Commit graph

1643 commits

Author SHA1 Message Date
MascaraSnake
9b76d3af6f Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
Latapostrophe
366fff9942 Red rings, fuse, and spb game speed support 2020-03-20 21:58:14 +01:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Sally Cochenour
bb516042a8 Correct shadow size 2020-03-17 21:02:44 -04:00
Sally Cochenour
c313de326e Teleport bubble trap overlay after slowing down rather than before 2020-03-17 20:47:05 -04:00
Sally Cochenour
040865b589 Merge branch 'master' into new-items 2020-03-17 19:31:47 -04:00
Sally Cochenour
eb2c36348e Bubble Shield trap overlay fixes
- Add player momentum to it, so that it lines up better
- Set noclip so it doesn't stop against walls
2020-03-17 19:27:09 -04:00
Sally Cochenour
48e69f7c91 Air sparks, start on drift boosts 2020-03-16 00:53:33 -04:00
Sally Cochenour
4174d9a23e Add a function for retrieving drift spark color, to simplify a lot of code & add transition colors to everything 2020-03-15 23:02:43 -04:00
Sally Cochenour
fa34e4eee4 Merge branch 'master' into sal-waypoints 2020-03-15 20:21:17 -04:00
Sally Cochenour
084901a8b1 Add warnings for old map setups
We probably don't want to keep these for release, but we need reminders to get rid of them ourselves :V
2020-03-15 19:21:06 -04:00
Sally Cochenour
c6f3ac651e Switch red & blue sparks, add yellow sparks, add big spark sprites 2020-03-14 01:43:54 -04:00
Nev3r
63fb8f846b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Sally Cochenour
83c74af696 Fix bad master merge 2020-03-06 12:56:12 -05:00
James R
18aa2972e5 Merge remote-tracking branch 'origin/master' into parties-only 2020-03-05 21:41:23 -08:00
James R
253ab49c07 Merge remote-tracking branch 'origin/master' into 22shadows 2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15 Merge branch 'special-sector-tweak' into 'master'
Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)

See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
10fe9434f6 Merge branch 'blizzard' into 'master'
Weather system refactor, Blizzard weather type

See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sally Cochenour
ff190b7a88 Fix unsigned/signed comparison 2020-03-03 17:05:04 -05:00
Tatsuru
06a2882dc9 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
Sally Cochenour
18637b9eb2 2.2 shadow port 2020-03-01 22:12:50 -05:00
Sally Cochenour
7a3733d75c More remenants 2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2 FINISH removing the shadows... 2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15 Remove our shadows 2020-03-01 17:07:52 -05:00
Sally Cochenour
48ff9ddf85 Move overtime stuff to k_battle.c 2020-03-01 15:58:00 -05:00
Sally Cochenour
3633dc341a Merge branch 'master' into targets 2020-03-01 15:42:49 -05:00
Sally Cochenour
0c1d0d8f5c Don't need abs here 2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f Merge branch 'master' into special-sector-tweak 2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756 Fix offroad collision
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e Store random states in mobjinfo instead of precipprops
My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
SwitchKaze
9508b23d85 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
Jaime Passos
9d0e3465f9 G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Jaime Passos
b8e8b5517d Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables 2020-02-24 20:03:08 -03:00
James R
4f40edaf01 Maybe localdisplayplayers is a bad idea 2020-02-23 23:21:20 -08:00
James R
f164320c88 Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen 2020-02-23 23:20:20 -08:00
Sally Cochenour
40b21a60f6 Fix merge 2020-02-24 01:07:12 -05:00
Sally Cochenour
c7daa33bb8 Merge branch 'master' into draw-flags 2020-02-24 00:52:45 -05:00
SwitchKaze
99a1840101 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
lachwright
6e471ef8b2 Start CA_GLIDEANDCLIMB swimming functionality 2020-02-23 15:38:11 +08:00
James Hale
51137837c4 Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R
ba9f866acf Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
Tatsuru
c562a4eea4 Standards 2020-02-18 22:46:16 -03:00
MascaraSnake
c2311dca45 Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
fickleheart
598f66a997 Let scripters see if player just launched from slope 2020-02-16 21:34:07 -06:00
James R
2615806bf8 Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦 2020-02-02 18:00:02 -08:00
James R
4f41da1d16 Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00