James R
f34a761d48
Merge branch 'perfstats' into 'next'
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Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
a444304f55
Merge branch 'sw-findplane-opt' into 'next'
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R_FindPlane optimization
See merge request STJr/SRB2!1199
2020-10-18 15:16:51 -04:00
Hannu Hanhi
cb40b2a7f2
NPO2 span function optimization
2020-10-18 21:27:22 +03:00
Sryder
5558fb073a
Basic additive transmap/blend support
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Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
Sal
08dc784c17
Merge branch 'the-big-step-up' into 'the-scary-22-merge'
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Fix steep slope jank
See merge request KartKrew/Kart!318
2020-10-18 01:20:19 -04:00
Sal
bceffa9c2f
Merge branch 'the-big-large-slope-physics' into 'the-scary-22-merge'
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The big large slope physics
See merge request KartKrew/Kart!320
2020-10-18 01:16:24 -04:00
James R
1a49edbf24
Make it easier to go up a slope if using a sneaker
2020-10-17 21:50:26 -07:00
James R
fdb77175c5
More buttered slope speed
2020-10-17 21:47:04 -07:00
Jaime Passos
e2adf00fc6
Don't render sprites with negative xscale or yscale in OpenGL
2020-10-17 22:40:49 -03:00
Zippy_Zolton
a3728c2215
Credits Changes
2020-10-17 20:13:29 -05:00
Hannu Hanhi
49a4ec71d7
R_FindPlane optimization
2020-10-18 01:27:01 +03:00
Zippy_Zolton
442878020d
titlecard
2020-10-17 15:51:22 -05:00
GoldenTails
822d9af4e0
Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank
2020-10-17 07:10:24 -05:00
James R
139253a8c2
Offset slope anchors from regular slopes
2020-10-16 16:40:57 -07:00
James R
c19d511ee4
Use FIELDFROM in lua polyobject code
2020-10-15 16:17:51 -07:00
James R
8e3ea37b21
Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro
2020-10-15 16:15:20 -07:00
James R
07db322914
Merge branch 'step-down-ceiling' into 'next'
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Apply step up/down to opposite plane too
See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
66a6374dbe
Merge branch 'lua-polyobjects' into 'next'
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Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
01d940963f
Merge branch 'raretry-fix' into 'next'
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Make record attack's quick retry more consistent.
Closes #80
See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
James R
7b48272ca7
Merge branch 'gif-colorlutfix' into 'next'
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Fix OpenGL GIF recording crashing with gif_localcolortable disabled
See merge request STJr/SRB2!1196
2020-10-15 19:00:47 -04:00
James R
99c1f8dba5
Move higher
2020-10-15 15:53:44 -07:00
James R
4569d9650a
Move drop reset in air to P_CheckPosition
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Fixes respawning over slopes after crossing a drop.
2020-10-15 15:51:31 -07:00
James R
9fb7ba77e4
Midtexture step up/down
2020-10-15 14:47:10 -07:00
James R
0bf00aad35
Condense variables, rename 'diff' to 'step'
2020-10-15 14:23:02 -07:00
Jaime Passos
b9c9660629
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
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Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
6cf1441e33
[Software floor sprites] Set the colormap and translation outside of the loop
2020-10-15 14:12:19 -03:00
Jaime Passos
f2e09eb2f6
Change vis->transmap statement
2020-10-15 14:05:18 -03:00
Jaime Passos
1aa324add0
Remove unnecessarily duplicated code in R_GetSpriteTranslation
2020-10-15 11:32:21 -03:00
James R
1db22403bb
Guard with mobj??
2020-10-15 04:30:48 -07:00
James R
75b3fffc04
AAAAAAAAAAA
2020-10-15 04:23:28 -07:00
James R
9723283055
FOF step down
2020-10-15 03:33:37 -07:00
James R
894860b9bc
Step up fake floors
2020-10-15 02:58:29 -07:00
Jaime Passos
0bf5237e0d
Merge branch 'next' into allowshaders
2020-10-15 01:25:11 -03:00
Jaime Passos
073b9b8d12
Fix OpenGL GIF recording crashing with gif_localcolortable disabled
2020-10-15 01:14:16 -03:00
James R
3a4a687da0
Use height difference between front and backside of line when stepping down
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This should fix the janky falling off steep slopes and let you cling to them.
Because when falling off a sector the edge of the player must not intersect
the edge of the higher sector, it is trickier than step up. The height
difference at the line must be stored to be useful.
2020-10-14 21:10:02 -07:00
Jaime Passos
9365c88dc2
Fix precipitation
2020-10-15 00:03:32 -03:00
Jaime Passos
5c2f487fbe
Don't project if rot_y is less than a single fracunit
2020-10-14 21:26:23 -03:00
Jaime Passos
578600156d
Simplify the floor splat clipping code a bit
2020-10-14 21:20:37 -03:00
Steel Titanium
9888555431
Merge branch 'master' into next
2020-10-14 14:58:07 -04:00
Jaime Passos
04829fc613
Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat
2020-10-14 14:08:25 -03:00
Jaime Passos
d348ff079b
Only create floor sprite slopes when needed, instead of always allocating them.
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Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
sphere
ab9c85f76a
Make record attack's quick retry more consistent.
2020-10-14 17:39:23 +02:00
James R
1363291a78
brug
2020-10-14 01:19:43 -07:00
James R
1347157e21
Merge branch 'fix-gzip-makefile-failure' into 'master'
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Fix gzip failing to compress SRB2's objdump on non-Windows.
See merge request STJr/SRB2!1191
2020-10-14 03:11:26 -04:00
James R
9348dcbf98
Merge branch 'ffloorclip-2' into 'next'
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Software 3D floor rendering optimization (second attempt)
See merge request STJr/SRB2!1184
2020-10-14 03:10:44 -04:00
James R
1f7f88cd1f
Merge branch 'i-pity-you' into 'next'
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Allow JumpSpin abilities to be used with non-ability shields
Closes #277
See merge request STJr/SRB2!1146
2020-10-14 03:08:20 -04:00
James R
dab116a0bd
CODE
2020-10-13 21:44:48 -07:00
Jaime Passos
96fa912bae
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
James R
0d116b39c5
Compare height for step up on edge of sector
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This is for slopes. When moving across a slope the height changes. Therefore
compare the height at the edge where slopes meet so only a wall will block the
player, and not a very steep slope.
2020-10-13 20:27:36 -07:00
Jaime Passos
3a76f04ac2
[Software] Use the light at the bottom of the object for splats
2020-10-13 23:14:05 -03:00