toaster
e9867c4bd7
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
lachwright
54699398a0
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
2019-10-09 14:24:27 +08:00
toaster
ed304a5b19
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
MascaraSnake
88b377c306
Make the Pyrefly glowing and damaging in its fire-spawning state
2019-10-07 22:23:52 +02:00
lachwright
90b867bf22
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
lachwright
2d4b2a66d0
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
toaster
cf4abf6b36
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
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# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
toaster
93a41f3653
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
MascaraSnake
c0654572f2
Coins don't melt in lava and lavafalls have displayoffset 1
2019-10-05 20:00:54 +02:00
toaster
edc65a1a22
Fix Saloon doors.
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* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
9b795e56c4
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
TehRealSalt
37009ac9b0
A few stashed fixes that didn't make it to the branches somehow
2019-10-03 10:31:34 -04:00
toaster
7ade43f685
Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there...
2019-10-01 18:19:37 +01:00
MascaraSnake
12f555de25
Merge branch 'master' into acz-fixes
2019-09-30 20:50:33 +02:00
lachwright
741b2a4fad
Merge branch 'master' into knuxstuff
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Update to master (necessary for climbing changes)
2019-09-30 09:56:04 +08:00
lachwright
949ef287b7
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
f67ef441b3
Hardcode pumice ball
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Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
c4f1085f02
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
Jaime Passos
e2ce3988fb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
TehRealSalt
bc3f0568ee
Merge master
2019-09-27 23:09:54 -04:00
toaster
74efc0e1f4
Merge branch 'bossprovements' into 'master'
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ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
95f848d0ee
Merge branch 'dsz3shockwave' into 'master'
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Deep Sea Zone 3 hardcoding
Closes #185
See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
TehRealSalt
06d27ae36e
Merge branch 'master' into fortnite
2019-09-27 06:36:11 -04:00
TehRealSalt
22796b7633
Merge master
2019-09-27 03:44:37 -04:00
toaster
85f50ef54b
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
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* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
f9cf4746b2
Lowered shockwave speed
2019-09-26 17:12:03 +08:00
lachwright
4d31ebf47a
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
toaster
de82d338bd
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
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If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
bd1809f742
Fixed Brak's flames not animating
2019-09-25 20:32:56 +08:00
lachwright
f8dba1c3de
Lots of CA_GLIDEANDCLIMB changes:
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Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
TehRealSalt
bc7673f2da
Update Spring Shells, add color modulo check
2019-09-23 06:29:30 -04:00
TehRealSalt
9d8cb5247a
Special effects!
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Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
sphere
42d1fa6e88
Increase emblem and token hitbox sizes.
2019-09-22 04:19:09 +02:00
toaster
4d62bb4620
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into new_algae
2019-09-20 16:45:06 +01:00
sphere
a1df108f28
Small DSZ coral tweaks.
2019-09-20 00:51:44 +02:00
toaster
0662774a76
* Remove sounds from swimming.
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* Lower default swim animation speed.
* Make speed of flight/swim animation increase whenever mashing jump.
2019-09-19 12:30:30 +01:00
TehRealSalt
b8a752e40a
Merge master
2019-09-18 21:47:11 -04:00
sphere
d6c09e3867
Updated ACZ cacti.
2019-09-18 21:40:33 +02:00
sphere
8ed395b5b5
Merge branch 'master' into new_algae
2019-09-18 20:17:36 +02:00
toaster
68116b914c
* Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added.
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* Make the pain-causing cactodes have DMG_SPIKE.
2019-09-18 17:48:41 +01:00
toaster
f5240ae43a
Correct location of MT_CACTI10 and MT_CACTI11 in relation to their positions given in info.h and dehacked.c (fixes several ACZ-related crashes)
2019-09-18 17:24:22 +01:00
TehRealSalt
5023abd279
Blue springs are Chaotix strong, grey springs are stronger & have diagonal/horizontal types, spring doomednums are reorganized
2019-09-18 02:26:14 -04:00
sphere
124be760b1
New animated DSZ kelp.
2019-09-18 02:05:19 +02:00
toaster
e7465699ad
Merge branch 'morecactis' into 'master'
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More harmful cactus
See merge request STJr/SRB2Internal!329
2019-09-16 16:36:06 -04:00
TehRealSalt
cd65381abc
Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
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Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.
As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00
TehRealSalt
b39482d721
Lua port of the capsule visual
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No item collision or gameplay at all yet
2019-09-15 04:51:45 -04:00
Steel Titanium
a333f20d13
More harmful cactus
2019-09-12 21:36:13 -04:00
TehRealSalt
40c8081a1b
Grease part 3
2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1
Grease part 2
2019-09-12 14:23:45 -04:00
TehRealSalt
56c9641488
Back to old thrusts
2019-09-12 02:18:07 -04:00