Sal
55db2268bf
Merge branch 'anim-fix' into 'v1'
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Fix wheel animations
See merge request KartKrew/Kart!144
2019-05-02 09:23:22 -04:00
Sal
5316e63a6d
Merge branch 'next-colors' into 'v1'
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Final colors for v1.1
See merge request KartKrew/Kart!143
2019-05-02 09:23:10 -04:00
TehRealSalt
e954f0b410
Missed a spot
2019-05-02 02:52:22 -04:00
Sal
243265ffc0
Merge branch 'respawn-flash' into 'v1'
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Flashing tics on respawn
See merge request KartKrew/Kart!138
2019-05-02 01:39:31 -04:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
TehRealSalt
889ead7840
Fix wheel animations
2019-05-02 00:44:04 -04:00
TehRealSalt
f6b698b420
Port over double-press Grow cancel from internal
2019-05-01 23:56:12 -04:00
TehRealSalt
8f336572ef
Slight Grow improvements for public
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- Using Grow while Shrunk will make you normal-size, instead of giant.
- Baked in a Shrink/Grow noise into K_RemoveGrowShrink, whenever you have either
2019-05-01 23:50:18 -04:00
TehRealSalt
359d06f1b4
Modify the first shade of Byzantium
2019-04-26 22:32:31 -04:00
wolfy852
b2e12461d9
Fix boost -> drift -> release sliptides not showing the effect when turning right
2019-04-26 19:26:22 -05:00
TehRealSalt
2e22194677
Final v1 colors
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- 11 new colors: Skunk, Artichoke, Pigeon, Walnut, Cinnamon, Lemonade, Quarry, Crocodile, Azure, Thunder, & Wristwatch
- Updated Dawn, Sunset, Cream, Gold, Olive, Vomit, Lime, Plague, & Caribbean
- Updated opposite colors for Bubblegum & Camouflage in response to the new colors
2019-04-26 18:18:53 -04:00
TehRealSalt
ed093e0856
Display on server browser
2019-04-26 14:07:48 -04:00
TehRealSalt
435862b29d
finished scrambles
2019-04-26 13:34:30 -04:00
TehRealSalt
5abe25d0a5
Speed/Encore scrambles based on power level
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Did not test yet
2019-04-24 01:47:43 -04:00
TehRealSalt
6f6bc3333f
Put behind cvar
2019-04-23 01:10:16 -04:00
wolfy852
9cac5f5277
Don't cut off flashing tics when using sneakers, don't allow stealing bumpers while intangible
2019-04-22 20:18:15 -05:00
wolfy852
870f29f861
Flashing tics on respawn
2019-04-21 07:52:01 -05:00
TehRealSalt
ea2bcb3b99
Update from master
2019-04-19 20:14:06 -04:00
TehRealSalt
a3d2b48329
Fix up more stuff
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Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
TehRealSalt
b5645a81b9
Remove shitty game speed dependent sneaker boosts
2019-04-11 11:19:31 -04:00
TehRealSalt
68ac9080f3
New ring debt indicator & SPB ring lock animations
2019-04-10 23:33:01 -04:00
Lachlan Wright
bc2f78020b
Update k_kart.c
2019-04-10 03:16:46 -04:00
TehRealSalt
8e40707c9e
Swap position & momentum angle cones for drafting
2019-04-09 14:39:42 -04:00
TehRealSalt
18db196e7e
Make the temporary HUD a bit more obivous
2019-04-09 14:22:35 -04:00
TehRealSalt
f67e2b5ce1
Add a ring debt indicator for other players
2019-04-09 14:13:34 -04:00
TehRealSalt
25dd4b7b44
Bring back Eggman detonation
2019-04-09 13:13:53 -04:00
TehRealSalt
3b352bceea
Better SPB ring locking
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Now triggers when locked on instead of when out, and has a temporary HUD colorize animation when ring pickup is locked.
also:
- SPB spawns rings more frequently
- There's only a chance for Super Ring while in debt if you mashed at all
- Added Battle fallback items when alone, for the future Break the Capsules
2019-04-09 13:11:55 -04:00
TehRealSalt
583b3bb4a7
2 more tweaks
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- Ring pickup is disabled while SPB is locked onto you (HUD animation to signify this is not implemented yet)
- Ring afterimages only spawn while in the air, to reduce lag
2019-04-09 12:25:11 -04:00
TehRealSalt
5228f85fee
Reduce shrink timer
2019-04-09 11:18:46 -04:00
TehRealSalt
7c85b6f75f
Ring boosts no longer work in offroad
2019-04-08 18:51:08 -04:00
TehRealSalt
2d92fcee46
Better speedometer
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Better graphics, appears in Battle, and has a new percentage mode ala Sonic Drift 2
2019-04-08 16:39:06 -04:00
TehRealSalt
ed0267d7d8
Various more tweaks
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- Ring attraction is now much more preformant. Instead of each ring checking for all players for a shield & then doing a distance check, players with an attraction shield already will do a blockmap check around them for rings.
- Draft leeway period is longer, from 10 tics to 1 second
- During the draft leeway period, your draft sparkles will still be attached to the last player you drafted, but transparent
- Scale drafting speed requirements, distances, and visuals with player scale instead of map scale. While shrunk, this will make it so you need to be closer to draft, but don't need to be moving as fast.
2019-04-08 14:30:27 -04:00
TehRealSalt
94fbb2c783
Merge master
2019-04-07 14:54:10 -04:00
TehRealSalt
3dd89eb7c8
Extra touches
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- Re-enable ring respawn
- Make Attraction Shield chasing rings faster
- Combi-band is invisible to non-affected players
- Used rings animate faster
- Sync ring animation to a global timer
2019-04-07 14:49:51 -04:00
TehRealSalt
23948c14ec
Use more ring frames on the spawned in ones
2019-04-02 17:20:58 -04:00
Lachlan Wright
40f351debb
Add missing entry for SKINCOLOR_BUBBLEGUM in ColorOpposite()
2019-03-27 03:23:32 -04:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart
5c6f142da1
LAT
2019-03-17 21:44:11 -05:00
fickleheart
932f73a171
Cache colormaps everywhere to avoid memory leaks
2019-03-16 00:39:52 -05:00
TehRealSalt
b0ae2f1cfa
Finishing touches
2019-03-15 00:29:12 -04:00
TehRealSalt
e3434cf724
Merge branch 'doubled-boost' into draft
2019-03-14 19:45:33 -04:00
TehRealSalt
f2bbcbefa2
Drafting
2019-03-14 19:43:58 -04:00
TehRealSalt
aa7660f0fe
fix warnings
2019-03-12 01:39:55 -04:00
TehRealSalt
40093a9213
Merge branch 'master' into rings
2019-03-12 01:27:11 -04:00
fickleheart
e536252a8a
Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
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# Conflicts:
# src/k_kart.c
# src/p_mobj.c
2019-03-11 21:59:45 -05:00
Latapostrophe
395df49ff0
Fix what was discussed, minus the rocksneaker math which is still shady, but let's not break what currently works
2019-03-11 18:53:23 +01:00
TehRealSalt
6aa55bdbe2
Merge remote-tracking branch 'kartpublic/next' into fortnite
2019-03-11 13:49:12 -04:00
TehRealSalt
0f4fd73533
Try out boost stacking
2019-03-11 12:00:39 -04:00