Implemented using libopus for the Opus codec, same as is used in Discord.
This adds the following cvars:
- `voice_chat` On/Off, triggers self-deafen state on server via weaponprefs
- `voice_mode` Activity/PTT
- `voice_selfmute` On/Off, triggers self-mute state on server via weaponprefs
- `voice_inputamp` -30 to 30, scales input by value in decibels
- `voice_activationthreshold` -30 to 0, if any peak in a frame is higher, activates voice
- `voice_loopback` On/Off, plays back local transcoded voice
- `voice_proximity` On/Off, enables proximity effects for server
- `voice_distanceattenuation_distance` distance in fracunits to scale voice volume over
- `voice_distanceattenuation_factor` distance in logarithmic factor to scale voice volume by distance to. e.g. 0.5 for "half as loud" at or above max distance
- `voice_stereopanning_factor` at 1.0, player voices are panned to left or right speaker, scaling to no effect at 0.0
- `voice_concurrentattenuation_factor` the logarithmic factor to attenuate player voices with concurrent speakers
- `voice_concurrentattenuation_min` the minimum concurrent speakers before global concurrent speaker attenuation
- `voice_concurrentattenuation_max` the maximum concurrent speakers for full global concurrent speaker attenuation
- `voice_servermute` whether voice chat is enabled on this server. visible from MS via bitflag
- `voicevolume` local volume of all voice playback
A Voice Options menu is added with a subset of these options, and Server Options has server mute.
Allows the user to configure the mixing buffer size to reduce
latency at the cost of higher CPU usage, or vice versa.
This also raises the default buffer size from 1024 to 2048, to
address some underrun problems people have with the current buffer
size.
- Tried to make verbiage consistent in tooltips
- Move advanced video options into submenu
- Remove console chat option
- Move some really technical options from Data to submenu
Small adjustments made in various places to account for
new font being 1px taller.
Some options menus may be too densely packed and will need
adjustment.
User input (virtual keyboard, addons menu) remains console
font. I also did not touch Replay HUD or Online menu.
- Updates music and sound volumes simultaneously
- Changing music/sound volumes separately sets master
volume to highest of the two
- Visually distinct slider