Lachlan Wright
b37d6ba94d
Merge branch 'name-change-spam' into 'next'
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Don't let players change their name more than five times per minute
See merge request STJr/SRB2!1155
2020-09-25 09:36:39 -04:00
Lachlan Wright
1ec61bb8f4
Merge branch 'clarity' into 'next'
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Add-on clarity from Kart
See merge request STJr/SRB2!1153
2020-09-25 09:33:04 -04:00
Sal
e1c5acffb9
Merge branch 'dont-cheese-fault' into 'master'
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Fault again if you spectate then respawn during a fault
See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce
Merge branch 'spinout-type-cleanup' into 'master'
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Don't run out wipeout in the air
See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
Lachlan Wright
500e0dfba1
Merge branch 'fix-236' into 'next'
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Only allow explicitly living players to trigger sector specials
Closes #236
See merge request STJr/SRB2!1152
2020-09-25 09:31:06 -04:00
Lachlan Wright
d20b02b6cd
Merge branch 'turret-seeing-ghosts' into 'next'
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Fix P_SupermanLook4Players assigning spectators as targets
Closes #209
See merge request STJr/SRB2!1151
2020-09-25 09:30:38 -04:00
Lachlan Wright
e3bd66a210
Merge branch 'no-skincolor-space-warning' into 'next'
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Remove "skincolor name contains spaces" console warning
Closes #280
See merge request STJr/SRB2!1148
2020-09-25 09:30:24 -04:00
Lachlan Wright
21094f565c
Merge branch 'botsavestuff' into 'next'
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Save changes made to the bot's skin, and display it properly in save select
See merge request STJr/SRB2!1147
2020-09-25 09:30:03 -04:00
Lachlan Wright
2fc82d429e
Merge branch 'more-helpful-lua-error' into 'next'
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Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
See merge request STJr/SRB2!1145
2020-09-25 09:28:49 -04:00
Sally Coolatta
953afddd03
Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup
2020-09-25 09:28:19 -04:00
Lachlan Wright
9f58d6f053
Merge branch 'snake-fixes' into 'next'
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Fix bonus items sometimes overriding apples in Snake minigame
See merge request STJr/SRB2!1134
2020-09-25 09:23:33 -04:00
Lachlan Wright
ed58fab45f
Merge branch 'dye-fix' into 'next'
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Fix players not properly decolorizing via linedef action
See merge request STJr/SRB2!1127
2020-09-25 08:54:16 -04:00
Lachlan Wright
0060bac482
Merge branch 'more-stats' into 'next'
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Add tic and UI times to render stats
See merge request STJr/SRB2!1125
2020-09-25 08:54:01 -04:00
Lachlan Wright
6faa84eaee
Merge branch 'w-initfile-bruh' into 'next'
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Fix a bug where adding the same mod multiple times counted towards the mod limit
See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
Lachlan Wright
923e3d4888
Merge branch 'gl-shearing-fix-2' into 'next'
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Fix cv_glshearing 2 in first person
See merge request STJr/SRB2!1114
2020-09-25 08:51:57 -04:00
Lachlan Wright
325f4757f0
Merge branch 'console-silly-characters' into 'next'
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Get rid of some silly behavior with certain characters in console
See merge request STJr/SRB2!1110
2020-09-25 08:31:08 -04:00
Lachlan Wright
1b4fa12493
Merge branch 'more-nodes' into 'next'
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Increase MAXNETNODES, show more servers in the server browser
See merge request STJr/SRB2!1106
2020-09-25 08:24:16 -04:00
James R
ce4dc9fbc9
Adjust volumes by 5% in menu
2020-09-25 02:29:40 -07:00
James R
922f6aa9f8
Scale volume cvars by half, 200% max and 50% default
2020-09-25 02:23:44 -07:00
James R
c9e3281b99
Merge remote-tracking branch 'origin/master' into tinnitus
2020-09-25 01:57:08 -07:00
Sally Coolatta
58d9ac899d
Fixed friction being applied incorrectly
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Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
e19cffa819
Quitting players act like bots
2020-09-25 02:27:11 -04:00
Sally Coolatta
861cb8e144
Fix springs giving you way too many
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(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00
Sally Coolatta
672c4fb763
Make aiming relative too
2020-09-25 02:06:37 -04:00
James R
908d38e656
Merge branch 'slope-anchors-take-2' into 'master'
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Vertex snapping 'slope anchors'
See merge request KartKrew/Kart!317
2020-09-25 00:39:35 -04:00
Sal
e1cf8e052c
Merge branch 'luafiles-srb2home' into 'master'
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Open lua files in srb2home
See merge request KartKrew/Kart-Public!234
2020-09-24 23:23:02 -04:00
James R
e5009348f8
Fix fov on vertical perspective (fixes jittery view morph!!)
2020-09-24 16:48:56 -07:00
James R
0d573b514e
Stupid polyobjects require things to be spawned >:(
2020-09-24 15:10:07 -07:00
James R
1c35df36ac
Prepend srb2home to luafiles
2020-09-24 14:43:21 -07:00
SteelT
9a0ab0759b
Fix music credits not being shown on level music start
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By pretty much restoring the old musicdef system, I tried to work with it but couldn't, if needed that can easily be brought back later on.
2020-09-24 15:55:37 -04:00
James R
3d6ed19d55
oops
2020-09-24 12:20:32 -07:00
James R
efbec2c252
Line special 777/778: No Knuckles to mirror slope on opposite plane
2020-09-24 12:19:19 -07:00
James R
1403c49f50
Use Parameter on slope anchors as a tag
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This makes FOF sloping over other slopes possible!
Had to remove the absolute height function though.
2020-09-24 03:20:22 -07:00
James R
388d56a5f8
Search FOF target sectors for slope anchors
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Requires spawning fake floors before slopes, and therefore before things,
basically before everything. Hopefully nothing breaks!
2020-09-24 01:56:38 -07:00
James R
b35e2ac9b3
Use the closest of three slope anchors to their respective vertices
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Previously it just used the first three anchors that had snapped to a vertex
in the sector.
btw fuck DOOM
2020-09-23 23:17:05 -07:00
GoldenTails
da266fc4fa
Expose MODVERSION to Lua (because for some reason it wasn't).
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The wiki even states its existence!
2020-09-23 22:28:29 -05:00
James R
031665cdfc
View morph splitscreen support!
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There are some issues I ran into:
- Rotation is jittery (not introduced by this commit)
- 2P is wack, I don't care
2020-09-23 17:50:47 -07:00
James R
997d142cb5
SPLITSCREEN FOV
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Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
James R
a32486b5b9
And fix opengl splitscreen
2020-09-23 17:50:47 -07:00
James R
80cd5403c7
Fix splitscreen fov
2020-09-23 17:50:47 -07:00
James R
d0bdbff9f9
Add back R_ApplyViewMorph
2020-09-23 17:50:47 -07:00
toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
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* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
James R
dd2fa3077e
Merge branch 'listserv' into 'next'
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Percent decode listserv (closes #244 )
Closes #244
See merge request STJr/SRB2!1150
2020-09-23 18:43:41 -04:00
James R
7374769573
Merge branch 'bird-pain' into 'next'
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Fix playing back demos never working (closes #203 )
Closes #203
See merge request STJr/SRB2!1149
2020-09-23 18:37:56 -04:00
Riku Salminen
487a409760
Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested
2020-09-23 22:37:06 +03:00
Riku Salminen
8e7e76fad9
Update g_demo.c, Remove old comments of fractional loss of one byte
2020-09-23 15:29:03 -04:00
Riku Salminen
376582c750
Updated 16 bit momentum values to 32 bit in demos, changed demo version
2020-09-23 21:26:51 +03:00
toaster
efdb8e67d9
Fixes a duplicated condition which sends the player back to the title screen under advancemap next. Teeechnically does stuff for issue #91 , but I'd like to take a more thorough approach later once I've got consent for a potentially radical change to this currently useless feature.
2020-09-23 15:08:21 +01:00
toaster
f6158b7cf4
Fixed a crash I recieved while playtesting bots on Petref which was caused by an invalid subsector reference. This can only happen when the mobj was removed. I have no idea how or why this wasn't caught earlier, but I suspect we inherited this issue from upstream in the merger.
2020-09-23 12:49:42 +01:00
James R
1b534aabbe
Forgot to commit s_sound.h
2020-09-22 20:51:01 -07:00