Jaime Passos
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043057532c
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Merge remote-tracking branch 'origin/master' into sal-oglshaderport
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2020-02-17 12:28:16 -03:00 |
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James R
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d6251a763b
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Merge branch 'viewroll' into 'next'
Rolling
See merge request STJr/SRB2!690
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2020-02-17 00:10:57 -05:00 |
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James R
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b20750f88c
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Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name
See merge request STJr/SRB2!767
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2020-02-16 23:21:07 -05:00 |
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Sally Cochenour
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07d355e4d3
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FIX COLOR BUG
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2020-02-17 01:19:28 -03:00 |
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fickleheart
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51ef6b3684
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Merge remote-tracking branch 'upstream/master' into viewroll
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2020-02-16 21:32:57 -06:00 |
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MascaraSnake
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4c4596a45f
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Clean up the mess that is extracolormap_t::fog
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2020-02-16 20:19:24 +01:00 |
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Jaime Passos
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fc81f2dce5
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change prefix to "PLAYER"
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2020-02-15 12:40:41 -03:00 |
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Jaime Passos
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61bbcb02c6
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player model prefix
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2020-02-11 23:54:39 -03:00 |
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MascaraSnake
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f4a7a5db11
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Some fixes for the linedef alpha field
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2020-02-10 20:26:29 +01:00 |
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Jaime Passos
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6568a57c58
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allow models for skin/sprites with same name
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2020-02-08 20:44:43 -03:00 |
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Jaime Passos
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7cade749a6
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allow models for skin/sprites with same name
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2020-02-08 20:29:28 -03:00 |
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Jaime Passos
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830583d973
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why does this still exist?
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2020-02-08 18:19:27 -03:00 |
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Jaime Passos
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622bf09908
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i'm not paying too much attention, am i.
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2020-02-08 18:08:56 -03:00 |
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Jaime Passos
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fa5957f785
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add "third person only" option to gr_shearing.
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2020-02-08 17:42:26 -03:00 |
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Jaime Passos
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402b63ed77
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Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport
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2020-02-03 01:17:26 -03:00 |
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Sally Cochenour
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a063ffed2e
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Remove blend to black
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2020-02-02 07:28:31 -05:00 |
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Sally Cochenour
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6b6c4ec517
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Drop shadows closer to software
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2020-02-02 07:28:31 -05:00 |
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Sally Cochenour
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8ee1cc9209
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FIX COLOR BUG
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2020-02-02 07:28:31 -05:00 |
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Jaime Passos
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e56273f909
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Merge remote-tracking branch 'origin/next' into sal-oglshaderport
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2020-02-01 23:02:15 -03:00 |
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James R
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ff2ec925ee
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Merge remote-tracking branch 'origin/master' into next
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2020-01-30 23:54:56 -08:00 |
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Jaime Passos
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e5ca7039cf
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no more 3dfx
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2020-01-28 00:56:22 -03:00 |
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Jaime Passos
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933e690da3
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i want to die
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2020-01-28 00:41:41 -03:00 |
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Jaime Passos
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d31bfb5363
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so is the accumulation buffer (deprecated)
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2020-01-28 00:33:45 -03:00 |
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Jaime Passos
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43ecd55863
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glFog is unused
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2020-01-28 00:26:09 -03:00 |
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Jaime Passos
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64f1f2a7f8
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load_shaders -> Shader_Load + Shader_SetUniforms
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2020-01-28 00:20:10 -03:00 |
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Jaime Passos
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85f016e4d8
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port pfnUpdateTexture
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2020-01-28 00:16:38 -03:00 |
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Jaime Passos
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6f60fd2a64
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Fix shader reading yet again
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2020-01-27 02:15:34 -03:00 |
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fickleheart
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62c75c0c81
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Merge remote-tracking branch 'upstream/next' into viewroll
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2020-01-26 18:01:58 -06:00 |
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MascaraSnake
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e22661e150
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Implement linedef alpha field (replaces specials 900-908)
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2020-01-26 12:24:52 +01:00 |
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Jaime Passos
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c80d7a2430
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Fix NOTEXTURE_NUM
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2020-01-25 22:20:27 -03:00 |
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Jaime Passos
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6df32ce34d
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make up for the lack of ogllog.txt
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2020-01-25 22:17:39 -03:00 |
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Jaime Passos
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ec5da2966b
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I'll put this back in here, I guess.
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2020-01-25 21:57:05 -03:00 |
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Jaime Passos
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f6b9b14c21
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Same deal for screen textures
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2020-01-25 21:46:52 -03:00 |
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Jaime Passos
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3efd1f3f6d
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Stop using NextTexAvail you dunce
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2020-01-25 21:37:33 -03:00 |
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Jaime Passos
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5228b0b9fe
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make NOTEXTURE_NUM 1
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2020-01-25 21:22:24 -03:00 |
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Jaime Passos
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8345d7b99c
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remove includes
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2020-01-25 21:21:44 -03:00 |
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Jaime Passos
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36fcd35108
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Redundant define?
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2020-01-24 17:05:40 -03:00 |
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Jaime Passos
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e8b942a3b8
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GL_DBG_Printf instead of CONS_Alert
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2020-01-24 17:04:38 -03:00 |
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Jaime Passos
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5a0119ee59
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I_Error is too extreme I think, just CONS_Alert instead
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2020-01-24 17:03:00 -03:00 |
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Jaime Passos
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3d97a0b73d
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Fix custom shader loading
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2020-01-24 16:57:21 -03:00 |
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Jaime Passos
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17f4ba7219
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st_translucency went missing in here for... reasons...
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2020-01-23 23:52:11 -03:00 |
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Jaime Passos
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6b709386cf
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fix corona compiling lol
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2020-01-23 23:41:09 -03:00 |
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Jaime Passos
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6f2635d4c1
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bye
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2020-01-23 23:09:53 -03:00 |
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Jaime Passos
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9b927e7600
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Fix warnings around load_shaders
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2020-01-23 22:30:36 -03:00 |
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Jaime Passos
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40d9b7f34b
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Wait.
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2020-01-23 22:24:35 -03:00 |
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James R
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70bcf59bd6
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Fix implicit operand because GLSL is a goof or such
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2020-01-23 17:22:02 -08:00 |
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Jaime Passos
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33152ee6fa
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Restore some model lighting code that went gone in the shaders code
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2020-01-23 22:02:18 -03:00 |
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Jaime Passos
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5d3d031db3
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Fix the gl_leveltime problem, I guess.
This is probably superfluous.
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2020-01-23 21:25:54 -03:00 |
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Jaime Passos
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a37a028e81
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Delete USE_PALETTED_TEXTURE again
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2020-01-23 20:21:13 -03:00 |
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Jaime Passos
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2d4945d558
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
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