Replaces Flicky List system from 2.2.
Specify a list of comma-seperated Followers.
Not used by any systems in this commit, but important to store the data for later.
- On level load for GT_TUTORIAL:
- Forces to requested skin (or Eggman if not specified).
- Named `relevantskin` and not `tutorialskin` in case it's useful to use the same apparatus later for Adventure.
- Also sets default skincolor and disables follower.
- Replaces `tutorialmode`.
- Forces gamespeed to Easy, with no POSITION.
- Laps are currently disabled as well, but this can be changed if necessary.
- Hides Free Play.
- Does not count as a played round (except for Chao Keys).
`tutorialmap` has also been removed. This will be replaced in a later commit with something that plays nicer with Ring Racers' existing systems.
A little off-piste, but a trivial addition since I'm changing this part of the code.
- Plays in Position outside of Encore
- Shows up first in the Sound Test sequence for that map
- Unfortunately, the way this system previously worked, the unlock was given to you for free if you accidentially opened two copies of the game at once.
- Instead, open the file in r+ mode, shimmy along 5 bytes, and write a `true` to be read later.
- Far more memory safe than rewriting the entire gamedata out on crash.
ALSO:
- crashflags has been split into boolean evercrashed and UINT8 musicflags.
- We don't need to track if the LAST session was a crash, at least not right now.
- Opens the floor up to other music like Loser Club happening on the Challenges menu.
- Defaults to 1, AKA Sonic 1/2 monitor
- Set to 2 for Sonic 3k monitor
- Supports a range of 1-9 and A-Z
- Permits fine-grained rapid-prototype stretch goal Chaotix monitor stuff later in development
We had this collective consciousness bigbrain moment in VC together, and it can literally only happen in this branch because unlocks.pk3 is the only main-game asset that needs to change for it
Solves the big problem we had with mixing up Item Capsules and ~~Battle Capsules~~ PRISON EGGS
- UCRP_ISDIFFICULTY
- Example: IsDifficulty Hard - "on Hard difficulty"
- Does what it says on the tin
- You can't specify Easy because there is nothing easier than Easy
- Does it based on the GPsetting if in grand prix, or the level setting otherwise
- UCRP_PODIUMCUP
- Example: PodiumCup Ring - "complete RING CUP"
- Example: PodiumCup Barrier Silver - "get Silver or better on BARRIER CUP"
- Example: PodiumCup Goggles S - "get grade S on GOGGLES CUP"
- Basically a monolithic cup completion handler.
- Only happens after rankings begins in Podium ceremony.
- UCRP_PODIUMEMERALD
- Example: PodiumEmerald - "collect the Emerald"
- Get the Emerald to the ceremony and this is yours.
- UCRP_PODIUMPRIZE
- Example: PodiumPrize - "collect the prize"
- LITERALLY identical to PodiumEmerald except the string
- Doing it seperately from PodiumCup means we can't check whether that cup uses an Emerald or another Catcher Prize automagically
Measures whether you have all 7 Chaos Emeralds, 7 Super Emeralds, or 14 Emeralds
- Hidden if you haven't entered a special stage yet
- Checks all cups and all relevant difficulties outside of GS_LEVEL
- You can specify a difficulty of Normal, Hard, or Master
- Previously was extern scope UINT32 for all players, but this permits one player in a netgame taking a secret path while others don't.
- Attempted to make user-specifiable string, but while I can undo the effects of strtok for the condition, I cannot undo the effects of strupr - so it's disabled for now until we come up with a more robust and hopefully direct system.
- Also removed some old SRB2-originated assumptions that you couldn't unlock anything in multiplayer from the unlocktrigger system.
- Exists on every player struct to simplify writes, but A) not netsynced and B) only checked for local players
- Updated in the relevant locations - no centralised ticking at the moment
- Has a number of new associated conditions that require playing (UCRP's).
- The following require [True/False] as supplementary information.
- FallOff
- TouchOffroad
- TouchSneakerPanel
- RingDebt
- The following have no supplementary information because they're universally a specific achievement.
- TripwireHyuu
- SPBNeuter
- LandmineDunk
- HitMidair
- The following has specific requirements that can be set.
- WetPlayer [name of fluid]
- Append "Strict" to forbid even skimming the surface of the map's fluid.
- All `cv_dummyspbattack`-related material is now gated with the assistance of SECRET_SPBATTACK.
- SPB_ATTACK
- Add UC_MAPSPBATTACK condition.
- Both this and emblems with MV_SPBATTACK have the string "SPB ATTACK: Conquer [LEVEL NAME]", compared to the regular round completion conditions having "Finish a round on [LEVEL NAME]".
- If SPBATTACK is not unlocked, shows ???: Conquer [LEVEL NAME] instead
- If you add a file (and you've unlocked Addons on non-DEVELOP builds) this gets achieved
- Also, Custom # of Rounds Played conditions will show "Custom" only if Addons are loaded
- Race, Capsule, Battle, Special, Custom
- All categories can now be used for Rounds Played condition
- UCRP_SEALEDSTAR now hides if you haven't beaten a single Sealed Star yet
In addition, introduce M_ClearStats
- As more statistics get added, clearing them manually in G_LoadGameData and M_EraseDataResponse is just going to get annoying
- Change around the options on the Erase Data screen to
- Make it clear that erasing all game data won't clear your Profiles
- Add an option to clear stats by themselves, rather than only permitting via complete gamedata wipe
- Move to the "Challenges" terminology over SRB2's "Secrets" terminology
- Move some entries that were previously handled in M_ClearSecrets into M_ClearStats
- Added to Statistics screen
- Caps at "999,999,999+".
- Controls UC_TOTALRINGS condition
- Improve description for UC_MATCHESPLAYED condition
- Says "Rounds" now
- Improve Statistics text for playtime
- Dynamically changes visible units of time (seconds, minutes, hours, days.......)
- Made titlemap + ceremony code more straight-forward by being able to set gamestate in G_DoLoadLevel directly
- Demos are only recorded on GS_LEVEL (fixes crash for ceremony + titlemaps)
- Added G_GamestateUsesLevel to encapsulate all checks for using level rendering
- Added GS_CEREMONY to wipedefs
- K_PodiumSequence just checks for GS_CEREMONY now (optimization)
The game can now properly go to the podium after GP
- Bots follow a slightly more strict path via waypoints
- Bots decide their starting waypoint path depending on their position. (The 1st place winner will start by chasing waypoint ID 1, etc)
- The map used for podium sequence can be decided via `PodiumMap = x` in MainCfg.
TODO:
- Camera work
- Add Lose / Win animation states when stopping at final waypoint
- Adjust physics so that the bots can follow the path more strictly in this mode
- Actually go to it after GP
- UCRP_PREFIX_ISMAP: a prefix version of UCRP_ISMAP
- The condition string for UC_EMBLEM has been updated to match other relevant prefixes.
- UC_COMMA: a second string-relevance-only condition, for inserting a comma where only a human could find it natural
- Combine multiple adjacent saves
- Generally could happen during game ticking, combined via gamedata->deferredstate
- DEFINITELY happened in splitscreen PWR handling, adjust those loops directly
- Write "dirty" state via gamedata->crashflags on everything except safe, intentful unloads
- Add UC_CRASH, which unlocks dependent on the above "dirty" state being present at gamedata load
- We can use this for something more useful and less funny later.
- Play "O_LOSERC" on the menu, starting with the Challenges screen, if a UC_CRASH condition has been met.
- M_UpdateUnlockablesAndExtraEmblems: If Playing() and GS_LEVEL, call a bunch of funny conditions for every non-spectator splitscreen player.
- Called every tick in P_Ticker. May be foolish. May duplicate effort. Worth extra attention later.
- Add a bunch of stacking-together UCRP_REQUIRESPLAYING condition types.
- A collection of PREFIXes
- Grand Prix
- Bonus Round
- Time Attack
- Break The Capsules
- Sealed Star
- A collection of specific prerequisites
- Current map is [map value]
- Character is [character string that gets parsed after skin load]
- M_UpdateConditionSetsPending(), because SOC is bad and loaded before skins
- A collection of win conditions (TODO: these still work in FREE PLAY)
- Finish in good standing
- Break all the capsules
- No Contest
- Finish at least [place]
- Finish at [place] exactly
- Finish at [time, tics]
- Finish at [time, tics] exactly
- Finish with at least [time, tics] left (GTR_TIMELIMIT only)
- An AND to concatenate them together (literally just for text adjustment)
- When SECRET_ADDONS is locked
- No Addons option on Extras submenu
- No mid-game Addons in K_CanChangeRules
- Forced onto CORE on Server Browser room selection page
- Semi-related: If modifiedgame is true, force onto MODDED, even if you haven't unlocked it
- TODO: Update UI to show you can't switch in a more elegant way
- Hide Addons Options on Data Options submenu
- When SECRET_EGGTV is locked
- No Egg TV option on Extras submenu
- Semi-related: Rename to Egg TV per team discussion
- Online menu is inaccessible until unlocked.
- Unlike most unlocks, the fact that it's not enabled is very clearly signposted.
- This is because the previous entry in the series barely had any offline content at all, so the fact you'll have to work for it will catch a lot of people by surprise.
- Has a message that straight up tells you you need experience in Grand Prix mode.
- Has no affect in TESTERS builds, for which this is the only method of play available.
- Fix uninitialised memory usage caused by goofy delayed strcpy
- Use strlcpy instead of strcpy for unknown length sources, just for additional memory safety
- Remove opportunity for printing a number of more than one digit into a buffer only two chars long
- Replacement for LF2_VISITNEEDED, which was itself a Kart-specific inversion of LF2_NOVISITNEEDED
- Prevents selection in time attack before you've beaten the level in another context (GP, or MP if applicable)
- Should be used for Sealed Stars (and Adventure Example) exclusively IMO, but usable for others too
Related adjustments:
- Allow a map to have a `TypeOfLevel` of 0 without error
- Change the Condition String for UC_MAPVISITED to "Finish a round on X" (previously "Beat X")