SwitchKaze
d992b52577
Return nil on skincolor invalid field access
2020-12-21 15:48:49 -06:00
Jaime Ita Passos
3f1ae51936
Fix "missing initializer" warnings/errors in CVAR_INIT macros
2020-12-21 17:19:07 -03:00
GoldenTails
becb2faa01
Make sliding against objects actually work
2020-12-21 02:03:44 -06:00
GoldenTails
66aac9bd7a
Have Lua_OnChange restore the stack to what it was before it was called.
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So we don't get Luas with access to LUA_GetErrorMessage.
2020-12-20 21:43:14 -06:00
Hannu Hanhi
266c3b9a00
Fix video mode 0 not getting centered
2020-12-21 00:03:20 +02:00
GoldenTails
a51fb151db
Have A_ThrownRing check for a player too
2020-12-19 21:30:13 -06:00
GoldenTails
75f495ac5e
Have A_DetonChase check for a player too
2020-12-19 21:12:09 -06:00
GoldenTails
4117196ba6
Actually check for a player smh
2020-12-19 20:33:29 -06:00
LJ Sonic
5884f803bb
Fix TICCMD_RECEIVED being overridden by gamelogic
2020-12-16 17:35:39 +01:00
Nev3r
50192f59ff
Merge branch 'lua-tag-iterator' into 'next'
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Lua multitagging
See merge request STJr/SRB2!1292
2020-12-16 11:32:15 -05:00
Nev3r
9d99a7880e
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator
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# Conflicts:
# src/doomtype.h
2020-12-16 17:27:44 +01:00
Nev3r
d27ed974b2
Merge branch 'fix-vibing-slopes' into 'next'
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Fix vibing slope planes
See merge request STJr/SRB2!1335
2020-12-16 11:15:41 -05:00
Nev3r
7017200343
Merge branch 'plane-viewangle-fix' into 'next'
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Restore the viewpoint's angle in R_DrawPlanes instead (related to #404 )
See merge request STJr/SRB2!1326
2020-12-16 11:15:27 -05:00
Nev3r
4ece37d2ac
Merge branch 'binarymap-slopevertices-fix' into 'next'
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Replace the first entry in slope vertex thing taglists, instead of adding into them (related to #404 )
See merge request STJr/SRB2!1333
2020-12-16 10:55:21 -05:00
Nev3r
38bc937887
Merge branch 'spritestuff2-archiving-fix' into 'next'
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Fix archived mobjs having no default blend mode and sprite scales
See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
Nev3r
ad03fe852a
Merge branch 'text-color' into 'next'
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Improved text colormaps (Closes #222 and #359 )
Closes #222 and #359
See merge request STJr/SRB2!1202
2020-12-16 08:50:30 -05:00
Zippy_Zolton
ffef054dee
magenta and green sonicx
2020-12-15 22:19:57 -06:00
Jaime Ita Passos
ad224acfca
Fix vibing slope planes
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I messed up the multiplication order for texture scaling: it multiplied a floating point number with a fixed point number, instead of multiplying two floats and then converting the result into a fixed point number.
2020-12-16 00:26:08 -03:00
James R
f3fa2c4f32
Merge branch 'shieldless' into 'next'
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Add new skin flag SF_NOSHIELDABILITY
See merge request STJr/SRB2!1331
2020-12-15 21:00:53 -05:00
James R
3a7941391f
Merge branch 'amys' into 'next'
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fix amy meeting herself in mario mode
See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
ec52d9bb73
Merge branch 'picfmt-fixes' into 'next'
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Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats
See merge request STJr/SRB2!1324
2020-12-15 20:55:52 -05:00
James R
cf454b0d77
Merge branch 'dusty' into 'next'
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Make fiery spindust fullbright
See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
Zippy_Zolton
1b4b7271ea
Merge branch 'next' of https://github.com/STJr/SRB2 into text-color
2020-12-15 19:51:40 -06:00
James R
8b1c1a7ac2
Merge branch 'drain-antiri' into 'next'
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Make Ring Drain sectors play the depletion sound instead of the ring sound
See merge request STJr/SRB2!1315
2020-12-15 20:51:39 -05:00
James R
ef3102e75a
Merge branch 'gl-colormap-update' into 'next'
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Fix animated skincolors in OpenGL (resolves #187 , #247 , #301 , #370 )
Closes #187 , #247 , #301 , and #370
See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
bde40c36b1
Merge branch 'team-elementalfire' into 'next'
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Player-Colored Elemental Fire for competitive gametypes
See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
James R
4ffe8f429d
Merge branch 'intermission-double-free-fix' into 'next'
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Fix double free occuring when unloading the intermission patches
See merge request STJr/SRB2!1304
2020-12-15 20:44:57 -05:00
James R
b98d27a1ba
Merge branch 'circuit-finallap' into 'next'
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Final lap text for circuit
See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
James R
57155643b1
Merge branch 'gme-spc-fix' into 'next'
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Fix SPC looping on libgme versions >= 0.6.3
See merge request STJr/SRB2!1302
2020-12-15 20:40:10 -05:00
katsy
284e32074d
GETFLAG
2020-12-14 20:23:24 -05:00
Zippy_Zolton
d90d18f33c
fixes spaces
2020-12-14 16:14:20 -06:00
Zippy_Zolton
a5d7823f5e
Redone colormaps by SonicX8000
2020-12-14 12:52:24 -06:00
Jaime Ita Passos
7367316c06
Replace the first entry in the taglist, instead of adding into it
2020-12-14 14:13:24 -03:00
James R
8b0d2bb158
Better check for tag list userdata
2020-12-14 08:08:01 -08:00
James R
20c6259821
Push "valid" only once
2020-12-14 05:53:57 -08:00
katsy
a39949077b
Merge remote-tracking branch 'stjr/next' into dusty
2020-12-14 05:39:35 -06:00
katsy
ead6180ef5
lol
2020-12-14 05:32:51 -06:00
katsy
03c9543db9
you too
2020-12-14 04:06:28 -05:00
katsy
f76803d8c0
go away whitespace
2020-12-14 04:05:14 -05:00
katsy
3e73577b8e
add checks for new flag, make emergency jump call shieldspecial
2020-12-14 04:03:14 -05:00
katsy
e6aff20076
ditto
2020-12-14 04:02:17 -05:00
katsy
708fc52543
add SF_NOSHIELDABILITY
2020-12-14 04:01:50 -05:00
katsy
d37fd1aa23
remove amy
2020-12-14 02:36:00 -05:00
Zippy_Zolton
f30ab44564
Merge branch 'next' of https://github.com/STJr/SRB2 into text-color
2020-12-14 00:16:38 -06:00
Jaime Ita Passos
5b56c49e1f
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
2020-12-14 02:07:12 -03:00
Jaime Ita Passos
1d8fb0fc50
Restore the viewpoint's angle in R_DrawPlanes instead
2020-12-14 01:14:55 -03:00
Jaime Ita Passos
940f134717
Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats
2020-12-14 00:53:42 -03:00
James R
375c83d492
Merge branch 'fix-playintro-crash' into 'next'
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Fix intro crash
See merge request STJr/SRB2!1310
2020-12-13 22:17:25 -05:00
James R
498ff708bb
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
Sally Coolatta
2b7e465ed6
Use R_PointToDist2 instead
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Apparently overflows less often
Actually, lets just fix FixedHypot instead.
Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot.
Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
2020-12-12 14:49:26 -08:00