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Last min cleanup
See merge request STJr/SRB2!342
2018-11-25 10:14:34 -05:00
Monster Iestyn
0897adcf98
Merge branch 'cmake-use-internal-libs' into 'master'
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CMake: Use internal libs.
See merge request STJr/SRB2!325
2018-11-25 09:33:50 -05:00
Monster Iestyn
058b5bcbda
Merge branch 'objectplace-skybox-fix' into 'next'
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Objectplace skybox fix.
See merge request STJr/SRB2!319
2018-11-25 09:30:16 -05:00
toaster
151404f33f
Update HUD anim counters when dead.
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* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
toaster
3cbf6962d3
Sound volume distance indication now scales with mapheader scale.
2018-11-25 13:30:43 +00:00
mazmazz
91f2c4f8a7
Whitespace
2018-11-25 08:17:57 -05:00
mazmazz
564d736bb6
Add README and LICENSE to cmake install
2018-11-25 08:12:34 -05:00
mazmazz
22d0d8cb2e
Print GPL license notice and SEGA disclaimer in console on start
2018-11-25 08:12:19 -05:00
Digiku
f79adecdef
Merge branch '21-source-copyright' into 'master'
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Update source copyrights to 2018
See merge request STJr/SRB2!346
2018-11-25 07:36:41 -05:00
mazmazz
951b78ee2d
Update source copyrights to 2018, outdated targets
2018-11-25 07:35:53 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
bacdb3a392
Merge branch '21-credits-update' into 'master'
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Extra credits update .21
See merge request STJr/SRB2!345
2018-11-25 07:21:31 -05:00
TehRealSalt
e179e1bfba
Merge branch 'master' into 102-gameplay
2018-11-25 07:12:36 -05:00
TehRealSalt
5af6c33ca6
Quick patch-over to dedicated server husk bug
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Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V
As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00