Commit graph

957 commits

Author SHA1 Message Date
toaster
6036b67f3d ha ha ha ha ha ha ha ha
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).

Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.

Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Sryder
6eca35aae1 SPB Now follows the track.
You better watch out, You better watch out, You better watch out!
2019-06-28 22:43:34 +01:00
Monster Iestyn
f5b0d4b94e Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
(Untested)
2019-06-28 21:40:20 +01:00
toaster
dbec3c7e54 Metal Sonic fixes!
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
toaster
e5918d629b Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-06-26 20:43:37 +01:00
toaster
7d3e659f1f Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
MascaraSnake
68a065ca9e Always use the white sidemark sprite, since track switching is no longer "activated" 2019-06-21 23:40:28 +02:00
toaster
2960180e24 Make minor adjustments to the CA2_MELEE and CA_TWINSPIN stuff. 2019-06-21 00:43:03 +01:00
toaster
0647230253 Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
6bcad784a9 PITY IN PINK!
* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
    * Gives a pink Pity Shield (SH_PINK) on same-team player contact.
    * Deals damage to non-player enemies.
    * Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster
b745b4fe1b With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
MascaraSnake
265350d527 Minecart stopper itself also needs MF_NOCLIPHEIGHT and MF_NOGRAVITY 2019-06-16 22:26:52 +02:00
MascaraSnake
85e7f4b2af Fixed a sound bug 2019-06-16 19:08:20 +02:00
MascaraSnake
50cade33ab Fixed the cacti heights 2019-06-16 18:14:15 +02:00
MascaraSnake
457f1df181 Finetuned the saloon door swinging 2019-06-16 17:57:03 +02:00
MascaraSnake
bdccfb9c35 (Hopefully) fixed the player sometimes landing on the solid part of the minecart stopper after being launched out of the minecart 2019-06-16 17:07:13 +02:00
MascaraSnake
3dc4e1d950 Snapper head/legs and minecart segments flash when they're destroyed 2019-06-16 15:35:32 +02:00
MascaraSnake
4d27dac35a Simplified the setup for the Snapper/minecart death animations 2019-06-15 17:33:07 +02:00
MascaraSnake
18bd29c904 "Finished" minecart hardcoding (still untested and buggy) 2019-06-14 21:19:52 +02:00
MascaraSnake
720d84f87f More incomplete minecart hardcoding 2019-06-13 21:45:30 +02:00
MascaraSnake
01adbfc495 Hardcoded the saloon door 2019-06-12 21:20:14 +02:00
Latapostrophe
a35cea9243 chaos conflict 2019-06-11 17:02:47 +02:00
MascaraSnake
67c3d87190 Hardcoded the new Snapper behavior 2019-06-10 20:32:50 +02:00
MascaraSnake
db6b94e7a7 Hardcoded the new Minus behavior 2019-06-10 17:42:37 +02:00
MascaraSnake
a2c61983e5 Hardcoded the new BASH behavior (there's still a bug lurking somewhere) 2019-06-10 16:09:15 +02:00
MascaraSnake
4a91af1d59 Pushables that are also vulnerable no longer block crushers (because they die anyway). This allows us to make TNT barrels pushable again. 2019-06-10 14:10:37 +02:00
MascaraSnake
b8aac236f2 Hardcoded the Canarivore 2019-06-10 13:58:16 +02:00
MascaraSnake
91ecf9c380 Hardcoded train dust and steam spawner 2019-06-09 17:16:07 +02:00
MascaraSnake
6f7b77f650 Hardcoded train cameo 2019-06-09 13:48:07 +02:00
MascaraSnake
4910c213b2 Hardcoded wood debris 2019-06-09 12:27:09 +02:00
MascaraSnake
3653d5b46e Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch) 2019-06-09 10:51:33 +02:00
MascaraSnake
65d804e77d Hardcoded oil lamp 2019-06-08 15:50:01 +02:00
MascaraSnake
65bb8c9494 Changed cacti widths 2019-06-08 14:45:01 +02:00
MascaraSnake
80f09c35bb Hardcoded dust devil 2019-06-08 09:51:46 +02:00
Sryder
622c2eac07 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/k_kart.c
2019-06-02 18:15:30 +01:00
Sryder
43936013f7 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/d_netcmd.h
#	src/k_kart.c
#	src/p_setup.c
2019-05-25 12:09:47 +01:00
Monster Iestyn
36415b0050 Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both 2019-05-23 21:51:58 +01:00
Monster Iestyn
3cb336bdbc Merge branch 'master' into acz-boss-hardcode 2019-05-23 20:38:25 +01:00
TehRealSalt
bb794ffac9 SHOOT bubbles forward 2019-05-22 19:26:43 -04:00
TehRealSalt
26065e9983 Bubble Shield updatin's
- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
TehRealSalt
02bd05ff2b Bubble Shield waves 2019-05-21 15:46:42 -04:00
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
Steel Titanium
ed6bd64014 Hardcode some ACZ things 2019-05-11 22:56:23 -04:00
TehRealSalt
c2a07b486b Add Flame Shield 2019-05-11 15:20:06 -04:00
TehRealSalt
b5ba4f959d More drafting tweaks
- Drafting dust now only shows up when you reach maximum draft power. This should illustrate how the mechanic works more clearly.
- Drafting power increase per tic has been rebalanced. Tails now takes around 2 seconds to reach maximum power (nerfed from 0.5 seconds), and Metal now takes around 6 seconds to reach maximum power (buffed from 12 seconds)
- Drafting leniency period is now dependent on weight -- characters who can't control their line as much have a bit more leniency to get back into the drafting area.
- Drafting dust now shows up during drifts.
- Added a sound cue when reaching maximum draft power.
- Removed the draft ambient sound.
2019-05-06 20:50:52 -04:00
TehRealSalt
10b9cd9115 Add (unfinished) drafting effect 2019-05-05 01:24:05 -04:00
Monster Iestyn
e06f85d847 Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
2019-05-04 20:20:34 +01:00
Monster Iestyn
3362a0672b DO NOT USE FRACUNIT AS A LAZY WAY TO DO UPPER 16 BITS FOR ACTION VARS 2019-05-04 19:43:14 +01:00
Monster Iestyn
5979fc8540 Hardcode Fang waypoint object type (turns out no state is needed) 2019-05-02 18:11:44 +01:00
Monster Iestyn
61693e3f2e Hardcoded all the main Fang-specific object types, states and sprites.
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.

Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00