Sally Coolatta
b1d36496b2
Properly implement joystick axes
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NOW it's fully navigable with controller
2021-12-28 08:44:20 -05:00
Sally Coolatta
f0a3dc74bb
Fix control saving
2021-12-28 06:48:53 -05:00
Sally Coolatta
746f112bf7
Fix gamepad joystick handling
2021-12-28 05:31:14 -05:00
Sally Coolatta
7684f5980a
Almost multiplayer char select
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For some reason gamepads have not been registering buttons for a while, which makes this pretty hard to continue. Not sure if it's to do with how the menu cmd is generated, or something deeper in the SDL code.
2021-12-25 08:58:21 -05:00
Sally Coolatta
d067c1ddef
First pass on character select device select
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Ultra mega hacked in, by saving all "discarded" joysticks to an array so they don't get totally closed & we can still poll them. Events now properly send the device number instead of the player number, which means we can store all controllers pressing buttons, and thus, can detect when ANY controller is pressing anything, and THUS we can make the character select work like we wanted to :V
Did not bother fixing any of the bugs, however. First of all, the opening menus do not properly fallback to default controls. Yet again, we may need a more robust system -- storing all keys from gamekeydown separately? Additionally it seems like when I input gamepad it makes me use keyboard anyway, so I think something fishy is up.
2021-12-06 17:43:52 -05:00
Sally Coolatta
f17b948491
Update how input is handled in menus to use key bindings
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VERY broken right now, it lost the delay between key presses. Kinda already sick of the reorganization needed though
2021-11-29 12:02:56 -05:00
Sally Coolatta
cd8862f0bc
New input handling
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Events have a player ID instead of adding billions of keys for separate gamepads. Axis movement (mouse movement, analog sticks) now are counted as keys, so axes don't need to be separately implemented for all controls. Game controls emulate a Saturn controller (some of the external functions like screenshot / gif should be readded, but I got lazy)
This will allow later us to save a config for a controller that can be reused for any player slot, which is one of the main goals for profiles.
Only just enough was made to use the new input system to make it compile. Menus in this branch should aim to move to using PlayerInputDown entirely, instead of using hardcoded keys & simply remapping to those
2021-11-26 14:56:25 -05:00
James R
d6dc33e024
Add spindash to gamecontrolname
2021-04-04 22:47:57 -07:00
Sally Coolatta
0a10396c84
Spindash shortcut button
2021-03-09 17:28:20 -05:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
James R
b7c4a82a0f
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
Sally Coolatta
6ef0af4ba5
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
7ac6723e46
gamecontrol has another index for player num, instead of being duplicated for players 2-4
2020-08-10 20:08:32 -04:00
Sally Coolatta
b546f7d188
Merge g_input.c/h
2020-08-04 01:41:00 -04:00
GoldenTails
7c3a565709
Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility
2020-07-11 21:59:54 -05:00
GoldenTails
1dd754d139
The only "use" that I had to change to "spin" after a manual half hour search
2020-07-11 21:59:54 -05:00
GoldenTails
3c4200901a
Replace 'use' with 'spin' in game control constants
2020-07-11 21:59:54 -05:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
128f0757b6
Semantics
2020-01-23 13:57:39 -08:00
James R
a127045d98
Don't set controls to keys out of array bounds
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Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
8f7a13137b
Add scroll-wheel weapon changing to default controls
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(resolves #248 )
2019-10-13 15:19:31 +01:00
fickleheart
d22601e979
Clear P3 and P4 controls too when clearing all controls
2019-03-24 17:31:04 -05:00
Alam Arias
380bce88a0
remove whitespaces
2019-02-05 15:42:37 -05:00
wolfy852
d1bbebcbea
Fix player 2 not being able to play while the chat is open
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Also attempts to fix the d-pad typing characters into the chat box.
2019-01-10 06:08:12 -06:00
wolfy852
5c5e6a26dd
Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
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# Conflicts:
# CMakeLists.txt
# appveyor.yml
# src/command.c
# src/command.h
# src/d_clisrv.c
# src/d_netcmd.c
# src/dehacked.c
# src/doomdef.h
# src/hu_stuff.c
# src/m_misc.c
2019-01-08 16:32:24 -06:00
SeventhSentinel
3fe7856ba3
Keep execversion stuff on, just dummied out
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Had issues with skin values not changing from the menu, this seemed to fix it
2019-01-06 01:41:42 -05:00
SeventhSentinel
046d66d803
Fix errors from merge
2019-01-06 01:00:30 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
wolfy852
bf5d14c37f
Rebind the talk key by default, but move it to D-Pad Down
2019-01-02 14:50:36 -06:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
wolfy852
0bd646d381
Kill default d-pad bindings aside from "Show Rankings"
2018-12-24 21:30:42 -06:00
mazmazz
c82cd78bb7
Merge remote-tracking branch 'public-gl/2122-version' into 2122-version
2018-12-23 18:09:54 -05:00
mazmazz
915c90d9f3
Merge remote-tracking branch 'public-gl/master' into 2122-version
2018-12-23 18:09:17 -05:00
Digiku
2fbb5995d8
Merge branch 'menu-mpjoy-fix' into '2122-version'
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Menu: Fix joystick events causing the player to move during multiplayer system menu [2122-version]
See merge request STJr/SRB2!420
2018-12-23 18:06:27 -05:00
mazmazz
39b0a16727
Revert "Revert "Merge branch 'menu-mpjoy-fix' into 'next'""
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This reverts commit ee63ed22d5 .
2018-12-23 18:04:01 -05:00
mazmazz
ee63ed22d5
Revert "Merge branch 'menu-mpjoy-fix' into 'next'"
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This reverts commit eaab2da100 , reversing
changes made to 50710c3f10 .
2018-12-23 17:57:50 -05:00
mazmazz
ff2ec801bc
Clear all control keys before loading defaults in LoadConfig
2018-12-23 14:59:26 -05:00
mazmazz
98b59f3f9d
Merge branch '2122-version' into execversion-filtercontrols
2018-12-23 14:30:24 -05:00
mazmazz
d05896415e
Add JOY10 default to gc_centerview
2018-12-23 14:29:54 -05:00
mazmazz
7a1094f56e
Fix joy button default override when filling keynum2 with default
2018-12-23 14:29:10 -05:00
mazmazz
88a503aa76
Add chat_on to non-key move event checks
2018-12-23 03:21:32 -05:00
mazmazz
5a18d89414
Don't create movement events from joy or mouse when menu is active
2018-12-22 01:20:24 -05:00
mazmazz
77402df2e6
Skip setting control if keynum is -1 (for KEY_PAUSE) handling
2018-12-20 18:27:44 -05:00
mazmazz
e54086038f
Dummy out 2p pause, system menu, talk, and scores buttons because grayed out in-menu
2018-12-20 16:40:59 -05:00
mazmazz
2cd851652a
Add G_FilterKeyByVersion() to setcontrol
2018-12-20 16:30:37 -05:00
mazmazz
119b7cb469
Assign joy button defaults for 1 and 2 player
2018-12-20 01:47:35 -05:00