Monster Iestyn
d3f61027f8
Added polyobj.vertices and polyobj.lines to Lua
2020-09-09 21:15:02 +01:00
Monster Iestyn
4424a949b2
Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate
2020-09-09 19:38:56 +01:00
Monster Iestyn
342076440f
Added new functions as variables of polyobj_t:
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* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj
I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
f0f24e8276
lua_maplib.c changes now that polyobj_t is supported:
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* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
aa76af1bbb
added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t
2020-09-09 17:06:36 +01:00
Monster Iestyn
ecc5182078
lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
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also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
9e37ef5473
lua_script.c fixes:
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* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
9008a21c29
* added access to translucency and triggertag in polyobj_t
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* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
3fd9381c97
* added access to id, parent, angle, damage, thrust, flags in polyobj_t
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* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
f2784188ac
Fix STJr copyright years, this file was obviously only created today, not 4 years ago!
2020-09-08 18:56:00 +01:00
Monster Iestyn
2513ddb508
make sure to include fastcmp.h, whoops
2020-09-08 18:55:16 +01:00
Monster Iestyn
d0c07198c7
* started functions for accessing/editing META_POLYOBJ (bare minimum atm)
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* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5030f8a02
Begin work on adding access to polyobjects in Lua:
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* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
James R
9c2b121728
Merge branch 'credits-227' into 'next'
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Update credits
See merge request STJr/SRB2!1136
2020-09-06 01:20:50 -04:00
James R
c33f3e0cb2
Update SuperPhanto's name with real name per request
2020-09-02 17:59:53 -07:00
James R
e438d55720
Add SuperPhanto to the art credits
2020-09-01 18:51:47 -07:00
James R
a7d7933c5a
Disable update alert if this is a prerelease
2020-09-01 16:22:29 -07:00
James R
605ea2c668
Update version to 2.2.7 RC1
2020-09-01 15:38:51 -07:00
James R
1922a78a3b
Define BETAVERSION as a suffix to the version string
2020-09-01 15:38:27 -07:00
James R
aa8f07af41
Update patch.pk3 asset hash
2020-09-01 15:26:13 -07:00
SteelT
35c57b744d
Merge branch 'replace-purefat' into 'next'
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New STJR Intro and related changes (resolves #202 )
Closes #202
See merge request STJr/SRB2!1132
2020-09-01 15:00:48 -04:00
Steel Titanium
861118ac53
Allow the game to continue even if the STARTUP lump is somehow missing
2020-09-01 14:46:03 -04:00
Steel Titanium
ca08a7675c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat
2020-09-01 13:54:27 -04:00
James R
d78befc713
Merge branch 'master' into next
2020-08-31 16:10:05 -07:00
James R
e4b7257ec9
Fix NOHW compiling
2020-08-31 16:09:41 -07:00
James R
7cbc9add07
Kill NOHS
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(cherry picked from commit a79316b375 )
2020-08-31 16:06:40 -07:00
James R
1818693d71
Fix NOGME compiling
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(cherry picked from commit d52a35e5b6 )
2020-08-31 16:04:09 -07:00
Steel Titanium
ce666acdda
Fix some build errors
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(cherry picked from commit f25235d1eb )
2020-08-29 18:08:41 -07:00
James R
e6c914c7b2
Fix stupid NONET
2020-08-29 17:51:59 -07:00
James R
d31fb748b2
Do not do master server things when NOCURL
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(cherry picked from commit b681b6e9e6 )
2020-08-29 17:45:28 -07:00
James R
c188d6eb5d
C90?
2020-08-29 17:21:54 -07:00
Steel Titanium
08aa1a5ad7
Fix compile error
2020-08-29 20:04:11 -04:00
Steel Titanium
13033c521b
Attempts to make the intro a bit more shorter
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Make the scene time be 5 seconds long max
Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
James R
f013b73dd5
Merge remote-tracking branch 'origin/master' into next
2020-08-28 19:52:25 -07:00
James R
f52b66fdf5
Merge branch 'makefile-detect-system' into 'master'
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Detect which system the Makefile is running on to compile for
See merge request STJr/SRB2!1123
2020-08-28 22:49:34 -04:00
James R
2165d747cb
Merge branch 'default-warningmode' into 'master'
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Use WARNINGMODE by default
See merge request STJr/SRB2!1122
2020-08-28 22:49:24 -04:00
Steel Titanium
f0ec718aae
Make the intro shorter as I felt it was a bit too long
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Change the code a bit so less magic numbers.
2020-08-28 20:08:46 -04:00
Steel Titanium
2f06ff44cc
Add new STARTUP lump, for the splash screen
2020-08-28 17:11:38 -04:00
Steel Titanium
6a37f39ca8
New STJR Intro, replaces the old PURE FAT intro
2020-08-28 17:10:54 -04:00
James R
ec3dffbb94
Makefile: add WINDOWSHELL=1 for the Windows detect
2020-08-20 20:19:50 -07:00
James R
d330ad6b01
Merge branch 'ringslinger-penalty-snap' into 'next'
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Fix Ringslinger weapon ring penalty missnapment
See merge request STJr/SRB2!1120
2020-08-19 18:18:15 -04:00
James R
288a6c1431
Merge branch 'fix-file-downloading' into 'next'
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Fix bug where SRB2 would check size of disk from current directory instead of srb2home
See merge request STJr/SRB2!1121
2020-08-19 18:16:22 -04:00
James R
f30e52f967
Merge branch 'oops-http-mserv' into 'next'
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Fix lingering issues with the http-mserv merge
See merge request STJr/SRB2!1117
2020-08-19 18:12:38 -04:00
James R
fd4ab28a84
Makefile: automatically detect system to compile for, if no system was specified
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This should work for mingw and linux so far.
2020-08-18 18:01:59 -07:00
James R
ce98fc16bd
Makefile: Make WARNINGMODE the default, optionally disable with RELAXWARNINGS
2020-08-18 16:45:00 -07:00
James R
63ba605f52
Is it GCC is it gcc, is it????
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(cherry picked from commit 246e71a463 )
2020-08-18 16:37:19 -07:00
James R
9b04a1a45f
Merge branch 'showjoinaddress-menu' into 'next'
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Add a menu option for showjoinaddress; disable it by default
See merge request STJr/SRB2!1115
2020-08-18 19:15:23 -04:00
GoldenTails
2a27628232
Fix bug where SRB2 would check size of current directory instead of srb2home
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Hopefully that fixes that one bug with weird filesize issues too
2020-08-18 17:34:32 -05:00
James R
d082e42d48
Cast UINT16 for unlockable_t.height -> alphaKey
2020-08-18 11:19:16 -07:00
Zwip-Zwap Zapony
12b4b7f708
Fix Ringslinger weapon ring penalty missnapment
2020-08-18 11:42:35 +02:00