Commit graph

505 commits

Author SHA1 Message Date
LJ Sonic
83f53943a6 Merge branch 'knuxtweaks' into 'next'
Knuckles tweaks

See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
b558c523a2 Merge branch 'fix-oldbrak-missiles2' into 'next'
Take 2: Fix Old Brak missiles + add pw_ignorelatch

See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
lachwright
10b09f49c3 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
James R
34eeb98cc4 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
lachwright
c54cb042ba lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright
e1a8ea7663 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq
248cd81ee9 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Steel Titanium
e247ef0251 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
SteelT
9e85267b36 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
SwitchKaze
50a225f8cd Fix signpost shade. 2020-05-29 21:41:20 -05:00
SteelT
4b77741f37 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
SwitchKaze
58cac1fd73 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
SwitchKaze
afe56667b8 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Monster Iestyn
55dd8739ab A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with 2020-05-21 19:42:48 +01:00
MascaraSnake
f1744efbd5 Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them

See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
MascaraSnake
bb03937054 Merge branch 'carry-dust-devil' into 'next'
Add carry types to Dust devils

See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
ZipperQR
88c32f7790 no message 2020-05-14 03:35:46 +03:00
MascaraSnake
7004d8ca75 Merge branch 'next' into waypoints 2020-05-12 23:51:32 +02:00
MascaraSnake
999ebe2fd1 Rename variables for Fang waypoints, in preparation for new global waypoint data structure 2020-05-12 14:53:10 +02:00
James R
1065ded275 Remove instances of HAVE_BLUA that actually disable Lua now 2020-05-10 19:59:56 -07:00
Jaime Passos
a4d6addbca Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
lachwright
fa8e58bec9 Prevent laser sprites clipping into walls/off ledges 2020-05-08 02:58:56 +08:00
lachwright
bfd1d3d49f Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it 2020-05-07 23:24:33 +08:00
lachwright
cd9774b649 Fix knockback scaling 2020-05-07 22:47:34 +08:00
lachwright
645c324d51 Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
lachwright
b4648e4c78 New GFZ3 laser 2020-05-06 09:01:02 +08:00
ZipperQR
d229445d43 no message 2020-05-03 14:02:23 +03:00
ZipperQR
d62d43a76b Dust devil support 2020-04-22 00:59:12 +03:00
James R
71f4433b98 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Jaime Passos
895c226548 Fix incorrect team gametype rule being used in A_OldRingExplode 2020-02-28 23:25:25 -03:00
Jaime Passos
604c05801a Fix homing ring using the wrong team gametype rule 2020-02-28 23:21:27 -03:00
SwitchKaze
99a1840101 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
51137837c4 Custom skincolors 2020-02-21 21:56:39 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Tatsuru
1463d8ba20 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Tatsuru
92060edf6d Standards 3 2020-02-18 22:54:11 -03:00
lachwright
390511a531 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright
2544681658 Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
Louis-Antoine
a997683d1c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
08589dcd96 Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
James R
e831a61df5 Merge branch 'clear-sign-sprite' into 'next'
Add generic signpost sprite for skins that don't have one

See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
Tatsuru
b4d6c160a9 What 2020-01-14 00:52:54 -03:00
Tatsuru
0ef62248ab Logistical problems 2020-01-13 19:12:02 -03:00
Tatsuru
a1fb309392 Range check 2020-01-11 21:38:10 -03:00
Tatsuru
445269ce14 Expose colorization to mappers and SOC 2020-01-11 20:40:57 -03:00
toaster
4f77e1e99b Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
lachwright
12e43a2e9b Randomize skin during signpost roulette 2020-01-04 14:49:44 +08:00