Commit graph

10886 commits

Author SHA1 Message Date
Hannu Hanhi
20447c68a5 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
Hannu Hanhi
75da8067dc Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
lachwright
c54cb042ba lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright
e1a8ea7663 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq
248cd81ee9 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Nev3r
6f8a7da0a4 Merge branch 'shaderless-support-next' into 'next'
Backwards compatibility for shaderless hardware

See merge request STJr/SRB2!1003
2020-06-18 13:49:09 -04:00
Hannu Hanhi
b6ea242ba3 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
lachwright
575fafedaa Fix Dragonbomber z positioning 2020-06-19 00:52:24 +08:00
Hannu Hanhi
a5f4c3eeb0 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
James R
6cddbf7afb Forgot a comma 2020-06-17 22:58:11 -07:00
James R
2a059632a1 Makefile: Move the PREFIX stuff up so version detection can take advantage of 2020-06-17 22:52:19 -07:00
James R
9963d38ce2 Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
dbd5198ac2 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
SteelT
91f8b95a2a Merge branch 'sal-oglshaderport' into 'next'
OpenGL shaders

See merge request STJr/SRB2!724
2020-06-17 18:53:04 -04:00
Steel Titanium
12e85f54a1 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium
e5f704192e Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium
06f76f07f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
55bace797f Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium
26a2677863 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium
aab378fe1a Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
e247ef0251 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
lachwright
47b9a296b3 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
lachwright
ab7b4a29e5 Add SF_NOSUPERSPRITES 2020-06-17 04:53:42 +08:00
lachwright
2215505c2b Merge branch 'next' into more-platform-fixes 2020-06-17 01:53:19 +08:00
lachwright
92a43f2f2e Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain 2020-06-17 01:46:36 +08:00
lachwright
b2b0fc435b Platform fixes 2020-06-14 12:17:30 +08:00
Zachary McAlpin
8376c8e987 I forgot to pop the error handler 2020-06-12 07:50:57 -05:00
Zachary McAlpin
1ed6d49931 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00
Nev3r
ef7a95e7d7 Merge branch 'dofile' into 'next'
Add dofile() to Lua

See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
2986739fd7 Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
SteelT
9e85267b36 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
75932c45d4 Updated LUAh_GameQuit to use new error handler 2020-06-11 15:11:01 -05:00
Zachary McAlpin
1b831c0bbe Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00
lachwright
62183201c9 Allow macOS builds to be launched through Steam 2020-06-12 01:19:06 +08:00
LJ Sonic
4eb8b25d1f Merge branch 'better-download' into 'next'
Improvements to the in-game file downloader

See merge request STJr/SRB2!976
2020-06-11 13:02:13 -04:00
mazmazz
23bd0bc15c CMAKE: Move launch-c into more sensible location 2020-06-10 15:08:09 -04:00
LJ Sonic
3203d4a62e Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
5e7ffb055f Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
3a8e053d9d Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-09 19:54:47 -05:00
mazmazz
121d4c87e3 CMAKE: Fix toggle fullscreen breakage due to missing define
This is lazy. The correct solution is to eliminate the define in the program code
2020-06-09 17:32:14 -04:00
MascaraSnake
5bbbb16837 Compiling fix 2020-06-09 22:10:02 +02:00
mazmazz
89bd419a06 CMAKE: Fix OS X ccache scripts 2020-06-09 11:12:52 -04:00
MascaraSnake
c685328268 Adapt POF_SPLAT to UDMF setup 2020-06-09 09:44:49 +02:00
MascaraSnake
3ce62d7780 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Steel Titanium
2b1b7b763f Fix these "may be used uninitialized in this function" errors with batching 2020-06-08 20:18:32 -04:00
Steel Titanium
468a9b96b7 Fix no previous prototype for TimeFunction 2020-06-08 19:56:24 -04:00
Steel Titanium
b8bbf5d9f4 Merge branch 'next' into sal-oglshaderport 2020-06-08 19:36:23 -04:00
SteelT
025b883eb0 Merge branch 'ogl-batching' into 'sal-oglshaderport'
OpenGL draw call batching

See merge request STJr/SRB2!986
2020-06-08 18:10:18 -04:00
SteelT
7e5a09ee3b Merge branch 'shaders-224-next-merge' into 'sal-oglshaderport'
Shaders next merge

See merge request STJr/SRB2!985
2020-06-08 18:07:53 -04:00
mazmazz
0ce8bdaea1 Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments 2020-06-08 11:57:57 -04:00