Jaime Passos
749dc9b37b
Add missing prototype, ugh
2019-12-12 21:43:19 -03:00
Jaime Passos
9e55402932
grafik designe is m passion
2019-12-12 21:41:13 -03:00
Jaime Passos
1bf3c14c16
PU_HWRCACHE_UNLOCKED bmomento bróder
2019-12-12 21:23:55 -03:00
Jaime Passos
9560d43063
Texture blending port
...
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
2019-12-12 21:22:36 -03:00
James R
5d9cd1c72a
Move everything to i_system.c
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This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
Jaime Passos
529e5fdc52
Stop crashing with models because someone keeps freeing those tags
2019-12-12 19:54:47 -03:00
James R
ae73e8f4e0
Fix NOHW warnings
2019-12-12 14:00:13 -08:00
Steel Titanium
411754451c
Move S_InitMusicDefs call outside of the check.
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As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
33c73b5648
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
22dc9b5de8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
b376fd0d1f
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
209361ef1b
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
2019-12-12 17:39:18 -03:00
Jaime Passos
fcb738bc27
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
a8f2318ea5
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
b093a38ecd
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Steel Titanium
38cee58bf8
Init MUSICDEFs if started game with music off and toggled on
2019-12-12 15:17:50 -05:00
Jaime Passos
7f6099e186
Don't reset the FOV
2019-12-12 17:06:04 -03:00
Jaime Passos
ba64007e80
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
9a93017a7b
Add HWD_SET_MODEL_LIGHTING state
2019-12-12 16:48:37 -03:00
Nev3r
eff34fc970
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
2019-12-12 15:04:48 +01:00
Nev3r
a7f501615d
Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
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Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
2d526c9a3b
Move map data load procedure to separate functions.
2019-12-12 11:16:55 +01:00
Nev3r
3da7a69d0b
Move loading functions around a bit and refactor the stage data allocation code.
2019-12-12 10:35:38 +01:00
James R
ff41ba7979
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
fickleheart
4cc0bb4746
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
James R
b701baca6d
Move I_ShutdownConsole to I_ShutdownSystem
2019-12-11 22:10:22 -08:00
fickleheart
3144d9123f
Fix input turning still happening with centered view
2019-12-11 22:47:09 -06:00
Jaime Passos
740f095219
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-12 01:39:46 -03:00
Jaime Passos
2468864934
da ba dee da ba die
2019-12-12 01:29:59 -03:00
fickleheart
2e459f2eae
Make locked input turn act the same as normal turning
2019-12-11 21:34:32 -06:00
fickleheart
c24676da5e
Fix the console spam issue AGAIN
2019-12-11 21:20:07 -06:00
fickleheart
f2be5db3ef
[pink text] nter View
2019-12-11 21:12:38 -06:00
fickleheart
0ab83319a5
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
Jaime Passos
51c7074247
Fix Ploadflat closing the game with "Too many flats in level" error message
2019-12-11 22:45:47 -03:00
Tatsuru
2e1460cb5c
Hugging now requires being in the same Z position
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Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
aaa0841322
Sad!
2019-12-11 22:11:00 -03:00
Jaime Passos
3c9cc53185
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
James R
d46bd4e8f1
Merge remote-tracking branch 'dev-origin/master'
2019-12-11 16:21:18 -08:00
James R
112ac631ef
Merge branch 'garbage' into 'master'
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memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
66524a1e3f
Maybe I'm mistaken but this probably isn't needed
2019-12-11 16:14:06 -08:00
lachwright
fa52f69c21
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
d00ce727a6
Organise
2019-12-11 13:26:28 -03:00
Jaime Passos
fac339a1d3
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2
2019-12-11 13:14:11 -03:00
Jaime Passos
a3612f8765
Update f_wipe.c
2019-12-11 13:09:27 -03:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
Nev3r
9ab9373084
Treat warnings as errors; comment out unused function.
2019-12-11 16:37:41 +01:00
Jaime Passos
a337ed749c
Update r_plane.c
2019-12-11 12:36:54 -03:00
Nev3r
935a1d182c
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Jaime Passos
463e2567fe
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Nev3r
6b5889386c
Oversight, do not free the data yet vres_Free() does it already at the end.
2019-12-11 15:16:56 +01:00