LJ Sonic
addf0e3f13
Use a separate transfer status for disconnected nodes
2021-03-25 22:28:35 +01:00
Monster Iestyn
0073f25170
Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
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(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
Monster Iestyn
ea58717772
Merge branch 'print-backtrace-ii' into 'next'
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Fix compile warning on Windows
See merge request STJr/SRB2!1426
2021-03-21 12:55:44 -04:00
lachablock
f0e5b721ad
Disallow write_backtrace on Windows entirely
2021-03-15 15:17:55 +11:00
Lach
7878e50218
Merge branch 'final-tweaks' into 'next'
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More final tweaks for 2.2.9 I guess
See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
14a2f60b4a
Merge branch 'dropdropSHAdow' into 'next'
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Papersprite dropshadows no longer askance
Closes #409
See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
9a71a1b01e
Merge branch 'opengl-renderflags-fix' into 'next'
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Fix a few renderflags oversights in OpenGL
See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Lach
cde974e27c
Merge branch 'ogl-blend-var-fix' into 'next'
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Fix for #422
Closes #422
See merge request STJr/SRB2!1425
2021-03-14 20:51:40 -04:00
Hannu Hanhi
ff29b6d9b7
Fix wrong color on player models' first frame by updating variable after loading blend texture
2021-03-13 23:07:51 +02:00
LJ Sonic
2b576eade2
Remove misleading comment
2021-03-12 19:54:01 +01:00
Lachlan Wright
f42bf71f9a
Merge branch 'ogl-compileshaders-bug' into 'next'
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Remove misplaced SetShader call in CompileShaders (Fixes #402 )
Closes #402
See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
0b689368e3
Merge branch 'sw-culling-inaccuracy' into 'next'
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Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434 )
Closes #434
See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
46103ff375
Merge branch 'print-backtrace' into 'next'
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Print a backtrace when SRB2 crashes in a Unix-like environment.
See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
c08012fe8a
Use double precision in R_StoreWallRange sloped seg culling calculations
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Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
f39eb1ec10
Remove misplaced SetShader call in CompileShaders
2021-03-06 19:38:17 +02:00
Jaime Ita Passos
06bad96b03
Fix a few renderflags oversights in OpenGL
2021-03-02 02:27:14 -03:00
Lachlan Wright
e24ed9bd75
Merge branch 'nogmever' into 'next'
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Check if GME_VERSION is defined.
See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
5ede909a1f
Merge branch 'fix-flipped-bounce' into 'next'
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Fix CA_BOUNCE height when flipped (Fixes #428 )
Closes #428
See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00
Steel Titanium
85bd18eeec
Merge branch 'master' into next
2021-03-01 16:55:48 -05:00
Lachlan Wright
8ea7e3498d
Merge branch 'marathon-pause-fix' into 'next'
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Disable pausing during score screens in marathon mode
See merge request STJr/SRB2!1416
2021-03-01 16:51:28 -05:00
Lachlan Wright
4c4b4b1f68
Merge branch 'skincolor-modif-fix' into 'next'
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Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443 , #449 , #459 )
Closes #443 , #449 , and #459
See merge request STJr/SRB2!1421
2021-03-01 16:49:20 -05:00
Lachlan Wright
b71a9478da
Merge branch 'linkdraw-scale-fix' into 'next'
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Fix thing scale mismatch in R_DrawVisSprite. (Fixes #458 )
Closes #458
See merge request STJr/SRB2!1420
2021-03-01 16:49:10 -05:00
Lachlan Wright
032c40863d
Merge branch 'revert-e305de03' into 'next'
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Revert "Merge branch 'player-speed' into 'next'"
Closes #466 and #471
See merge request STJr/SRB2!1418
2021-03-01 16:49:00 -05:00
James R
0bd0b98909
Fix dependency file trying to be made for SRB2.res and not for interface/blua/hardware files
2021-02-28 17:02:08 -08:00
James R
2a9cb311b3
I forgot to add the dep directory
2021-02-28 16:14:54 -08:00
Jaime Ita Passos
049b50a791
Change I_Error message
2021-02-28 17:47:12 -03:00
Jaime Ita Passos
f71281b498
Fix translation colormap cache rebuilding using the old translation enumerations
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This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Jaime Ita Passos
95c6139b32
Fix thing scale mismatch in R_DrawVisSprite
2021-02-28 16:23:40 -03:00
sphere
943b7b5aab
Merge branch 'fix-implicit-tablecheck' into 'next'
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Fix "implicit declaration of function 'DEH_TableCheck'" warning
See merge request STJr/SRB2!1419
2021-02-28 12:14:28 -05:00
sphere
3fe8e01a4e
Merge branch 'udb-config-bruh' into 'master'
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Nice UDB config there, SRB2.
See merge request STJr/SRB2!1354
2021-02-28 11:57:30 -05:00
GoldenTails
4a0c907d34
Make it more async-signal-safe
2021-02-27 18:07:47 -06:00
GoldenTails
9a2e330af2
Print the backtrace before showing the signal handler popup.
2021-02-27 18:07:47 -06:00
GoldenTails
0c71a73513
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
GoldenTails
9bc3050c49
Crash backtrace logging for NEWSIGNALHANDLER.
2021-02-27 18:07:47 -06:00
Jaime Ita Passos
a8909190ff
Fix "implicit declaration of function 'DEH_TableCheck'" warning
2021-02-27 12:04:48 -03:00
James R
0243a31ee4
Merge branch 'dependency-files' into 'master'
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Dependency files
See merge request STJr/SRB2!1407
2021-02-27 05:38:13 -05:00
Lachlan Wright
67b06edf3e
Revert "Merge branch 'player-speed' into 'next'"
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This reverts merge request !1309
2021-02-27 03:38:13 +00:00
LJ Sonic
dc9b2443ce
Merge branch 'debugmode-reborn' into 'next'
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Make DEBUGMODE=1 builds (finally) compile, run and work in netgames
See merge request STJr/SRB2!1405
2021-02-26 17:43:45 -05:00
Riku Salminen
1ecad1cf9c
Disable pausing during score screens in marathon mode
2021-02-26 15:43:53 +02:00
Jaime Ita Passos
c1beb1f384
Revert accidental push
2021-02-25 20:17:27 -03:00
Jaime Ita Passos
26db5a096c
Update README
2021-02-25 19:49:37 -03:00
Jaime Ita Passos
6d17b48838
[Meta] Change branding
2021-02-25 19:49:34 -03:00
LJ Sonic
412be3f5c5
Fix sector tags being signed in Lua
2021-02-25 23:41:43 +01:00
toaster
1e23a3b663
Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name.
2021-02-19 06:45:28 -05:00
James R
db219a6ff3
Makefile: add a SILENT flag
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This makes it print nothing to stdout.
Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
5df0a1c9e6
Generate individual dependency files
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This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.
As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00
James R
396a4ae635
Makfile: don't print some messages twice
2021-02-18 06:23:12 -08:00
X.organic
3fa1cc3185
Fix indentation in MOBJCONSISTANCY conditional
2021-02-16 23:27:44 +01:00
X.organic
5c9d9636b3
Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
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MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
X.organic
5e832ece89
Move Dehacked table sanity check to deh_tables.c
2021-02-16 19:46:31 +01:00