- Only works in Match Race and Online level selects
- Shows in-progress state on Pause and Cup Grid, but no direct influence available on those screens
- Z to queue current highlighted map
- Pending until you press A, then sent to server
- When done online, tries to send one at a time to avoid overloading connection
- C to clear
- Removes one from pending first
- If you're out of pending maps, prompts whether you want to clear server's queue
A chunk of P_LoadLevel, extracted.
Calling it in D_ClearState should clear up some of the straggling pointers that might cause Laz' reported issue.
With any luck, it should also significantly reduce the amount of memory the menu uses.
- Built off g_fast_forward to utilise a lot of existing structure
- Only does steps of 5 seconds and therefore isn't precise, but that's better than having to rewatch/fastforward through the entire thing
- No single frame step back or general in-motion rewind preview, but that was all overkill
This manages a lump list of shader lumps from a shaders.pk3, separate
from the loaded wadlist, so that shaders do not participate in the
wadlist system at all.
Implemented using libopus for the Opus codec, same as is used in Discord.
This adds the following cvars:
- `voice_chat` On/Off, triggers self-deafen state on server via weaponprefs
- `voice_mode` Activity/PTT
- `voice_selfmute` On/Off, triggers self-mute state on server via weaponprefs
- `voice_inputamp` -30 to 30, scales input by value in decibels
- `voice_activationthreshold` -30 to 0, if any peak in a frame is higher, activates voice
- `voice_loopback` On/Off, plays back local transcoded voice
- `voice_proximity` On/Off, enables proximity effects for server
- `voice_distanceattenuation_distance` distance in fracunits to scale voice volume over
- `voice_distanceattenuation_factor` distance in logarithmic factor to scale voice volume by distance to. e.g. 0.5 for "half as loud" at or above max distance
- `voice_stereopanning_factor` at 1.0, player voices are panned to left or right speaker, scaling to no effect at 0.0
- `voice_concurrentattenuation_factor` the logarithmic factor to attenuate player voices with concurrent speakers
- `voice_concurrentattenuation_min` the minimum concurrent speakers before global concurrent speaker attenuation
- `voice_concurrentattenuation_max` the maximum concurrent speakers for full global concurrent speaker attenuation
- `voice_servermute` whether voice chat is enabled on this server. visible from MS via bitflag
- `voicevolume` local volume of all voice playback
A Voice Options menu is added with a subset of these options, and Server Options has server mute.
Takes two screenshots for a list of maps that have an "Alternate View Point" thing with tag 0 -- one intended for level select pictures and another for Discord Rich Presence. If no view point exists, the map is skipped.
Servers should get enough free for a healthy launch ecosystem, but not everything.
We'll give the relevant password out after, like, the first week probably? Please be patient, commit-diver
Simplify copyright to just us. I think if this isn't OK, then Doom Legacy and id Software *at minimum* also need to also be included in this, and that's kind of a rabbit hole.