Commit graph

8910 commits

Author SHA1 Message Date
lachwright
b15755837c Merge branch 'next' into clear-sign-sprite 2020-01-04 14:50:17 +08:00
lachwright
12e43a2e9b Randomize skin during signpost roulette 2020-01-04 14:49:44 +08:00
MascaraSnake
20bc88d34f Merge branch 'no-compress' into 'next'
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it

See merge request STJr/SRB2!628
2020-01-03 16:38:42 -05:00
MascaraSnake
6bca318fa8 Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it 2020-01-03 21:50:27 +01:00
Alam Ed Arias
caa7f52f7f Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
MascaraSnake
382edce32b Merge branch 'textmap-parser' into 'next'
Textmap parser

See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
lachwright
95ca48ada7 Add generic signpost sprite for skins that don't have one 2020-01-03 13:12:18 +08:00
LJ Sonic
1b1934637a Merge branch 'fix-major-issue' into 'master'
Fix major issue

See merge request STJr/SRB2!625
2020-01-02 21:03:18 -05:00
Louis-Antoine
8d328d16c7 Fix major issue 2020-01-03 02:58:23 +01:00
James R
f1db264c25 Merge branch 'dd-is-dead' into 'master'
Remove Direct Draw from AppVeyor config

See merge request STJr/SRB2!622
2020-01-02 20:54:56 -05:00
James R
7e0dd5bf02 Merge branch 'findvar' into 'next'
CV_FindVar for Lua

See merge request STJr/SRB2!583
2020-01-02 20:54:16 -05:00
LJ Sonic
f9d54b89c3 Merge branch 'do-not-save-netvars' into 'master'
Do not save netgame-synced console variables

See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
3ae44063f1 Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused

See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
ff47e36b43 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
54b4a53f92 Add a "alwaysgrabmouse" console variable 2020-01-03 00:25:58 +01:00
James R
3762b638c7 Remove Direct Draw from AppVeyor config 2020-01-02 14:58:09 -08:00
MascaraSnake
79b1559925 P_LoadExtendedSubsectorsAndSegs: Print size_t with %s 2020-01-02 22:28:32 +01:00
Louis-Antoine
1864526f72 Revert "Ungrab mouse when watching a record"
This reverts commit bd25e7b4ac.
2020-01-02 20:29:51 +01:00
MascaraSnake
33044e0a97 Fix two bugs in extended segs loading, and add some error checking while I'm at it 2020-01-02 09:51:07 +01:00
James R
b5d9cf9d06 Merge branch 'thiccnames' into 'next'
Allow 6-letter character names to be drawn with the thick font

See merge request STJr/SRB2!618
2020-01-01 21:49:13 -05:00
James R
5b6c36b2a6 Merge branch 'sstailscarry-fix' into 'next'
Fix MP Special Stages crashing if a player is being carried when it ends

See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
James R
ffb76286dc Merge branch 'sound-slots' into 'next'
Add slots for unused sounds and remove unused sound slots

See merge request STJr/SRB2!603
2020-01-01 21:48:46 -05:00
James R
74b7a1c241 Merge remote-tracking branch 'origin/master' into next 2020-01-01 15:53:18 -08:00
James R
8720bbe044 Hahahahahahahahahahahahaha 2020-01-01 15:52:23 -08:00
Louis-Antoine
f750144c88 Minor code refactoring 2020-01-02 00:47:20 +01:00
Louis-Antoine
bd25e7b4ac Ungrab mouse when watching a record 2020-01-02 00:46:50 +01:00
Louis-Antoine
61a681ed02 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
James R
b342301373 Merge remote-tracking branch 'origin/master' into next 2020-01-01 15:39:05 -08:00
Louis-Antoine
d4a2483c3e Grab mouse on game startup 2020-01-02 00:38:43 +01:00
MascaraSnake
14207f3297 P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code 2020-01-02 00:32:29 +01:00
James R
2edea99c31 Merge branch 'custom-gametype-serverinfo' into 'next'
Gametype name in SERVERINFO

See merge request STJr/SRB2!610
2020-01-01 17:52:46 -05:00
James R
6ea83c74c3 Merge branch 'nohw-renderswitch' into 'master'
NOHW V.S. Renderer Switching

See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
MascaraSnake
edb5cc7f97 P_LoadTextmap: Bail out if certain mandatory fields are not set 2020-01-01 23:52:30 +01:00
James R
b83dfa9e5a Merge branch 'quote-shenanigans' into 'master'
Stuff I Broke: Commands

See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
b8f465408b Merge branch 'warp-by-name' into 'master'
Properly fix the issue that !528 tried to; let the -warp parameter work with map name

See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
James R
75514def83 Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes

See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Alam Ed Arias
be11a1d249 Merge branch 'master' into next 2020-01-01 14:29:30 -05:00
Jaime Passos
0ab6fe1fd8 Rename `seenplayer to seenfriend` 2020-01-01 15:17:29 -03:00
lachwright
5df1de42b5 Allow 6-letter character names to be drawn with the thick font 2020-01-01 23:49:29 +08:00
MascaraSnake
4a5c550488 Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it 2020-01-01 16:01:07 +01:00
MascaraSnake
97c54bc5f0 Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter 2020-01-01 15:52:59 +01:00
MascaraSnake
0ac318cd78 Whoops 2020-01-01 15:11:39 +01:00
MascaraSnake
9da0b78666 Move shared parts of sidedef initialization into P_InitializeSidedef 2020-01-01 15:10:41 +01:00
MascaraSnake
699de06c05 Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not 2020-01-01 14:27:01 +01:00
MascaraSnake
3fc9749316 Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly 2020-01-01 14:13:24 +01:00
MascaraSnake
b425f913f2 P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set 2020-01-01 13:40:17 +01:00
Louis-Antoine
30bc8af7e8 Let the mouse move freely when a menu is open or game is paused
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!

Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
b756b45d16 Merge branch 'revert-938f81ba' into 'master'
Revert "Merge branch 'software-clownery' into 'master'"

See merge request STJr/SRB2!616
2019-12-31 18:42:53 -05:00
Jaime Passos
285a2ec05d Revert "Merge branch 'software-clownery' into 'master'"
This reverts merge request !578
2019-12-31 23:40:17 +00:00
Tatsuru
dda18dd080 Or is it better like this? 2019-12-31 20:20:30 -03:00