Commit graph

19158 commits

Author SHA1 Message Date
VelocitOni
befda8b38e Made states in deh_tables.c match info.h
Copy-pasted from info.h to deh_tables.c, fixes Opulence barrels problem.
2022-08-30 23:41:13 -04:00
toaster
2c91f83a02 Store tripwire pass level on the player
Fixes tripwire leniency fadeout - previously broken two commits ago
2022-08-30 21:22:26 +01:00
toaster
6b8d729b2c Blaster polish
* Use leveltime instead of leniency for flicker, which makes it work as intended
* Make the threshold for tripwire BLASTER 200% (from 180%)
* Always colorize boost/BLASTER when you have a Flame Shield
* Hide boost/BLASTER if you're using flamedash specifically
2022-08-30 19:29:12 +01:00
toaster
97fab1ab20 Levels of tripwire pass conditions.
- Invinc and sneaker can go up to BLASTER.
- Flame shield and momentum make only the boost by themselves.
- Hyuu and grow ignore tripwire so don't make ANY aura without any of the prior also occouring.
2022-08-30 18:16:51 +01:00
James R
31835b380b Set tripwire blaster destscale instead of player's 2022-08-30 00:12:08 -07:00
toaster
bdd786d8ab BLASTER finalisation
- BLASTER >= 180% speed, smaller boost otherwise
- Flickers under 150%
- Invinc-coloured when invincibility
- Ketchup coloured when boosting, invisible otherwise
2022-08-29 18:35:38 +01:00
Sally Coolatta
b9e3bdff94 Better tripwire leniency vfx 2022-08-29 16:26:58 +01:00
Sally Coolatta
d3a4a6ca81 Remove unused variables 2022-08-28 03:09:13 -04:00
Sally Coolatta
559222f991 Stuff for Ivo's texture crunching
- Flats no longer get applied entirely, they are FULLY DEPRECATED NOW
- Uses AASMELLY instead of REDWALL for missing textures
2022-08-28 00:03:22 -04:00
Sal
aced12b2b2 Merge branch 'more-makefile-changes' into 'master'
Nifty makefile changes  for exe naming

See merge request KartKrew/Kart!651
2022-08-27 01:30:00 +00:00
Sally Coolatta
0fb26368cc Make drift boost bonus match drift spark rate 2022-08-26 20:55:24 -04:00
Sally Coolatta
4c6109f62d Fix redundant check from the optimization
The drawsegs x range already filters this case out, so this will never be reached.
2022-08-26 17:08:35 -04:00
James R
ad242cf9b9 Makefile: do not append master branch name 2022-08-26 10:46:02 -07:00
Sally Coolatta
d3cbf0cd6f Oops, properly scale for high-res/splitscreen
prboom-plus uses 320 here always, but that's because it handles high resolutions differently apparently.
2022-08-25 00:31:23 -04:00
Sal
7c5d066684 Merge branch 'clip-sprites-optimize' into 'master'
Sprites clipping against drawsegs optimized, from prboom-plus

See merge request KartKrew/Kart!650
2022-08-25 03:33:58 +00:00
Sally Coolatta
66f120c1b2 Merge branch 'master' into clip-sprites-optimize 2022-08-24 22:23:13 -04:00
Sally Coolatta
8494c30e08 Drawseg clipping optimized, from prboom-plus 2022-08-24 22:03:05 -04:00
Sal
66aa976cc2 Merge branch '14-expedited' into 'master'
Expedited 1.4+ fixes

See merge request KartKrew/Kart!649
2022-08-24 23:10:47 +00:00
James R
dc221caa9f Merge branch 'model-offset-fix' into 'master'
Fix offsets for models

See merge request KartKrew/Kart!647
2022-08-24 23:08:47 +00:00
toaster
851a2094cf Don't even attempt to advertise a non-netgame server.
This appears to be a long-time bug that exists upstream too, but nobody even knew about it before the MS rules alert made it clear this was actually happening!

# Conflicts:
#	src/m_menu.c
2022-08-24 23:54:38 +01:00
James R
41fa7fe14e Rename rendezvousserver to holepunchserver
# Conflicts:
#	src/mserv.c
2022-08-24 23:39:54 +01:00
James R
222b1b9422 Master server: use I_OutputMsg during startup
CONS_Printf calls CON_Drawer during startup, thread
collision stuff.
2022-08-24 23:33:34 +01:00
James R
09d48b00f8 Reset remotenode when discarding STUN/hole punch packet
Fixes some wild behavior when a lot of hole punching
requests are coming in.
2022-08-24 23:33:25 +01:00
toaster
1a6e54e673 Fix VHS effect speeding up with interpolation. 2022-08-24 23:33:08 +01:00
toaster
ede34864ac Fix changing gamespeed from the menu, for real
I originally wrote a ridiculous attempt at reimplementing the existing value rollaround. For one reason or another, that sidesteps net transmission. Let's just avoid all those hacks and limit our influence to changing the maximum allowed range.

# Conflicts:
#	src/command.c
2022-08-24 23:30:42 +01:00
Sal
57a3aef590 Merge branch 'egg-fast-drift' into 'master'
Give heavy-accel a bonus to drift boosts

See merge request KartKrew/Kart!648
2022-08-24 07:34:34 +00:00
Sally Coolatta
7f4b3e7c2a maybe fix lightning crash idk lol 2022-08-24 03:34:03 -04:00
Sally Coolatta
a4767323f2 Give heavy-accel a bonus to drift boosts 2022-08-24 01:38:50 -04:00
Sally Coolatta
0a7b437328 Fix offsets for models 2022-08-24 00:46:12 -04:00
Sal
0f61d1f064 Merge branch 'v1-rollup' into 'master'
V1 rollup

See merge request KartKrew/Kart!646
2022-08-24 03:34:32 +00:00
Sal
7f71775ae0 Merge branch 'big-boost' into 'master'
Big Boosts

See merge request KartKrew/Kart!643
2022-08-24 03:25:42 +00:00
Sally Coolatta
89367c809d Give first blood sliptiding 2022-08-23 23:12:24 -04:00
Eidolon
91a404c190 cmake: rename executable 2022-08-23 21:44:25 -05:00
Sally Coolatta
b28450313b Merge branch 'master' into big-boost 2022-08-23 22:34:14 -04:00
Eidolon
37d0857762 cmake: move debug strip to src/CMakeLists.txt 2022-08-23 21:32:29 -05:00
Sally Coolatta
eeb00dac22 Even bigger spindash speed 2022-08-23 22:29:12 -04:00
Eidolon
d3287c044d cmake: add objects CMakeLists.txt 2022-08-23 21:29:06 -05:00
Eidolon
17128dc8f7 cmake: add exchndl link on mingw32 2022-08-23 21:26:17 -05:00
Eidolon
4b059f5b38 cmake: remove win32 subdirectory 2022-08-23 21:26:09 -05:00
Eidolon
91fdf426e1 Don't sleep w/ fpscap 0 and vsync enabled 2022-08-23 21:22:40 -05:00
Eidolon
cf230b2182 cmake: build sdl target with threads support 2022-08-23 21:19:31 -05:00
Sal
dc39834953 Merge branch 'infini-tether' into 'master'
Infini tether

See merge request KartKrew/Kart!644
2022-08-24 01:47:55 +00:00
Sally Coolatta
accf8035e0 Make lightning tether bigger 2022-08-23 21:43:53 -04:00
Sally Coolatta
3678eb4868 Lightning Shield tether is stronger 2022-08-23 20:31:13 -04:00
Sally Coolatta
0141ea5a7c Infinite tether uses lightning shield effects 2022-08-23 20:27:19 -04:00
Sally Coolatta
ba8c511bb4 Make infinite tether rainbowy 2022-08-23 20:11:07 -04:00
Sally Coolatta
9a250d3808 Maintain tether in air setpieces 2022-08-23 20:09:10 -04:00
Sally Coolatta
7f8ac08ea4 Don't eat up first blood in the air
Makes it useful on City Escape. The visual effect ends early in the air, but oh well.
2022-08-23 19:56:37 -04:00
Sally Coolatta
fa69737a33 Double first blood power 2022-08-23 19:49:24 -04:00
Sally Coolatta
841c6b9e76 Increase spindash power 2022-08-23 19:28:07 -04:00