Commit graph

11833 commits

Author SHA1 Message Date
LJ Sonic
addf0e3f13 Use a separate transfer status for disconnected nodes 2021-03-25 22:28:35 +01:00
Monster Iestyn
0073f25170 Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
Monster Iestyn
ea58717772 Merge branch 'print-backtrace-ii' into 'next'
Fix compile warning on Windows

See merge request STJr/SRB2!1426
2021-03-21 12:55:44 -04:00
lachablock
f0e5b721ad Disallow write_backtrace on Windows entirely 2021-03-15 15:17:55 +11:00
Lach
7878e50218 Merge branch 'final-tweaks' into 'next'
More final tweaks for 2.2.9 I guess

See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
14a2f60b4a Merge branch 'dropdropSHAdow' into 'next'
Papersprite dropshadows no longer askance

Closes #409

See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
9a71a1b01e Merge branch 'opengl-renderflags-fix' into 'next'
Fix a few renderflags oversights in OpenGL

See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Lach
cde974e27c Merge branch 'ogl-blend-var-fix' into 'next'
Fix for #422

Closes #422

See merge request STJr/SRB2!1425
2021-03-14 20:51:40 -04:00
Hannu Hanhi
ff29b6d9b7 Fix wrong color on player models' first frame by updating variable after loading blend texture 2021-03-13 23:07:51 +02:00
LJ Sonic
2b576eade2 Remove misleading comment 2021-03-12 19:54:01 +01:00
Lachlan Wright
f42bf71f9a Merge branch 'ogl-compileshaders-bug' into 'next'
Remove misplaced SetShader call in CompileShaders (Fixes #402)

Closes #402

See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
0b689368e3 Merge branch 'sw-culling-inaccuracy' into 'next'
Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434)

Closes #434

See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
46103ff375 Merge branch 'print-backtrace' into 'next'
Print a backtrace when SRB2 crashes in a Unix-like environment.

See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
c08012fe8a Use double precision in R_StoreWallRange sloped seg culling calculations
Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
f39eb1ec10 Remove misplaced SetShader call in CompileShaders 2021-03-06 19:38:17 +02:00
Jaime Ita Passos
06bad96b03 Fix a few renderflags oversights in OpenGL 2021-03-02 02:27:14 -03:00
Lachlan Wright
e24ed9bd75 Merge branch 'nogmever' into 'next'
Check if GME_VERSION is defined.

See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
5ede909a1f Merge branch 'fix-flipped-bounce' into 'next'
Fix CA_BOUNCE height when flipped (Fixes #428)

Closes #428

See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00
Steel Titanium
85bd18eeec Merge branch 'master' into next 2021-03-01 16:55:48 -05:00
Lachlan Wright
8ea7e3498d Merge branch 'marathon-pause-fix' into 'next'
Disable pausing during score screens in marathon mode

See merge request STJr/SRB2!1416
2021-03-01 16:51:28 -05:00
Lachlan Wright
4c4b4b1f68 Merge branch 'skincolor-modif-fix' into 'next'
Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443, #449, #459)

Closes #443, #449, and #459

See merge request STJr/SRB2!1421
2021-03-01 16:49:20 -05:00
Lachlan Wright
b71a9478da Merge branch 'linkdraw-scale-fix' into 'next'
Fix thing scale mismatch in R_DrawVisSprite. (Fixes #458)

Closes #458

See merge request STJr/SRB2!1420
2021-03-01 16:49:10 -05:00
Lachlan Wright
032c40863d Merge branch 'revert-e305de03' into 'next'
Revert "Merge branch 'player-speed' into 'next'"

Closes #466 and #471

See merge request STJr/SRB2!1418
2021-03-01 16:49:00 -05:00
James R
0bd0b98909 Fix dependency file trying to be made for SRB2.res and not for interface/blua/hardware files 2021-02-28 17:02:08 -08:00
James R
2a9cb311b3 I forgot to add the dep directory 2021-02-28 16:14:54 -08:00
Jaime Ita Passos
049b50a791 Change I_Error message 2021-02-28 17:47:12 -03:00
Jaime Ita Passos
f71281b498 Fix translation colormap cache rebuilding using the old translation enumerations
This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Jaime Ita Passos
95c6139b32 Fix thing scale mismatch in R_DrawVisSprite 2021-02-28 16:23:40 -03:00
sphere
943b7b5aab Merge branch 'fix-implicit-tablecheck' into 'next'
Fix "implicit declaration of function 'DEH_TableCheck'" warning

See merge request STJr/SRB2!1419
2021-02-28 12:14:28 -05:00
sphere
3fe8e01a4e Merge branch 'udb-config-bruh' into 'master'
Nice UDB config there, SRB2.

See merge request STJr/SRB2!1354
2021-02-28 11:57:30 -05:00
GoldenTails
4a0c907d34 Make it more async-signal-safe 2021-02-27 18:07:47 -06:00
GoldenTails
9a2e330af2 Print the backtrace before showing the signal handler popup. 2021-02-27 18:07:47 -06:00
GoldenTails
0c71a73513 Use file descriptors and ditch file streams, for now. 2021-02-27 18:07:47 -06:00
GoldenTails
9bc3050c49 Crash backtrace logging for NEWSIGNALHANDLER. 2021-02-27 18:07:47 -06:00
Jaime Ita Passos
a8909190ff Fix "implicit declaration of function 'DEH_TableCheck'" warning 2021-02-27 12:04:48 -03:00
James R
0243a31ee4 Merge branch 'dependency-files' into 'master'
Dependency files

See merge request STJr/SRB2!1407
2021-02-27 05:38:13 -05:00
Lachlan Wright
67b06edf3e Revert "Merge branch 'player-speed' into 'next'"
This reverts merge request !1309
2021-02-27 03:38:13 +00:00
LJ Sonic
dc9b2443ce Merge branch 'debugmode-reborn' into 'next'
Make DEBUGMODE=1 builds (finally) compile, run and work in netgames

See merge request STJr/SRB2!1405
2021-02-26 17:43:45 -05:00
Riku Salminen
1ecad1cf9c Disable pausing during score screens in marathon mode 2021-02-26 15:43:53 +02:00
Jaime Ita Passos
c1beb1f384 Revert accidental push 2021-02-25 20:17:27 -03:00
Jaime Ita Passos
26db5a096c Update README 2021-02-25 19:49:37 -03:00
Jaime Ita Passos
6d17b48838 [Meta] Change branding 2021-02-25 19:49:34 -03:00
LJ Sonic
412be3f5c5 Fix sector tags being signed in Lua 2021-02-25 23:41:43 +01:00
toaster
1e23a3b663 Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name. 2021-02-19 06:45:28 -05:00
James R
db219a6ff3 Makefile: add a SILENT flag
This makes it print nothing to stdout.

Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
5df0a1c9e6 Generate individual dependency files
This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.

As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00
James R
396a4ae635 Makfile: don't print some messages twice 2021-02-18 06:23:12 -08:00
X.organic
3fa1cc3185 Fix indentation in MOBJCONSISTANCY conditional 2021-02-16 23:27:44 +01:00
X.organic
5c9d9636b3 Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
X.organic
5e832ece89 Move Dehacked table sanity check to deh_tables.c 2021-02-16 19:46:31 +01:00