James R
b3afa91673
Remove adminplayer from SERVERINFO (PACKETVERSION 2)
2020-01-12 20:21:35 -08:00
James R
2c9ea284a7
Kill Lua adminplayer
2020-01-12 20:04:05 -08:00
James R
f344739294
Merge branch 'fangpogo' into 'next'
...
Make Fangboss' player pogo a little less bullshit.
See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
7daf24fcb8
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
James R
97ca460531
Merge branch 'split-emblem-hints' into 'next'
...
"Symmetrical"-ish Emblem Hint pages
See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
eb58de0980
Fix "symmetrical"-ish emblem hints for ERRORMODE
...
"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
fd18f1cb7f
Merge branch 'fix-node-player-mixups' into 'master'
...
Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
81021ad254
Merge branch 'egg2pogo' into 'next'
...
Egg Slimer Pogo Bruh Moment (resolves #112 )
See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
5e9a1003b6
Merge branch 'targetproblem' into 'next'
...
Homing Targetting Issues
See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
2023d9bed1
Merge branch 'refactor-kicks' into 'fix-node-player-mixups'
...
Replace all instances of XD_KICK with a SendKick function
See merge request STJr/SRB2!682
2020-01-12 15:41:18 -05:00
LJ Sonic
e9002a15c4
Merge branch 'fix-node-player-mixups' into 'master'
...
Fix node numbers being used in place of player numbers
See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
James R
a5904808d1
Merge branch 'you-cant-escape-console' into 'master'
...
Open the console in menus and draw backpic correctly
See merge request STJr/SRB2!665
2020-01-12 15:38:51 -05:00
James R
3b79b8534f
Merge branch 'escape-console' into 'master'
...
Let Escape close the console
See merge request STJr/SRB2!664
2020-01-12 15:38:35 -05:00
Louis-Antoine
85ff92cff2
Disable title map when entering a netgame
2020-01-12 20:08:41 +01:00
Louis-Antoine
82876c2eff
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
Louis-Antoine
ad38ba1f39
Fix node numbers being used in place of player numbers
2020-01-12 18:34:08 +01:00
fickleheart
03d95484e2
Limit shadow Y scale to prevent graphical bugs
2020-01-12 09:10:09 -06:00
fickleheart
7aafa300e9
Expose mobj->shadowscale to Lua
2020-01-11 18:28:15 -06:00
fickleheart
d2c6af1167
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
fickleheart
fb30054fcc
Use dedicated shadow graphic
2020-01-11 17:56:49 -06:00
fickleheart
d5b0ba7659
Fix player shadows while on rope hangs etc
2020-01-11 17:39:53 -06:00
fickleheart
ad9bec06e6
Merge remote-tracking branch 'upstream/next' into software-dropshadows
2020-01-11 17:09:57 -06:00
Monster Iestyn
7eba91f839
whoops, forgot to do this
2020-01-11 20:24:43 +00:00
Monster Iestyn
9c1b15c986
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
Monster Iestyn
54f1cd601e
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
toaster
862a4cce19
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
...
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
3adedd5f8d
Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????)
2020-01-11 16:40:42 +00:00
MascaraSnake
331fe7201c
Merge branch 'udmf-vslopes' into 'next'
...
Add textmap vertex slope support
See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
toaster
0a720e70c5
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
2020-01-11 14:41:37 +00:00
Zwip-Zwap Zapony
599d7a5345
Make >5 <10 emblem hints appear "symmetrical"-ish
...
With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
2020-01-11 14:59:10 +01:00
Nev3r
aa2184989c
Clarify ambiguity regarding mapthing-based vertex slopes.
2020-01-11 08:53:29 +01:00
James R
013d4858e2
Merge branch 'unsigned-bruh' into 'next'
...
Fix incorrect cast
See merge request STJr/SRB2!669
2020-01-11 02:26:52 -05:00
MascaraSnake
07ec05a44b
Fix incorrect cast
2020-01-10 23:32:31 +01:00
James R
3a7ee3e5b9
Merge branch 'brickblockbustin' into 'next'
...
Brick Block Bustin
See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
47af4f51ee
Merge branch 'orbital-flickering' into 'master'
...
Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a77acb349a
Merge branch 'accurate-papersprites' into 'master'
...
Accurate papersprite projection
See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
3225affa98
Merge branch 'showconditionset' into 'next'
...
Showconditionset
See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
fc82e03600
Merge branch 'morehints' into 'next'
...
Allow for 10 emblem hints on a map by poking the drawer a bit.
See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
5d281ebfd3
Merge branch 'playerthink-hook' into 'next'
...
PlayerThink Hook
See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
3868ca6cfb
Menu option for 1upsound
2020-01-10 12:55:22 -08:00
James R
f2445b27b5
1upsound always plays a sound instead of jingle
2020-01-10 12:55:03 -08:00
MascaraSnake
fac733331d
Some minor cleanup
2020-01-10 19:56:29 +01:00
MascaraSnake
c5a7f6d6cb
Merge branch 'stars-fix' into 'next'
...
Add MT_FLINGNIGHTSSTAR mobj type
See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
595537267a
Merge branch 'minor-ogl-improvements' into 'next'
...
Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
MascaraSnake
000dbb2336
Merge branch 'extratextoffs' into 'next'
...
Fix snapping of extra multiplayer text. (Resolves #101 )
See merge request STJr/SRB2!667
2020-01-10 13:31:57 -05:00
toaster
8926b8b324
Fix snapping of extra multiplayer text. ( Resolves #101 )
2020-01-10 12:50:58 +00:00
toaster
1adceb858c
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
2020-01-10 11:43:41 +00:00
James R
e76c98b2b7
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
James R
3a9cc8db92
Let the console open in menus
2020-01-09 22:42:00 -08:00
James R
ed6a78fe05
Show Sonic's ass if con_backpic. No wait, I mean crop the backpic...
2020-01-09 22:39:01 -08:00