Monster Iestyn
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145b7d8f66
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Fix drop shadow and rotsprite code to use SHORT()
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2020-05-02 17:13:16 +01:00 |
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MascaraSnake
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8efec04051
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Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
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2020-05-02 12:08:31 +02:00 |
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Hannu Hanhi
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5287303a5e
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More HWR_ProcessSeg sky code from master
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2020-04-30 19:57:28 +03:00 |
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Hannu Hanhi
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e3edf5e3a2
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HWR_ProcessSeg skywall processing from master
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2020-04-30 19:57:15 +03:00 |
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Wolfy
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c3d34198ef
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Shader batching additions
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2020-04-29 00:03:02 -05:00 |
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Sally Cochenour
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9483b72410
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Forgotten / TICRATE
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2020-04-25 21:33:34 -04:00 |
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Sally Cochenour
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f2aa2bb541
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'sal-lighting' code ports from v2
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2020-04-25 20:56:50 -04:00 |
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Hannu Hanhi
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9daa78554d
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Optimization: also don't reset shader on models
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2020-04-25 16:32:44 +03:00 |
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Hannu Hanhi
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cb62882e5a
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Optimization: only call pglUseProgram if shader actually needs changing
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2020-04-25 16:32:32 +03:00 |
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Hannu Hanhi
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44c420a671
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Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
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2020-04-25 16:32:21 +03:00 |
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James R
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eb0ba37dce
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
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Wolfy
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9305cf7129
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Remove cv_grskydome
This is how GL should've been handling skies all along, no point having an option
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2020-04-24 23:48:03 -05:00 |
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Wolfy
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98183fef6f
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Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
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2020-04-24 18:10:25 -05:00 |
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Hannu Hanhi
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1e6444767e
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Fix mistake in previous commit
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2020-04-22 23:50:50 +03:00 |
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Hannu Hanhi
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e4bbe42eec
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Fix lighting breaking if trying to use unavailable shaders
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2020-04-22 23:50:14 +03:00 |
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Hannu Hanhi
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74b846a6e3
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Sky dome from SRB2
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2020-04-22 00:18:58 +03:00 |
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Hannu Hanhi
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0467510b2e
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Don't crash if shaders are unavailable
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2020-04-21 23:45:48 +03:00 |
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Hannu Hanhi
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b388239410
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Remove sometimes harmful NetUpdate call from HWR_RenderFrame
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2020-04-21 23:32:31 +03:00 |
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Hannu Hanhi
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1345f50c3d
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Fix wrong behaviour and lack of animation in ogl sky background
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2020-04-21 23:24:32 +03:00 |
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Hannu Hanhi
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960014d2b8
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Fix race results screen showing wrong image on maps with skyboxes
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2020-04-21 23:23:03 +03:00 |
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Hannu Hanhi
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e569129b55
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Newer color tinting shaders ported from SRB2 shader branch
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2020-04-21 23:15:44 +03:00 |
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Hannu Hanhi
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761bca88fc
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Make OpenGL texture filter config save
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2020-04-21 22:38:46 +03:00 |
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Hannu Hanhi
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f783e42556
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Faster sprite sorting algorithm
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2020-04-21 22:08:52 +03:00 |
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Nev3r
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d0340c864f
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Merge branch 'udmf-next' into udmf-multitag
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2020-04-20 09:05:55 +02:00 |
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Nev3r
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2d15e953eb
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-04-20 09:05:21 +02:00 |
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Hannu Hanhi
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4dfe60ad46
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Fixed and faster transparency sorting for OGL. For easy comparison, check Ethereal Crystal in Abstraction Pack
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2020-04-19 18:42:03 +03:00 |
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Hannu Hanhi
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c2407368f6
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Fix skywalls in ogl. Similar to 6a53837d in master.
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2020-04-19 18:19:16 +03:00 |
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James R
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28b1e8de1c
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Merge remote-tracking branch 'origin/master' into next
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2020-04-18 17:20:33 -07:00 |
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Steel Titanium
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71f21dd81b
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Fix compile errors
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2020-04-13 23:07:38 -04:00 |
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Nev3r
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71d172a2af
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Fix Tags_Compare() typo to Tag_Compare().
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2020-04-12 15:03:14 +02:00 |
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Wolfy
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bf3b00f43a
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Fix self-comparison in hw_main.c
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2020-04-12 06:47:12 -05:00 |
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Hannu Hanhi
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4d5ff9fbe6
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Backport from SRB2: Replace NextTexAvail with glGenTextures
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2020-04-12 06:39:00 -05:00 |
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Nev3r
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0ac224a325
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Use Tags_Compare wrapper in the OpenGL renderer, as well.
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2020-04-12 13:16:33 +02:00 |
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Nev3r
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860c44d953
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/lua_hooklib.c
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2020-04-12 09:57:19 +02:00 |
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James R
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42dbe3d1a1
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Also allocate mipmap for MD2
(cherry picked from commit 99cd5161becec131099c64dddd2be6beafb538cc)
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2020-04-11 22:10:05 -07:00 |
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James R
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79d93b86ca
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Fix nonpacked to packed cast for OpenGL
(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
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2020-04-11 22:10:05 -07:00 |
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Wolfy
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5e4ec61d82
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Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
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2020-04-11 23:47:25 -05:00 |
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Hannu Hanhi
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6bf90fc441
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Batching!
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2020-04-12 03:09:07 +03:00 |
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Hannu Hanhi
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fb6ffd08c7
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Fix comment
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2020-04-11 13:27:18 -05:00 |
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Hannu Hanhi
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edc87fbed9
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Don't repeatedly look for texture files that don't exist. This fixes performance issues with models.
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2020-04-11 13:27:17 -05:00 |
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James R
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8335a44864
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Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
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2020-04-09 21:25:02 -04:00 |
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James R
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d3a4647c3b
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Merge branch 'hw-horizon' into 'master'
OGL horizon lines
See merge request STJr/SRB2!861
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2020-04-09 21:24:41 -04:00 |
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James R
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81a01041e8
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Merge remote-tracking branch 'origin/master' into next
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2020-04-09 17:04:04 -07:00 |
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James R
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b6b617cab7
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Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
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2020-04-09 19:53:40 -04:00 |
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James R
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0b91ef071f
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Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
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2020-04-09 19:51:20 -04:00 |
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James R
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61be09e6bf
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Merge remote-tracking branch 'origin/master' into gifs-port
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2020-03-28 21:00:39 -07:00 |
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Sally Cochenour
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505b0176c0
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Horizon line apply to FOFs backport
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2020-03-25 22:30:52 -04:00 |
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MascaraSnake
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58e8ec6500
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Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
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2020-03-25 08:34:52 +01:00 |
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Jaime Passos
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1a759a4904
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GIF recording
(cherry picked from commit d467d2b2295a9660631774b9edb29555cc5c30fe)
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2020-03-23 17:10:33 -07:00 |
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Jimita the Cat
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9ded0d1770
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dumb
(cherry picked from commit 892e65071281e1aa2bd6158748120cf4b7cd81c2)
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2020-03-23 17:03:35 -07:00 |
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