TehRealSalt
be92535dba
Splitscreen fix
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Just changed order of operations
2018-09-04 18:27:36 -04:00
TehRealSalt
3d16179524
Alternate demo replay camera
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Not good, but less bad than before :V
2018-09-04 18:21:55 -04:00
TehRealSalt
23efd60910
Revert a few of the changes from last commit
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Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt
25410d82bf
Misc camera fixes
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- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt
cb126527be
Camera panning for drifts
2018-09-04 16:08:37 -04:00
TehRealSalt
2864c4b272
Camera outrunning
2018-09-04 15:11:14 -04:00
TehRealSalt
f7f70e5f10
Z pos smoothing
2018-09-04 02:51:00 -04:00
TehRealSalt
95d9725ade
This was not meant to be commited
2018-09-03 21:21:40 -04:00
TehRealSalt
e758f611a5
Camera now sticks close behind you, only the angle is lagged
2018-09-03 20:40:46 -04:00
TehRealSalt
8fa9fef15d
Redone stat graph
2018-09-03 00:06:17 -04:00
TehRealSalt
e4a4ef83c1
Vote screen uses the font's intended character spacing
2018-09-02 22:53:40 -04:00
TehRealSalt
79c49550c1
Move wall sector type to from Section1:14 to Section1:12
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The SMK maps will probably need an update
2018-09-02 20:57:40 -04:00
TehRealSalt
5c73357dee
Remove an #ifdef here
2018-09-02 20:50:22 -04:00
TehRealSalt
b26c30156b
Toggle All option
2018-08-31 14:41:37 -04:00
TehRealSalt
27f7e5bb4a
Small fix
2018-08-31 13:23:05 -04:00
TehRealSalt
af0035aaba
Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on
2018-08-31 13:18:19 -04:00
TehRealSalt
1be9b16f3a
Scale the speed of SA dash pads with higher scales
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Also, added a define for GROWNEVERMISSES, which fixes every single jump with Grow but with feels terrible.
2018-08-31 00:05:46 -04:00
TehRealSalt
2e809548e4
separate var for dashpad cooldown
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- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
5c9e1a7d68
Grow no longer sets flashing tics
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Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
9f6c132629
Karma players can bump again
2018-08-30 21:32:24 -04:00
TehRealSalt
5fa2ffd26e
Jawz reticule
2018-08-30 19:24:22 -04:00
TehRealSalt
2f7563a5b0
Ignore texture on horizon lines when in OGL
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Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png
Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt
4018301434
Remove use of a duplicated sound
2018-08-30 17:50:47 -04:00
TehRealSalt
f549205721
Halved radius of MT_CHOMPER
2018-08-30 17:12:35 -04:00
TehRealSalt
bd3b346f32
Apply to bananas, eggmen, and mines also
2018-08-30 16:36:46 -04:00
TehRealSalt
4b38c3e48e
Put on player's center during this animation
2018-08-30 16:28:01 -04:00
TehRealSalt
85ee66f64a
Held Orbinaut & Jawz radius+scaling animation on spawn
2018-08-30 16:10:25 -04:00
TehRealSalt
56e74678af
More fundamental Jawz changes.
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1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
TehRealSalt
0fb69a859a
Foolish
2018-08-29 18:12:18 -04:00
TehRealSalt
3bf3d6df33
- Revamped Jawz targetting for Battle Mode
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- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
TehRealSalt
79eb4feb74
Lower capped spring pad max speed even harder, to properly fix BC3
2018-08-29 14:46:42 -04:00
TehRealSalt
d443650c26
Item distribution debugger, and oversight pointed out by this
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Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
TehRealSalt
20cfe7e4a1
Make the low player count distributions slightly more extreme
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Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt
b4f2a03e28
Merge branch 'sonicitems' into sal-misc
2018-08-27 21:08:39 -04:00
TehRealSalt
8f790957f1
Last touches for smk maps
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- different min/max on capped spring pads
- turn the normally almost-useless "non-ramp sector" type into "wall sector", which disables both stepup AND stepdown instead of just stepdown
2018-08-27 18:09:32 -04:00
toaster
3e1d365091
Fix that thing where item boxes just wouldn't respawn in battle if you nabbed them all too quickly (which is very likely to happen in large netgames where we have the great fortune of playing on battal bowl).
2018-08-27 17:25:22 +01:00
TehRealSalt
82e018eb99
Correct remaining instances where step up/down scales with the object instead of the map
2018-08-27 01:07:44 -04:00
TehRealSalt
5498b63cca
Adjustments made to address the netgame
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Less grow, less invinc, less ballhog, just a teensy bit less triple orbinaut, and SPB odds no longer scale with lower player counts like other power items do
2018-08-26 19:55:31 -04:00
TehRealSalt
844fbbfc4c
Good catch
2018-08-26 15:17:55 -04:00
TehRealSalt
798cf3c8ae
Rebalance Battle items in response to last night's netgame
2018-08-26 14:58:21 -04:00
toaster
6365e6b2f9
Undef SHITPLANESPARENCY downstream from vanilla, as promised.
2018-08-26 12:43:31 +01:00
toaster
41b7625fa7
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
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# Conflicts:
# src/g_game.c
# src/v_video.c
2018-08-26 12:42:55 +01:00
toaster
e564f76416
Dumbass copypaste rectified, stplyr is NOT valid in mobjthinker code. toaster, stop making commits to sonicitems
2018-08-26 12:27:45 +01:00
TehRealSalt
efa439f6bf
Merge branch 'sal-misc' into sonicitems
2018-08-26 00:11:19 -04:00
Monster Iestyn
7c321b4248
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
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v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
7f0d75f741
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
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Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn
eb681b4b45
Merge branch 'lighting_fixes_plane_n_simple' into 'master'
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Lighting fixes? Plane and simple!
See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
toaster
60177bba79
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
toaster
241c9c2260
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
toaster
ace4c46d5f
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00